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Even bait switch tab ability is more useful than SW tab

etelgrinetelgrin Member Posts: 1,611 Arc User
Yeeah, you read it right. On top of that after nerf to Tyrannical it looks like also some of the damage doesn't create Creeping Death anymore ex. Gates of Hell, which is supposed to create huge DoT from CD and is not anymore, on top of that Tyrannical overwrites SW tab ability so whatever it supposed to increase damage its not anymore and Tyrannical itself has become nothing but a joke.

Please Cryptic, MAKE WARLOCK GREAT AGAIN.

Pug Panther - PvP SW until module 16 Undermountain

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Comments

  • qtpiekayqtpiekay Member Posts: 15 Arc User
    I teally hope the devs here fix the SW because ot is totally nerfed to the ground. Maxed out build and gear and cant compete with ilvl 3ks should not be normal. Please look into this Cryptic.
  • skullface1884fskullface1884f Member Posts: 11 Arc User
    edited November 2016
    This is no joke. You've actually done a good thing stripping SW down to a raw class doing damage as intended so you could see what our true dps was under all the bugs but the concern is that you've left us in a position where we do awful damage with no time frame or clues has to how you will rework the class back into a position and I am worried this will take a long time... We really do need a solution fast or at least a heads up that you acknowledge this situation.

    EDIT - Just to give a ballpark of how huge this is, my TC buffed dmg has gone from hitting with KF on a combat dummy of up near 3 million crits to a max of around 600k...

    The only thing that was keeping us in line was this unintended mechanic. You've removed it but you've given us no solution to our class dps problems. This is like taking a car to a garage, being told your wheels and being given your car back with no wheels until they find some. Honestly you should of just left this alone until you had every part of the puzzle to impliment at once...

    For Example in a patch note we may of been told that TC no longer scales with power and to bring warlock class dps inline with other classes you've raised the base damage range of all pact blades, or the buff that warlocks curse.
    Post edited by skullface1884f on
    Metus - Black Lotus
    4k Scourge Warlock
  • windquakewindquake Member, NW M9 Playtest Posts: 134 Arc User
    Soul Scorch bug is also WTF-like... having 1 encounter(warlock bargein) 1 feature (lesser curse) and 1 daily (tyrannical curse) to "act like curse" yet soul scorch won't proc a DOT on anything expect TAB- that mean SS tab SS tab SS tab oh man that is just making whole "act as curse" thing pointless....
  • qtpiekayqtpiekay Member Posts: 15 Arc User
    If the devs are aware or reading our feed can we have some form of acknowledgement atleast? Gutting a class like this is not a well planned solution. Let us know atleast that you are aware of this dear devs
  • skullface1884fskullface1884f Member Posts: 11 Arc User
    Got out dps'ed by 180 mil by an MoF CW lastnight... I don't recall the last time I didn't make paingiver by a long way in a dungeon until now except vs the best GWF or CW. This is serious.
    Metus - Black Lotus
    4k Scourge Warlock
  • tonyvincenttonyvincent Member, NW M9 Playtest Posts: 123 Arc User
    edited November 2016
    Ye, in PvP at least, the SW tab mechanic is one of the worst out of all of them, sadly. I would love to see a change to it - have it more exciting than just boosting damage and making i.e. Hadar's Grasp become a mere Entangling Force but with longer cooldown. I don't know what would be changed, but all other tab mechanics for other classes are more or less superior, imo.

    Tab mechanics:
    CW - A whopping extra buffed encounter
    TR - Invisibility which also buff encounters while used in stealth
    GWF - Becomes immune to CC, temp HP, and other defensive buffs
    DC - Additional set of encounters with no cooldown
    HR - An entire additional set of encounters
    SW - Curse Effect that slightly buffs some encounters, boosts some damage, and can add weak DoTs (pretty weak and not to mention boring)

    I think SWs will have the Curse Effect applied to the target 24/7 either way, so why not just buff all the powers by a few percentages and give SWs at least a bit more fun tab mechanic.

    EDIT: Could maybe explore the idea of having the SW tab summon a puppet, whereas the puppet was reworked to become more helpful, as it is quite weak now, and rework the feat trees for the puppet. Though, that would require some resources, and not to mention time, I guess.

    EDIT2: Thanks pitshade, I totally forgot.
    Post edited by tonyvincent on
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    |Aizu Wallenstein|
  • pitshadepitshade Member Posts: 5,665 Arc User
    Guardian Fighter TAB just marks things. The shield is SHIFT mechanic, like dodge, sprint etc...
    "We have always been at war with Dread Vault" ~ Little Brother
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