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[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Some clarifications about the Invocation changes:Please do refrain from making bug report threads and reports on this, as no longer directly gaining Rough Astral Diamonds from Invocation is not a bug. Thanks!The reason we made this change was because was saw that Invocation was the largest source of AD that could be generated by not actually playing the game, this is not good. It was very apparent when comparing the PC numbers with what was happening on Xbox, VERY different playstyles but the vast difference between the two groups suggested this was a problem area.
- There is no ""expiration"" of the bonus. It won't ever go away. As long as you are actively playing the character, the new system should not leave you any worse off.
- In fact, the new system leaves you better off (again, if you are playing the character) by about +20%, because it just gives you that much more AD (at L70 -- slight variations at lower levels, just due to rounding).
- There is supposed to be a UI treatment that makes this all clear. Looks like that isn't in yet . But it basically looks like a glory boost, if you've ever used one of those. It's a buff icon that tells you how many more points of +50% earn rate you have left.
- There is a cap on the total boost value you can get (all numerics in any game need some kind of cap, computers don't like infinities), but it's super-big. It's set to 100,000 AD, which is about a month's worth of boost. So you could invoke all day every day for a month (ok, 27 days to be precise) and still not lose a thing (again, in fact you get +20%). Past a month, and you'd hit the cap if you invoked the full amount every day that month but never played anything that earned you AD.
- Characters that you never play with -- only invoke -- are the only ones that lose out. Which was the intention: more rewards for playing, less for characters you don't play.
The change we made will actually increase the amount of AD you would earn if combined with actual gameplay. You can even bank it for a week and play all on the weekend, you just have to do something to actually earn that AD now instead of having a bot army.
Just to confirm, there is not reset time on the bonus AD, there is a limit that can be stored which should not be able to be hit with a week of only invoking or more. Again, if you play ""normally"" you should be able to claim more AD from this than you would have previously. It really should only affect characters who ONLY invoked and did nothing else. There will be an minor UI update to make this change more transparent to the user later on and planned for the Module 10 launch.
Comments
Something is clearly broken
While I can understand the point about 'farming' wouldn't it be better and fairer to make Astral Diamonds a drop item from the chests, taking out the enemy and/or successfully completing missions just like you get experience points and/or items?
In case anybody is wondering, I know this is a multiplayer game. However, I stopped playing that part because I got fed up hanging around in queues and being left behind in a dungeon because it would appear certain people were only interested in gathering.......Astral Diamonds!
As I said, out of curiosity..............................
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Also, running a couple dungeons each day (I like 3-player Temple of Spider) will provide AD, PvP (personally not into that), and skirmishes will too. Ranking up a couple professions to 25 and crafting things to sell for AD has netted me some profit in the past.
The fact that the current state of the game required paying for Zen to sell for AD and various "farming" techniques is, to me a bit against the idea of 'playing your character' as suggested by the devs. If that is the case, let AD be something in Stronghold that we mine and award those that are contributing to the Stronghold coffer a cut of the AD mined...
For example, I invoked the above times and then did a request/challenge/mission that normally gave 1000AD. Would I expect 1800AD, 2300AD or some other amount?
Is the 300, 500,... the total that you can get using the 50% bonus and if you had only invoked for the 300+50% and then did the 1000AD mission you would only get 1300AD rather than 50% of the 1000AD as a bonus (1500AD)?
Thank you.
Therefore it would seem that it would be best to run a dungeon after the 2nd to last invoke as the final one does not provide a bonus.
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
That 'pool' amount is added to the reward for whichever AD daily task or salvage you perform.
If you don't think it's working, note the amount in the pool, note the amount of unrefined AD in your inventory, then run a 3 man dungeon or skirmish. You'll see the AD reward you get for that task is higher than normal - by the amount you had in your pool, which should now also be reduced or empty depending on how much was pending.
The pool AD is earned at 50% of the value of the task. E.g. if you run a dungeon that earns you 5k, you can earn 2.5k from the pool.
The key point is paying attention BEFORE you do stuff. Know how much unrefined AD you have, know how much is in the pool and know how much you earn from a task without the pool.
Until you've done this you can't say it's not working because you don't actually know.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
When you invoke you no longer get AD, instead you earn AD Boost. (To see how much press Select & then move along to the first blue box underneath your XP Bar to see how much you have so far. Max is 100K)
Then when you earn AD through Dungeons/ Skirmishes/ Salvaging items etc you receive the normal AD plus a percentage of that AD boost. In fairness you do end up earning slightly more BUT you actually need to play the game to earn it which sucks if you have several Alts who were daily picking up free AD.
Even if you don't like dungeons run them this weekend as its Double AD which with the boost I'd imagine you've earned if been invoking means you'll get loads of AD. It even counts for the lower tier dungeons like Clock Tower which you can knock out in about 5 minutes.