torontodaveMember, NW M9 PlaytestPosts: 992Arc User
Finale felt "epic" enough. Having all the adventurers following was cool. It's a trick @valcontar73 and others have used really well, so I enjoyed seeing it in the finale.
Baphomet fight done in stages w dialog between + finishing with his death at 10% is also well done. I liked his throes.
"Escape the Maze Engine" quest you get afterwards from Bruenor, to free 0/5 Harper Wizards from the maze engine is bugged.
Me and Lans end up in the maze engine but can't get past the first door.
NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
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adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
Lucas Shaneway is biased against characters with high strength for the Boundless Ability achievement. I suggest he should accept arm wrestling as an alternative to a drinking contest.
This campaign is the worst designed so far. There's no obvious path. Even a hint, or clue, would be nice. It says to do daily quests for Bruenor but the only quests available I either can't do, as I haven't done the earlier quests, (if only I could) or are faction quests that don't give me the items I need to progress! I haven't tried repeating the first segment quests. I'd assumed that they wouldn't be the right path to completion. I've done 7 or 8 faction quests but they havent given me what I need. I've checked my journal for relevant quests...nothing. It's obvious that I'm missing something but it's equally obvious that the design is dreadful. Having googled this problem, it's also clear that I'm not alone in having this problem. I understand that it has 'maze' in the title. However, I could accept a real maze, or puzzles, or riddles, no matter how fiendish. Anything rather than frustration at not being able to do ANYTHING to progress the campaign. The situation is doubly frustrating, as I was loving the campaign up until this point.
...faction quests that don't give me the items I need to progress!
Every day Bruenor will have a quest called "Supporting the Factions" which gives you the tales of adventure you're supposed to get each day during your "interludes". Supporting the Factions will say to complete Bruenor's quest doing the "Defending the Sword Coast" (it's the one that gives you alliance supplies as the reward).
You can only get one Tales of Adventure currency per day, by taking Supporting the Factions, and doing Defending the Sword Coast once to complete it.
It can get confusing because Defending the Sword Coast is repeatable with no cooldown, so it's always available. This is because you can grind the alliance supplies reward to buy transmutable items in the store near Bruenor. If you're not interested in the alliance supplies, don't take the Defending the Sword Coast quest again after completing it the first time that day.
The whole alliance supplies mechanism was added after the campaign had been around for a while, and I agree, it is not well-explained that Defending the Sword Coast is not part of the campaign except for completing the daily.
(edited because I had the names of the quests backwards)
Thanks for the reply. That's what I had assumed should be happening. Unfortunately it hasn't, for some reason. I'm stuck with a single Tale of Adventure.
Thanks for the reply. That's what I had assumed should be happening. Unfortunately it hasn't, for some reason. I'm stuck with a single Tale of Adventure.
Are you sure you don't have one of the quests in your journal and haven't completed it yet? They're in low level areas and can get buried pretty easily. If not, I would suggest putting in a ticket.
I had checked quests, yes. There was nothing. However, after leaving it for a few days, it now appears to be working again. I now have a second Tale of Adventure! If it glitches again I'll let you know. For now, thank you for your help.
Yay! Glad it worked out. I have a couple of alts running the campaign now myself - I actually really like this campaign, although a couple of tweaks to the "interludes" would make it better. Happy questing
Comments
Baphomet fight done in stages w dialog between + finishing with his death at 10% is also well done. I liked his throes.
"Escape the Maze Engine" quest you get afterwards from Bruenor, to free 0/5 Harper Wizards from the maze engine is bugged.
Me and Lans end up in the maze engine but can't get past the first door.
@commanderander
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Lucas Shaneway is biased against characters with high strength for the Boundless Ability achievement. I suggest he should accept arm wrestling as an alternative to a drinking contest.
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Every day Bruenor will have a quest called "Supporting the Factions" which gives you the tales of adventure you're supposed to get each day during your "interludes". Supporting the Factions will say to complete Bruenor's quest doing the "Defending the Sword Coast" (it's the one that gives you alliance supplies as the reward).
You can only get one Tales of Adventure currency per day, by taking Supporting the Factions, and doing Defending the Sword Coast once to complete it.
It can get confusing because Defending the Sword Coast is repeatable with no cooldown, so it's always available. This is because you can grind the alliance supplies reward to buy transmutable items in the store near Bruenor. If you're not interested in the alliance supplies, don't take the Defending the Sword Coast quest again after completing it the first time that day.
The whole alliance supplies mechanism was added after the campaign had been around for a while, and I agree, it is not well-explained that Defending the Sword Coast is not part of the campaign except for completing the daily.
(edited because I had the names of the quests backwards)
Here's the list of quests: http://neverwinter.gamepedia.com/The_Maze_Engine_Campaign#Repeatable_Quests