I m from italy, i usually log for 1 hour at half from 18.30 to 20.00 but i almost always see both @lirithiel and @jonkoca online. Want to try it tomorrow?
I need some help with my build, trapper, for mod 10.
Debating between bloodletting, trappers cunning, and serpents bite. Currently level 60 and only have 10 points left to spend. As someone that likes to pvp and pve I'm having a hard time deciding which of the two to choose.
Trappers cunning with crushing roots seems nice. Serpents bite seems like a decent damage boost. And lastly bloodletting gives some much needed life steal for a new toon.
I use serpent's always. huge boost to dps. crushing for pvp. aspect of pack for pve.
I also use dread enchant. stacked up arp to 100% resistance ignored. dread debuff helps get over most of the rest. pour the rest into power/crit. Also for pvp and pve i use slasher's and forest ghost. forest ghost over disruptive shot as it helps with survive when they lose track of you. slasher's also nice for gap closing.... or even if target enemy further away and you have say a gf in your face, slasher's to the cw.
Skip bloodletting all together. I managed 15% ls without feat, or any artifacts with ls. pair with new pants/shirt and endless consumption. you are okay. I skirt the line as hard as i can to be dps trapper in pvp, it works pretty good. as long as you dont HAMSTER up.
Also in pvp... try to be the second or third one from team into combat if you can. hr is support class. with this build you won't be able to take focus from more than 3 enemies at at time (good enemies at least).
The Combat playstyle for me is just oodles of fun and in-your-face all the time. My set-up is probably very different to most other Combat HRs out there - I stack Power and Deflect in pve - but I absolutely love it and have stuck with it since I started playing this game. I know @rayrdan is getting good mileage out of Throw Caution (without the feat) but I don't use it - I prefer damaging encounters (Thorned Strike, Gushing Wound and Plant Growth). The latter two also seem to proc Wild Hunt (from the Wild Hunt Rider companion) fairly often so I get my damage increase from that and Longstrider's.
Don't expect too much at 2.2 IL, especially without Bonding Runestones. Once you get those you'll see a massive improvement in damage.
I have Rank 10s from my main. I'll put them into my HR once I get some good companions...or just buy active stat bonuses. I use Thorned Strike, Steel Breeze and Fox Shift for easeness of rotations. Oak Skin is kinda okay, actually it's better if I want more survivability or save myself when I'm in a pinch.
I don't agree with slotting Forest Ghost over Disruptive. If you know how to manipulate CD's, FG is moot. I can get lucky with firing off nothing but range encounters and disruptive before leaping into the mix with Slashers.
FG is the main daily that i use as a trapper. The other slot is just there to use when FG is on cooldown. csh because(stormwarden) it has no cooldown like disruptive shot as getting ap back to 100% is fast.
forest ghost is mute maybe if you are pure cc tank build. but i disrupt enough with roots crusihing, and trapper's cunning... as pure dps pvp trapper i need more survive/more damage. i used to run disruptive for the longest time and i see no difference, if not more advantage... especially with my playstyle-- trying to jump in to combat after team there to distract. I stay mid and float only sometimes. i distrupt enough with trappers cumming and crushing roots, pair with elven battle. I am set bro. Kinda tipsy at this point but the point still stands (me and my reasoning, lols).
if you want to be a 1v1 champ, sure disruptive, MAYBE. but in 5v5 dom 1v1s are up to you and your playstyle. I say HAMSTER 1v1 champ and help your team dominate. domination is true pvp... imo ofcourse
Disruptive and forest's are very useful if you have the rejuvenation mount bonus, on the stag mount for example. You can pretty much fit both into a rotation if you have decent ap gain, and that means healing 20% of your hp in pvp every 10 to 20 seconds. Couple this with survivors blessing, oppressors reprieve and champions return, plus wild medicine stacks, and you can achieve short periods of immortality, which is extremely useful on mid in the initial gankfest. Ghost is also useful, not as a cc breaker, but as a cc bypass. For example. If you hit forest ghost outside of smokebomb, or oppressive force, then enter the cc circle to attack the cw or tr, the cc does not affect you.
Last but not least, pathfinders action. I dropped a lot of deflection this mod, taking hitpoints from radiants over silveries. As a consequence I use lone wolf and action as class features, with action also feated on offhand, and forest ghost procs action, allowing me to run like the wind while pushing my deflect up to around 75%. Plus ofc. invisible. Superman mode. I've lost count of how many times that has saved my life.
Against weaker targets, slasher is better. But usually as standard in PvP, disrupt and ghost never leave my bar.
Forest Ghost in the PvP have a weird history. Sometimes i had situations where GWF used on me Indomitable Strength and later IBS and i hadn't get any damage and no, he wasn't blind. Anyway in PvE you need a full trapper build. You need a Trapper's Cunning for more single target damage. However to use a full potential of Grasping Roots you need have a slotted Gushind Wound.
Grasping Roots (Strong): This power now roots a target in place for 2 seconds (1 second on players). This power now deals damage against Control Immune targets.
Grasping Roots (Weak): This power now roots a target in place for 1 second (.5 seconds on players). This power now deals damage against Control Immune targets.
What have a Grasping Roots procs to the Gushind Wound?
Bleeding from this encounter sometimes getting out of the control and procs up to high figures like 20 procs after allies rapid swings. This procs affecting Trapper's Cunning with allows to activate a Grasping Roots damage. This damage is RNG based so i can't say what percent of damage it's dealing. In the ACT it's sometimes 5%, 3% or 10%. There is one condition more, Gushind Wound must crit otherwise Trapper's Cunning won't even activate.
Disruptive and forest's are very useful if you have the rejuvenation mount bonus, on the stag mount for example. You can pretty much fit both into a rotation if you have decent ap gain, and that means healing 20% of your hp in pvp every 10 to 20 seconds.
Which mount bonus? i am having trouble finding this one... thanks
Disruptive and forest's are very useful if you have the rejuvenation mount bonus, on the stag mount for example. You can pretty much fit both into a rotation if you have decent ap gain, and that means healing 20% of your hp in pvp every 10 to 20 seconds.
Which mount bonus? i am having trouble finding this one... thanks
I think he means a Mount Equip Bonus. Some Mounts heal you for a % of HP each time you use a Daily.
I have not got around to getting one of these Mounts so no idea if there is a Cool Down on the Equip Power.
Main - Rydia (HR70) - Xbox One Player only Alts : Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
I have no combat power mount (legendary mounts are so HAMSTER ridiculously expensive)... and I couldn't part with my +statbonus. I thought he was talking about some op insignia bonus that i somehow missed.
U can spam the Sylvan Stag and Dawn unicorn equip power. Has no ICD. So slotting Dis and FG makes you a selfheal master. Heres a YT video on a HR build by KB, where he suggests to get the stag.
Sorry yes, I mean the purple stag equip bonus. No need for legendary.
KBs build looks ok, but for pvp, in my opinion anyway, you need an elven battle armor enchant, otherwise enemies will just beat you to death, however good your heals and hitpoints are, while you're on your back, or strung up, or frozen, or dazed. There is just so much cc out there.
40% crit is waaaaay too low. Without buffs at base, you really want to be looking at closer to 60%, and with buffs, in pve, anything between 80 to 100%, especially with a dread enchant.
In pvp atm. we have a choice. Killer or controller. You can't be both, so suck it up and concentrate on your role's strengths. Both however, mean crit, not arpen.
As a trapper controller, you are all about trappers cunning, stuns and roots. Chances are, however much arpen you may stack, you won't kill anything bis. because our base damage is still too low, but you will make it easy for your team mates to kill them while they are cc'd. There is nothing more irritatating, or more constant, than trapper cc. Despite high crit, that build needs feytouched. Trapper controller needs 2 things, high survival, and high cc, neither of which require major arpen, wasted stats.
Combat killer, you focus on crit, and crit severity. Dread or vorpal. The combat capstone is weak, at most you get an average of 2 buffed strikes after a melee encounter within the capstone window, and since your target will most likely move, no guarrentee of hitting. Nearly all your damage comes from piercing blade, so throw arpen again, out the window. Load arpen on your pet or stone for pve. PvP has crit resistance of about 40 to 45ish percent. Skirmishers gambit gives you enough to negate that, so with pots, enchant and our base severity, our crits still hit around 170% harder with dread, a little less with vorpal. So stack crit with azures, or brutal. 60% base is the target.
Despite all the qq on the forum about one hit kills, this is not the case against well geared toons, but if you do land a crit plantgrowth, and they eat all of the hits, they will be seriously injured. After that, you need to keep on them, doing enough damage to negate their heals, until your cooldowns reset and you can finish them off. A trapper combat pvp duo, one to control, the other to damage can kill anything that moves, strikers quickly, ops DCs and gfs... erm sooner or later.
Dungeon encounter against mobs Start with ranged stance
Split the Sky -> Thorn Ward -> Longstrider shot (make sure you're at least 30' range from the target to get the movement speed)
Change to melee stance
Charge in with Throw Caution or start with Forest Ghost (totally optional) -> Flurry rotations whatever you want and make sure Aimed Strike DoT is up at all times on a mob (or none at all if there's no high HP mobs) until you switch back to Ranged Stance (make sure Split the Sky and Thorn Ward is up again before switching, Longstrider is optional since you can go in with Forest Ghost).
Dash back twice. Rinse and repeat.
Dungeon encounter against bosses (with no mobs like dragon in MC) Replace Split the Sky/Throw Caution with Commanding Shot/Stag Heart.
I find this rotation working for me except stamina problem from not having Steel Breeze and dodge reds in mob overrun/chaotic/attrition battle situations.
I'm sharing this out and any advice will be helpful.
2.2k IL combat HR, Ensorcelled Weapons, Black Ice enchants, Lightning Weapon enchantment, no armor enchant, Seldarine cloak, Lostmauth belt, Lantern, Sigil (DC, GWF, HR), no runestones, no epic mounts, silver (basic) companion active bonuses.
Post edited by ajlir#7970 on
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Quick question: Why are you even bothering with Electric Shot? You want to be using your melee encounters as much as possible to maximise Flurry.
I generally open with LS, dash in and pop PG, Aimed Strike, couple of CtG, GW, 2 secs of CtG, Thorned Strike, Aimed Strike or CtG depending on whether Flurry procced again. That's my standard rotation. I don't really use Thorn Ward unless on a boss and Cordon on weak trash followed by Thorned Strike by which time they should be dead.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
only watched first 2 mins, will watch more tomorrow. but looks very similar to my build... might steal a few things, maybe. thanks.
The stag stuff is at the end of the video, i think KB rolls with a combat nowadays, or maybe hes back with trapper, dunno. U also might wanna check Sumes builds for PWE too. He explains stuff in good detail. Just write Suwantemee in the search box in YT u should find his channel.
Wasnt too keen on KBs build when i was a trapper, but he manages to play it with good efficiency and thats all that matters.
Its true what jonkoca says about trapper and combat. Either one of them isnt supreme alone but pair them up and ya get a killer squad, like with other cc and dps toons.
Sometimes its fun to experiment with other builds (when ya have the AD ) and see how they work for you.
Quick question: Why are you even bothering with Electric Shot? You want to be using your melee encounters as much as possible to maximise Flurry.
I generally open with LS, dash in and pop PG, Aimed Strike, couple of CtG, GW, 2 secs of CtG, Thorned Strike, Aimed Strike or CtG depending on whether Flurry procced again. That's my standard rotation. I don't really use Thorn Ward unless on a boss and Cordon on weak trash followed by Thorned Strike by which time they should be dead.
Yeah you're right. I don't really need to use Electric Shot. I can just pop Split the Sky, Thorn Ward, LS then dash in. Gonna edit it. It's to ensure that I'm not an initiator but to follow-up the tank or whomever that is in front.
I don't really want to use PG unless I'm doing contents on my own, which I can just leave it ticking. Gonna whip up ACT first thing in tomorrow morning.
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lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
I know @rayrdan doesn't use PG, he prefers Throw Caution but I use PG because I have Wild Hunt Rider and his active bonus seems to proc more often with DoTs and besides, PG is our highest damaging encounter and AoE to boot so it's hard to pass up for me. If it gets toned down further I might ditch it for Throw caution/Split the Sky but as things stand it stays on my action bar.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I've been having fun trying to not get flattened by the HE troll mobs when temporarily solo in lonelywood - I have a really fast mount lol, so I'm usually first on the scene. This is my probably rather nubby rotation, bearing in mind I'm a pvp spec combat pathfinder.
I have ridiculous lifesteal, so if I can get a big dot aoe down, I'm good. So, I storm into grp of mobs one (still mounted), ride through to get within striking distance of mob grp two, pulling both. Pop tiamat's orb to hopefully stun everything. Follow with hindering strike (with crushing roots) to make sure everything is not going to hit me at once. Drop rain of arrows on myself, shift like crazy, dropping Cordons till I'm out, shift like crazy more, drop plantgrowth. Back off, seismic shot. Hinder's back up, drop it, then splitstrike whatever's left. Also hopefully the rest of the zerg has turned up to help.
Fun when it works, dead if it doesn't, them big trolls hit hard.
I know @rayrdan doesn't use PG, he prefers Throw Caution but I use PG because I have Wild Hunt Rider and his active bonus seems to proc more often with DoTs and besides, PG is our highest damaging encounter and AoE to boot so it's hard to pass up for me. If it gets toned down further I might ditch it for Throw caution/Split the Sky but as things stand it stays on my action bar.
Oh. Okay. I get it.
I'll try PG on dungeons once I get Wild Hunt Rider. Not because of the reason it is the highest damaging encounter and AoE, but how this encounter is effective against mobs and bosses since I'm valuing effectiveness over everything. Thanks.
I though wild hunt didn't proc well for HRs..? It's gold on my CW sure, but I gave up with it on my HR.
Generally it doesn't, well not on my Archer but Wild Hunt seems to proc fairly often with GW and PG, and many times after a couple of ticks. When it procs off GW I get about 30 secs up-time.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Despite it not having an actual insignia bonus, the mount itself is very nice thematically for HR Tempted to buy one myself and it's quite cheap - for me anyway.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Comments
But yeah I'm game. Maybe CN will be a better test.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Debating between bloodletting, trappers cunning, and serpents bite. Currently level 60 and only have 10 points left to spend. As someone that likes to pvp and pve I'm having a hard time deciding which of the two to choose.
Here is my current and probably standard trapper build:
http://nwcalc.com/index.html#/hr?b=1oa5:k6rwk5:8dep:5tb7d,13k3iii:1000000:1000000:1uu0uz1&h=0&p=swd&o=0
Trappers cunning with crushing roots seems nice.
Serpents bite seems like a decent damage boost.
And lastly bloodletting gives some much needed life steal for a new toon.
I do pvp/pve. this is my build.
I use serpent's always. huge boost to dps. crushing for pvp. aspect of pack for pve.
I also use dread enchant. stacked up arp to 100% resistance ignored. dread debuff helps get over most of the rest. pour the rest into power/crit. Also for pvp and pve i use slasher's and forest ghost. forest ghost over disruptive shot as it helps with survive when they lose track of you. slasher's also nice for gap closing.... or even if target enemy further away and you have say a gf in your face, slasher's to the cw.
Skip bloodletting all together. I managed 15% ls without feat, or any artifacts with ls. pair with new pants/shirt and endless consumption. you are okay. I skirt the line as hard as i can to be dps trapper in pvp, it works pretty good. as long as you dont HAMSTER up.
Also in pvp... try to be the second or third one from team into combat if you can. hr is support class. with this build you won't be able to take focus from more than 3 enemies at at time (good enemies at least).
@metikulous goodluck.
EDIT: This also has other info on my build... http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223180/pvp-pc-which-mount-insignia-bonuses-for-trapper ..... pm in game if you need more help
There is also a tank cc pvp trapper build... but i like to kill people in pvp (and do well enough in pve)
I use Thorned Strike, Steel Breeze and Fox Shift for easeness of rotations. Oak Skin is kinda okay, actually it's better if I want more survivability or save myself when I'm in a pinch.
.. Teucer (HR) / Maximus Decimus (DC) .. GT: ApexDemon
if you want to be a 1v1 champ, sure disruptive, MAYBE. but in 5v5 dom 1v1s are up to you and your playstyle. I say HAMSTER 1v1 champ and help your team dominate. domination is true pvp... imo ofcourse
Last but not least, pathfinders action. I dropped a lot of deflection this mod, taking hitpoints from radiants over silveries. As a consequence I use lone wolf and action as class features, with action also feated on offhand, and forest ghost procs action, allowing me to run like the wind while pushing my deflect up to around 75%. Plus ofc. invisible. Superman mode. I've lost count of how many times that has saved my life.
Against weaker targets, slasher is better. But usually as standard in PvP, disrupt and ghost never leave my bar.
What is Grasping Roots damage exactly?
http://www.arcgames.com/en/forums/neverwinter#/discussion/539540/tyranny-of-dragons-preview-patch-notes-nw-25-20140616d-2/p1
Grasping Roots (Strong): This power now roots a target in place for 2 seconds (1 second on players). This power now deals damage against Control Immune targets.
Grasping Roots (Weak): This power now roots a target in place for 1 second (.5 seconds on players). This power now deals damage against Control Immune targets.
What have a Grasping Roots procs to the Gushind Wound?
Bleeding from this encounter sometimes getting out of the control and procs up to high figures like 20 procs after allies rapid swings. This procs affecting Trapper's Cunning with allows to activate a Grasping Roots damage. This damage is RNG based so i can't say what percent of damage it's dealing. In the ACT it's sometimes 5%, 3% or 10%.
There is one condition more, Gushind Wound must crit otherwise Trapper's Cunning won't even activate.
@jonkoca
I have not got around to getting one of these Mounts so no idea if there is a Cool Down on the Equip Power.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe
I have no combat power mount (legendary mounts are so HAMSTER ridiculously expensive)... and I couldn't part with my +statbonus. I thought he was talking about some op insignia bonus that i somehow missed.
https://www.youtube.com/watch?v=W-egMxhIf60
Heres the bonuses, insignias needed and mount needed
https://two30.github.io/neverwinter-insignia/
KBs build looks ok, but for pvp, in my opinion anyway, you need an elven battle armor enchant, otherwise enemies will just beat you to death, however good your heals and hitpoints are, while you're on your back, or strung up, or frozen, or dazed. There is just so much cc out there.
40% crit is waaaaay too low. Without buffs at base, you really want to be looking at closer to 60%, and with buffs, in pve, anything between 80 to 100%, especially with a dread enchant.
In pvp atm. we have a choice. Killer or controller. You can't be both, so suck it up and concentrate on your role's strengths. Both however, mean crit, not arpen.
As a trapper controller, you are all about trappers cunning, stuns and roots. Chances are, however much arpen you may stack, you won't kill anything bis. because our base damage is still too low, but you will make it easy for your team mates to kill them while they are cc'd. There is nothing more irritatating, or more constant, than trapper cc. Despite high crit, that build needs feytouched. Trapper controller needs 2 things, high survival, and high cc, neither of which require major arpen, wasted stats.
Combat killer, you focus on crit, and crit severity. Dread or vorpal. The combat capstone is weak, at most you get an average of 2 buffed strikes after a melee encounter within the capstone window, and since your target will most likely move, no guarrentee of hitting. Nearly all your damage comes from piercing blade, so throw arpen again, out the window. Load arpen on your pet or stone for pve. PvP has crit resistance of about 40 to 45ish percent. Skirmishers gambit gives you enough to negate that, so with pots, enchant and our base severity, our crits still hit around 170% harder with dread, a little less with vorpal. So stack crit with azures, or brutal. 60% base is the target.
Despite all the qq on the forum about one hit kills, this is not the case against well geared toons, but if you do land a crit plantgrowth, and they eat all of the hits, they will be seriously injured. After that, you need to keep on them, doing enough damage to negate their heals, until your cooldowns reset and you can finish them off. A trapper combat pvp duo, one to control, the other to damage can kill anything that moves, strikers quickly, ops DCs and gfs... erm sooner or later.
Start with ranged stance
Split the Sky -> Thorn Ward -> Longstrider shot (make sure you're at least 30' range from the target to get the movement speed)
Change to melee stance
Charge in with Throw Caution or start with Forest Ghost (totally optional) -> Flurry rotations whatever you want and make sure Aimed Strike DoT is up at all times on a mob (or none at all if there's no high HP mobs) until you switch back to Ranged Stance (make sure Split the Sky and Thorn Ward is up again before switching, Longstrider is optional since you can go in with Forest Ghost).
Dash back twice. Rinse and repeat.
Dungeon encounter against bosses (with no mobs like dragon in MC)
Replace Split the Sky/Throw Caution with Commanding Shot/Stag Heart.
I find this rotation working for me except stamina problem from not having Steel Breeze and dodge reds in mob overrun/chaotic/attrition battle situations.
I'm sharing this out and any advice will be helpful.
2.2k IL combat HR, Ensorcelled Weapons, Black Ice enchants, Lightning Weapon enchantment, no armor enchant, Seldarine cloak, Lostmauth belt, Lantern, Sigil (DC, GWF, HR), no runestones, no epic mounts, silver (basic) companion active bonuses.
I generally open with LS, dash in and pop PG, Aimed Strike, couple of CtG, GW, 2 secs of CtG, Thorned Strike, Aimed Strike or CtG depending on whether Flurry procced again. That's my standard rotation. I don't really use Thorn Ward unless on a boss and Cordon on weak trash followed by Thorned Strike by which time they should be dead.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Wasnt too keen on KBs build when i was a trapper, but he manages to play it with good efficiency and thats all that matters.
Its true what jonkoca says about trapper and combat. Either one of them isnt supreme alone but pair them up and ya get a killer squad, like with other cc and dps toons.
Sometimes its fun to experiment with other builds (when ya have the AD ) and see how they work for you.
Happy hunting.
I don't really want to use PG unless I'm doing contents on my own, which I can just leave it ticking. Gonna whip up ACT first thing in tomorrow morning.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I have ridiculous lifesteal, so if I can get a big dot aoe down, I'm good. So, I storm into grp of mobs one (still mounted), ride through to get within striking distance of mob grp two, pulling both. Pop tiamat's orb to hopefully stun everything. Follow with hindering strike (with crushing roots) to make sure everything is not going to hit me at once. Drop rain of arrows on myself, shift like crazy, dropping Cordons till I'm out, shift like crazy more, drop plantgrowth. Back off, seismic shot. Hinder's back up, drop it, then splitstrike whatever's left. Also hopefully the rest of the zerg has turned up to help.
Fun when it works, dead if it doesn't, them big trolls hit hard.
I'll try PG on dungeons once I get Wild Hunt Rider. Not because of the reason it is the highest damaging encounter and AoE, but how this encounter is effective against mobs and bosses since I'm valuing effectiveness over everything. Thanks.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.