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mod 10 --- how did this get past play testing?

thefiresidecatthefiresidecat Member Posts: 4,486 Arc User
you choose a quest and it randomly comes and goes in your display. the glowy lines disappear and lead to places that have no meaning in teh game. random out of the way places.. for no reason at all. way points are ignored.

the quest lines are ridiculously hard to find the target. frost goblins.. WHERE? sick refugees.. WHERE? it's like they obfusticated things to make it hard to do JUST BECAUSE YOU CAN'T FIND IT. honestly this mod has me ready to just give up on it. I understand it's all pointless anyway with this relic armor. and the ridiculously bad drop rates of the he's.

Comments

  • excat56#5321 excat56 Member Posts: 68 Arc User
    Amen - add in countless other bugs too, but one of the most annoying - YOU CAN'T INSPECT PEOPLE IN QUE ANYMORE! Worked perfectly fine pre mod 10 nuke though.

    I do feel you though, with the horrible rng, constant micro-transaction fishing, constant bugs, and even them totaling their own game with an update where you have to redownload the damn thing for it to work, then the NEXT day, the game is down for 6 hours?!? 1 step forward - 3 steps back

    I can say this, there will be zero more investment into NW for my wife and me financially, because it is obviously not very well spent. Regretting buying Dragonborn a few days before mod 10, but can't do anything about that now.
  • ulthgrimulthgrim Member Posts: 46 Arc User
    One would think with as much money as they make they would vett their updates more thoroughly to insure a smooth seamless patch process with little to no wrinkles.
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