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New Solo Content?

I love and appreciate all the high end multiplayer content, but I'd love to see some really challenging end game solo content for us to throw ourselves at when we don't have a party to play with. Am I alone in this or is this something other people would like to see too?

Comments

  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    That's what the campaigns are. Dread Ring, Sharandar, Icewind Dale and Well of dragons are all endgame solo content along with some Underdark and Maze Engine. IWD and WoD are the more challenging areas.
  • hawkwoodnhahawkwoodnha Member Posts: 20 Arc User
    But all of them are shockingly easy to solo as soon as you hit 70. I didn't even have to gear up to clear the campaigns ;_(
  • haterche#9820 haterche Member Posts: 32 Arc User

    But all of them are shockingly easy to solo as soon as you hit 70. I didn't even have to gear up to clear the campaigns ;_(

    So go and solo WoD and IWD :) They are more challenging that the others and it's fun :)
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  • terrordactyl#4367 terrordactyl Member Posts: 133 Arc User
    I can just about solo the dailies in IWD at 2500, so there is no way you could solo this area without gearing up. As soon as you hit 70 you are probably 1400 or so - no chance you could solo IWD at 1400
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    I can just about solo the dailies in IWD at 2500, so there is no way you could solo this area without gearing up. As soon as you hit 70 you are probably 1400 or so - no chance you could solo IWD at 1400

    Or Wells of the Dragon as that requires 1600 to even get into. LOL...

    Also, class plays a big role in difficulty of content. I found campaign are easier on my GF than my DC, because my GF does not take as much damage in and both class produce similar damage out.

    If you are a GWF vs a CW, the GWF will find it easier due to higher AC, HP, and the damage they produce is similar to a CW. The funny thing is, most of the players I talk to who state campaigns are easy are playing SW, GWF, OP, and GF. The classes with the easiest time in campaigns.

  • hawkwoodnhahawkwoodnha Member Posts: 20 Arc User
    Maybe it's because I a TR? I soloed the tomb in IWD at about 1700. The dwarf quests haven't been a problem either.

    It also might be that I had been planning to have 1600 as soon as I hit 70, so I just sort of walked in to Well...

    Now my gear is roughly 2000 with a purple fire archon to back me up and I basically sleep walk through the dailies &C. I guess I was thinking of some solo content perhaps with the Gold/Silver/Bronze system they use in the skirmishes so that there's a higher cap without excluding players from doing it.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    The problem with solo content is it will be easy for some, hard for some, impossible for others. Making it challenging for everyone means making seperate content for each class almost.....they dont even have the resources currently to retune the dungeons they removed in mod 6.

    Campaigns are as close as you are likely to get.
  • hawkwoodnhahawkwoodnha Member Posts: 20 Arc User

    The problem with solo content is it will be easy for some, hard for some, impossible for others. Making it challenging for everyone means making seperate content for each class almost.....they dont even have the resources currently to retune the dungeons they removed in mod 6.



    Campaigns are as close as you are likely to get.

    You're right, that's why I was hoping for some of the dynamic difficulty stuff, but after reading all this it sounds like the problem may come down to me playing a TR. We don't really have a group role right now, but the class seems very strong solo, thus making the existing content not enough of a challenge to compensate.

  • caliosto#7183 caliosto Member Posts: 37 Arc User
    I can personally attest that it's easier to solo some campaigns as a gwf than it is as a cw. My lvl 68/1400-something il gwf has waltzed through the first 5 chapters of the campaign with Pwent (forget the name) and the Drowned Shore Section of the EE campaign while my lvl 70/1500+ il cw hasn't gotten nearly that far.
  • osea101#6331 osea101 Member Posts: 34 Arc User
    CW is an undertuned class imo. That's why.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    I can solo my daily missions on my TR no problem... I can survive my daily missions on my Healadin no problem but it takes so long to kill anything that it's miserable. I usually ask a DPS to come along with me so I won't be doing it all day. My HR, I'm still getting the feel for so she dies quite a bit.
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • allmightymunky#3943 allmightymunky Member Posts: 93 Arc User

    I can just about solo the dailies in IWD at 2500, so there is no way you could solo this area without gearing up. As soon as you hit 70 you are probably 1400 or so - no chance you could solo IWD at 1400

    Im at 69 with my OP and almost to 1600. But it's my alt and I got him good artifacts and enchants already. Also got a couple pieces of good gear waiting for me at 70! Love this game.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    Maybe it's because I a TR? I soloed the tomb in IWD at about 1700. The dwarf quests haven't been a problem either.

    It also might be that I had been planning to have 1600 as soon as I hit 70, so I just sort of walked in to Well...

    Now my gear is roughly 2000 with a purple fire archon to back me up and I basically sleep walk through the dailies &C. I guess I was thinking of some solo content perhaps with the Gold/Silver/Bronze system they use in the skirmishes so that there's a higher cap without excluding players from doing it.

    I will state this though, as a DC I probably would not been able to do what you did at IL 1700 or it would have taken me quite a bit more time.

    TR are a great solo class. You go stealth and get combat advantage. You also have one of the strongest companions and he is purple. He provides you a nice bonus in damage as well. I wonder if you have a mount power that increases your damage out as well to improve how EASY things are for you, for instance, if you have a legendary mount and have say +4K power you will have an easier time than someone who does not have that. Also, you would have the mount ability to attack, again not something everyone has.

    My DC had issues early on due to a bad build I created as I was going pure healer for the longest time and it was a very hard road to get past the leveling missions. Once I hit 70 I did some research and found a build that improved my character so much that I have not looked back, my DC is not squishy or weak any more.

    But like I was saying though, my GF I did the same thing went all tank but had no issues leveling him from level 1-60 and never had any issues at all. Even from 60-70 was a cake walk. Not so much for my DC.

    My CW I already see issues with it compared to even my DC in lower levels and I'm a much more experienced player now than I was when I started in July. I honestly feel that the CW is a very squishy class.

    I have played all classes now in the game.

    IMO soloing content if you play GWF, GF, TR, OP, HR and SW you should have limited to no issues with solo content for the most part and that is because these classes are strong in either longevity or high damage output in a short time or a combination of both, GWF.

    When you play a DC they have more defensive stats than a TR or SW but the damage is lower, so solo content takes longer and the defense stats are not as good as a GF or OP, so they cannot take the hits as much and the burn is about as good as those classes, therefore a DC has a harder road to climb than a GF or OP.

    CW can do very well in damage but they are the true glass cannons in this game and it really hurts this class when you solo and if you get hit or run out of stamina it means almost instance death from what I have seen.

    IWD is not as hard IMO as WotD. WotD area where you go inside and fight three enemies all at once in very small room, OMG I HATED THAT and I was IL 2300 when I went in the first time. I was like OMG, I died. I did not die at all in any other campaign dungeon areas, that was my first time and it was not once but twice. I kept running out of stamina trying to avoid attacks.

    IWD I only had an issue when a mission was literally placed right on top of a heroic encounter. That was the lone issue I had and I did not die but it took quite a while for me to finish up that mission.


  • drbubbles#2158 drbubbles Member Posts: 209 Arc User
    I find that using the shield with the CW I can solo any of the campaigns. It's using my DC that I hate. I can solo most of the campaigns, but the low DPS makes each fight take so long it's miserable, like you said. The worst for me as a DC is Sharandar, by the time I kill a mob there it is already respawning.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    I find that using the shield with the CW I can solo any of the campaigns. It's using my DC that I hate. I can solo most of the campaigns, but the low DPS makes each fight take so long it's miserable, like you said. The worst for me as a DC is Sharandar, by the time I kill a mob there it is already respawning.

    I use Jarek build with one or two minor adjustments in the feats. It works great for solo content. The most important thing is getting anointed armor for solo content. The 8% increase in DR and deflection rate is great for DC soloing content.

  • drbubbles#2158 drbubbles Member Posts: 209 Arc User
    That armor is my go to Dailey. I didn't look up any builds for my DC and I'm happy with it. I've been hoarding everything for weeks waiting for this double refinement. Last night I started upgrading everything and it helped a ton with dps output.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User

    That armor is my go to Dailey. I didn't look up any builds for my DC and I'm happy with it. I've been hoarding everything for weeks waiting for this double refinement. Last night I started upgrading everything and it helped a ton with dps output.

    That is anointed army if you are talking about the one that provides you 4 attacks for zero damage. I stopped using that as Hallow Ground provides a better buff for you and your group. You have to have around 30K power to make the Anointed Army buff really worth wild when compared to Hallowed Ground.

    The armor I am talking about is called Anointed Armor. It provides +4 AC and +2% deflection chance for each power point added to it. With four in there, you get +16 AC or 8% increase in DR and 8% increase in deflection chance.

    My build uses this...

    I'm Anointed Champion Righteous Paragon for the stronger DPS and group buffing.

    My solo setup is this...

    At-Wills: Astral Seal and Blessed of Battle (BoB)
    Encounters: Chains, Break the Spirit and Divine Glow
    Dailies: Hallow Ground and Flame Strike
    Personals: Battle of Frevor and Anointed Armor

    3 uses of BoB and I have divinity mode. I use Chain 3x for divinity and than I hit Break the Spirit right after that followed by Divine Glow and Chains.

    The normal chains has the buff from Break the Spirit (30% damage increase) and has the buff from Divine Glow. The normal chain for me hits around 60-100K when doing this. Without doing this I'm hitting normally around 40K.

    Because I went the Righteous path I get increase in damage when I apply a DoT and that comes from Break the Spirit. So between the Empowered buff of Break the Spirit, Condemned buff, and Divine Glow I have no issues producing damage.

    I than follow that up with 3 BOB and rinse and repeat. With my recovery where it is at, it flows perfectly.

    When I run dungeons I simply swap out Chains for Bastion. That simply adjustment works for most groups. If the tank is squishy or the DPS than I add in Astral Shield.

    When I heal I use BoB 1x to get the buff for the group than I use Astral Seal and tag all the enemies. When I go into Divinity mode I use Divine Glow 3x as it provides a debuff on the enemies and is a healing move as well.

    If you want added protection for you DC go with the Lanthander set. Otherwise I recommend the Tiamat or Imperial set. I personally think the Imperial set is the better of the group as both the neck and belt provide Power, Crit Strike and Recovery for stats and the neck also increases your Action Points gained.

    If I am on my game and I'm not dodging every 2 seconds I can almost keep hallow ground up indefinitely, especially with the Burning Weapon set.

    DC stat focus from my experience is this..

    Crit Strike is your most important stat. It provides increase in heals, you can get free heals when you land a damaging crit strike and it boost your damage.

    Power: More power = more healing and damage

    Recovery: More recovery means more Action Points and being able to keep others alive due to lower cool down time.



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