You have 1 pet class in the game, and since the launch of mod 10 it's rapidly descended into gutter tier compared to the dps of fury and the buffing/healing of temptation. There is literally 0 reason to play damnation anymore, and those that do are typically looked down on and excluded by groups now. Please give damnation its own special quirk, maybe some sort of an extra debuff or two to some of its feats, or attach directly to the soul puppet so that when it attacks it weakens enemies. I feel having damnation go down the debuffer path would compliment the power of fury and the buffing/healing of temptation nicely. Right now it just offers nothing unique or helpful while playing in a group.
You developers spoke about making the feat trees more balanced but all you did was kill off my favourite build resulting in a mass exodus from the feat tree, please give those of us that want to a reason to break out our perma puppets again.
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In order to make damnation tree work properly game then have to add extra soul/companion control mechanics. Which I don't think happens..
Rewamp Damnation? How ? Its not like separated class, its just feat set for SW class. Even if we add certain dps boosting factors, the balance breaks, because companion + SW + soul pupet dps output and combat advantage is unfair from other class view point..
p.s I will write more detailed my opinion about this matter latter, atm I am at work :P
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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One thing for sure is missing.. And its assitance to allies. However if you are more solo player, I think damnation is one of strongest builds.. Not only enemies deal less damage to you due Warding Spirits. But also due damnations Soul Desecration you can not only have soul pupet all time.
But because due soul pupet mechanic>>
Thats mean if you hit cursed target, you summon soul pupet, in then hit 5 times cursed targets, and you stack it and add 100% soul pupets power increase,, on top add >>>
Wrathful Souls
Your Soul Puppets deal 20/40/60/80/100% more damage, and their attacks now Life Steal 3/6/9/12/15% of their damage, healing you.
Now add HB's PoP.... I think soul pupet causing kinda nice damage.. And As I wrote before in my older posts,, when I back from vacation to NWO. I will respect to damantion for sure..
I gues the problem is that no one tryed test, and report all bugs/gliches. And perhaps thats why damnation performance is low.
Big wave of damnation sw where due glitch abusing, which caused way to high dps output. Once bug/glich where fixed,, lot of sw respected back to fury... Even some build/guides where wrote around glich/bug affected mechanics.. And this is major problem. No one want to report all bugs, all try abuse them as much they can.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
I honestly don't really mind the damage output right now, could be better, but its average, it's not meant to be played the way it was played in mod 9 and Im fine with that. but saying the puppet itself makes up for the low power of the damnation warlock isnt true, the puppet itself cant keep up with the sheer damage from fury and its creeping death, which again is fine. But it offers zero support or utility in groups to make up for that lack of damage, which is where my problem lies.
By all means if you can find a good way to roll damnation let me know, Ive played around with it but simply gave up.
I'm not asking to be OP again, just a little something to make damnation useful to groups, you know there's a problem when a particular path is considered 'dead' or useless and those that stick with it are ridiculed and excluded from dungeons..
However the biggest/main problem is that, damnation gameplay is totally different from all other class/builds. Also fight is slower, its slightly different. And thats why is least popular build. And since it's least popular,, tons of bugs have been ignored..
You mentioned mod 9. well mod 9 is when Damnation where overbuffed, and due bad interaction betwen other class buffs, could outdps glasscanon fury sw or any other glasscanon classes.
IF you have ideas,, why don't u write.. I mean why don't you write suggestion how u would change feats.. Because damnation is about feats, not encounters, daily powers, or etc... But mind that, neither soul pupet can be lot of buffed, neither sw itself, neither to harsh debuffs which would lead to high dps output.. In other way, be reasonable...
As for me,, I wll back at best 10 of december, record couple templocks runs, and move to damnation.... Till that I can only argue by what I know, what I have manage to do with 2.5k GS sw in preview/test server prior mod 10 release to live server.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
An idea I have is to stick the changes onto some of the final feats, like soul desecration, so that if players want to use them, they have to go down the damnation path as opposed to picking up the damnation buffs and then going full fury anyway. Anyway like I was saying before, some sort of a debuff effect on the puppet would make it very viable, e.g when the puppet is attacking a a cursed target (with its wraith claw attack, not spiritfire, too OP) it has a chance to lower the enemies defence by 5%, or perhaps increase allies attack power by 5%, or when it life steals increase nearby allies recovery by 5% (every 30 seconds or so, too often and this would be too OP also). 1 or two simple changes like this would really help damnation come into its own.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
Let me know how it goes bro. I made a thread about the tc change. Would like to hear your input.