I have that off. Anytime I cast split show it still snaps onto the closes monster instead of leaving my mouse free. I'd like to turn it off on my left mouse button too. It just feels like I have limited control and I have to constantly wrestle with the game. Annoys the living hell out of me. I aim inbetween 2 monsters, hold my right mouse button and the cursor drifts to a nearby monster, leaving some monsters out of the skill's range.
This isn't an auto targeting problem. There are two kinds of powers in this game. Those that require a target before you can use them, and those that don't.
Split shot requires a target, you simply cant blind fire it at an empty area. So, what you want is a change in how the power operates. However, I don't expect that is likely to happen, as I expect the limitation is intended for balance.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
edited November 2016
If you'd like to choose your own target prior to pressing your key for Split Shot (or any other skill), either hold down CTRL or set a hotkey for hardtargetlock. Here's a quote of mine explaining this from another topic on targeting:
You sound like you want to use a keyboard to cycle through targets? Unfortunately there's no way to "Tab Target" in this game, as that mechanic simply just does not exist. If you use a game pad, you can have one of it's buttons emulate a bound key to "Lock On" to a target, or even your mouse.
You can use the command /++hardtargetlock to toggle a target lock on your target. To set it as a keybind, type /bind X ++hardtargetlock (where X is the key you want it bound to). I personally have that bound to Backspace and then have my Razer Mouse's settings set to have one of my side buttons emulate Backspace so I can lock on to targets easily with the mouse.
This function is a toggle of the game's innate CTRL function, where you target lock while CTRL is held. If you want to set another "while held" key to that, then use just one + sign in the command. One + sign on a command is "while held" and two + signs on a command is a "toggle." While it is toggled on, if your hard locked target dies or otherwise becomes untargetable for any reason, you'd automatically lock onto the next mobile your target reticule touches, friend or foe regardless. It will only lock onto mobiles (Player/NPC/Monsters), not useable objects.
I generally only use it on two characters, my DC to lock onto my team to heal them easier, and on my CW and then generally only when casting a Daily to make sure the correct target is struck as intended. I don't PvP but I can tell you, if you use it in PvP, you'll get some heat from those who know you're using it as a good deal of PvPers feel this is cheating, even though it is available to use by all players.
So for examples: "While Pressed" /+hardtargetlock /bind X +hardtargetlock
"Toggle" /++hardtargetlock /bind X ++hardtargetlock
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited November 2016
Default lock key is left ctrl. not shift, shift is the dodge. But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
Default lock key is left ctrl. not shift, shift is the dodge. But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
Yeah, I get the two keys swapped around in my head. Anyway, read their second post and you'll see why I suggested hardtargetlock...
Default lock key is left ctrl. not shift, shift is the dodge. But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
Yeah, I get the two keys swapped around in my head. Anyway, read their second post and you'll see why I suggested hardtargetlock...
I did, and they ask exactly for the opposite of the lock. Split shot locks on a target while holding the charging key, exactly the same as hard target lock while holding it's key. The OP wants to disable it, and have it as free target, like for example seismic shot.
Default lock key is left ctrl. not shift, shift is the dodge. But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
Yeah, I get the two keys swapped around in my head. Anyway, read their second post and you'll see why I suggested hardtargetlock...
I did, and they ask exactly for the opposite of the lock. Split shot locks on a target while holding the charging key, exactly the same as hard target lock while holding it's key. The OP wants to disable it, and have it as free target, like for example seismic shot.
You misunderstand. Not sure if you're reading things in a threaded fashion, but in a linear conversation, it is an evolving discussion. In any case, this is the part in which I am referring to:
I aim inbetween 2 monsters, hold my right mouse button and the cursor drifts to a nearby monster, leaving some monsters out of the skill's range.
In conjunction with what sockmunkey saying that what they want is not an option... I instead gave an alternate option to try and alleviate the user's frustration. Ergo, by using a hard target lock prior, he can ensure he has locked onto the target he wishes to hit first before activating Split Shot, or any other ability.
I know exactly what the user is experiencing and this is why I use hardtarget lock and why I suggested it in lieu of their not being a way to cast Split Shot without a target. I'll lock on and then strafe around to the perfect spot to where my targeted AoE will affect the most desired number of targets, then unleash. Lance of Faith is one similar that I'll sometimes use a hardtarget lock with and maneuver then unleash to ensure I hit as many foes as possible.
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited November 2016
How can it be simpler than this ?
You asked if I read the second post. I've answered "I did". This is extremely rude, you are insulting my intelligence while I just do not agree with you. Enough. Or you think it's the first forum thread I saw around ?! The OP asked specifically how to DISABLE the target, the correct answer was provided "can't".
So what I misunderstood? You think hardtargetlock helps something here. I simply say It doesn't, if you have two targets, using split shot, you will never manage to aim between the targets to get maximum damage. You will always aim at one of the targets and waste half the charge away (left or right slice). Hardtargetlock doesn't solve it in any way.
Positioning to reduce the angle can be done the same with target lock or without, because in any case charging split shots doesn't allow movement of the player and will lock on moving targets. Hardtargetlock only makes it worse, by not allowing to swap to the middle target just before the aim to get the maximum damage, and forces to stay on the preselected target.
If you find it easier to aim with target lock, no argument there, but imo, it doesn't solve the OP problem, nor suitable for any faster paced content like dungeons / 'raids'. Unless you are very fast on the keys, and then I don't see why it's needed to begin with.
Post edited by micky1p00 on
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
You asked if I read the second post. I've answered "I did". This is extremely rude, you are insulting my intelligence while I just do not agree with you. Enough. Or you think it's the first forum thread I saw around ?! The OP asked specifically how to DISABLE the target, the correct answer was provided "can't".
So what I misunderstood? You think hardtargetlock helps something here. I simply say It doesn't, if you have two targets, using split shot, you will never manage to aim between the targets to get maximum damage. You will always aim at one of the targets and waste half the charge away (left or right slice). Hardtargetlock doesn't solve it in any way.
Positioning to reduce the angle can be done the same with target lock or without, because in any case charging split shots doesn't allow movement of the player and will lock on moving targets. Hardtargetlock only makes it worse, by not allowing to swap to the middle target just before the aim to get the maximum damage, and forces to stay on the preselected target.
If you find it easier to aim with target lock, no argument there, but imo, it doesn't solve the OP problem, nor suitable for any faster paced content like dungeons / 'raids'. Unless you are very fast on the keys, and then I don't see why it's needed to begin with.
You're the one trying to say my post is irrelevant, I'm sorry you don't see how it is. I'm not sure how you're using hardtargetlock or how you've used it but it does exactly the opposite of what you said it doesn't. It allows a precise positioning before casting any targeted ability. The user said they had frustration with the targeting system and, again, in lieu of there not being a way to disable that for the ability in question, I suggested an alternative. What is so hard to understand about that? Why is that irrelevant? You're the one instigating here if you want to go that route by your very first reply in a mocking undertone, all I did was try to explain to you why I felt you misunderstood what I meant. I didn't ask you to read their second post, I told you to for your post made it appear as though you didn't because my post was in response, in a linear fashion, to their comments on having frustration with positioning when Split Shot is invoked. Good grief.
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
edited November 2016
You misunderstand. Not sure if you're reading things in a threaded fashion, but in a linear conversation, it is an evolving discussion. ....
Here you are both implying that I didn't read the post, and explaining me like to a child what a discussion is....
Regardless what undertone ? I've said the keys are wrong, and that the OP asked how to disable the targeting, and target lock does the opposite, it forces the target. Where there is undertone.... And I'm keeping to say exactly the same, the only undertone now is frustrated. But I have no idea how you imagine any other undertone or mocking in my first post. Or what / how you expected me to write there. Please leave me out of I don't even know how to call this. Really....
WTH is mocking in
Default lock key is left ctrl. not shift, shift is the dodge. But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
I read both the posts and pointed out that it's not what the OP was looking for (at least from what I understand) How.....I don't even know what to say to this.
I even went into the game and verified how target lock works with split shot. And it's like I've said, doing exactly what the OP doesn't want to do.
I'll just leave it be. It's not the first time, when I disagree with you, you invent some undertone to what I write and shift things there... If hardtarget locks helps you and/or the OP, all the best. And I'll be more than happy to be wrong.
Good day. (no not mocking, just going to sleep)
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zebularMember, Neverwinter Moderator, NW M9 PlaytestPosts: 15,270Community Moderator
What undertone ? I've said the keys are wrong, and that the OP asked how to disable the targeting, and target lock does the opposite, it forces the target. Where there is undertone.... And I'm keeping to say exactly the same, the only undertone now is frustrated. But I have no idea how you imagine any other undertone or mocking in my first post. Or what / how you expected me to write there. Please leave me out of I don't even know how to call this. Really....
WTH is mocking in
Default lock key is left ctrl. not shift, shift is the dodge. But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
I read both the posts and pointed out that it's not what the OP was looking for (at least from what I understand) How.....I don't even know what to say to this.
I even went into the game and verified how target lock works with split shot. And it's like I've said, doing exactly what the OP doesn't want to do.
I'll just leave it be. It's not the first time, when I disagree with you, you invent some undertone to what I write and shift things there... If hardtarget locks helps you and/or the OP, all the best. And I'll be more than happy to be wrong.
By replying to me with a bolded "not." That's how. :*
Again, as I've said multiple times... I was trying to provide a way to help the user alleviate some frustration they have with targeting in lieu of them not being able to disable it entirely.
micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
How you expected me to emphasize the bloody difference... This is what bold is made for.... I give up... I don't understand... Derailed this way to much anyway.
About targeting, please login to the game and try split shot without target lock, and with, and try to hit as many mobs with the most narrow split shot cone (maximum damage and fastest fire rate). Try it in sharandar for example, a lot of targets, usually moving. If after that you still believe that hardtargetlock allows to get more targets with smaller cone, then great.
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
Longstrider is another issue when multiple targets are around. You aim straight at the one far away and your arrow magically turns 30 degrees to hit a closer monster, which you were not aiming at, but is definitely within 9m of you so you get no buff.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
Comments
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Split shot requires a target, you simply cant blind fire it at an empty area. So, what you want is a change in how the power operates. However, I don't expect that is likely to happen, as I expect the limitation is intended for balance.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I know exactly what the user is experiencing and this is why I use hardtarget lock and why I suggested it in lieu of their not being a way to cast Split Shot without a target. I'll lock on and then strafe around to the perfect spot to where my targeted AoE will affect the most desired number of targets, then unleash. Lance of Faith is one similar that I'll sometimes use a hardtarget lock with and maneuver then unleash to ensure I hit as many foes as possible.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
You asked if I read the second post. I've answered "I did". This is extremely rude, you are insulting my intelligence while I just do not agree with you. Enough. Or you think it's the first forum thread I saw around ?!
The OP asked specifically how to DISABLE the target, the correct answer was provided "can't".
So what I misunderstood? You think hardtargetlock helps something here.
I simply say It doesn't, if you have two targets, using split shot, you will never manage to aim between the targets to get maximum damage. You will always aim at one of the targets and waste half the charge away (left or right slice). Hardtargetlock doesn't solve it in any way.
Positioning to reduce the angle can be done the same with target lock or without, because in any case charging split shots doesn't allow movement of the player and will lock on moving targets.
Hardtargetlock only makes it worse, by not allowing to swap to the middle target just before the aim to get the maximum damage, and forces to stay on the preselected target.
If you find it easier to aim with target lock, no argument there, but imo, it doesn't solve the OP problem, nor suitable for any faster paced content like dungeons / 'raids'. Unless you are very fast on the keys, and then I don't see why it's needed to begin with.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Here you are both implying that I didn't read the post, and explaining me like to a child what a discussion is....
Regardless what undertone ? I've said the keys are wrong, and that the OP asked how to disable the targeting, and target lock does the opposite, it forces the target. Where there is undertone.... And I'm keeping to say exactly the same, the only undertone now is frustrated.
But I have no idea how you imagine any other undertone or mocking in my first post. Or what / how you expected me to write there. Please leave me out of I don't even know how to call this. Really....
WTH is mocking in
But as sockmunkey said, the OP looking how to not target. Hardtargetlock does the exact opposite of that.
I read both the posts and pointed out that it's not what the OP was looking for (at least from what I understand)
How.....I don't even know what to say to this.
I even went into the game and verified how target lock works with split shot. And it's like I've said, doing exactly what the OP doesn't want to do.
I'll just leave it be. It's not the first time, when I disagree with you, you invent some undertone to what I write and shift things there...
If hardtarget locks helps you and/or the OP, all the best. And I'll be more than happy to be wrong.
Good day. (no not mocking, just going to sleep)
Again, as I've said multiple times... I was trying to provide a way to help the user alleviate some frustration they have with targeting in lieu of them not being able to disable it entirely.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
I give up... I don't understand... Derailed this way to much anyway.
About targeting, please login to the game and try split shot without target lock, and with, and try to hit as many mobs with the most narrow split shot cone (maximum damage and fastest fire rate). Try it in sharandar for example, a lot of targets, usually moving. If after that you still believe that hardtargetlock allows to get more targets with smaller cone, then great.
Born of Black Wind: SW Level 80