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Stronghold mob xp

I was helping my friend get his warlock to level 30 by power leveling him at the hill giants in the stronghold. I was using my level 63 paladin tank. Some mobs were giving normal xp and then others of the same type were giving almost none. Anyone know whats up with this?

Comments

  • zephyriahzephyriah Member, NW M9 Playtest Posts: 2,980 Arc User
    There was some discussion on one of the forums (Not PS4) that a recent patch fixed the SH glitch. It appears that Low level characters, for the most part, have had Stronghold XP re-calibrated to match their level to get it working as intended. If they find some are still giving too much, those will likely get lowered in the future.
  • frostreever#9329 frostreever Member Posts: 269 Arc User
    zephyriah said:

    There was some discussion on one of the forums (Not PS4) that a recent patch fixed the SH glitch. It appears that Low level characters, for the most part, have had Stronghold XP re-calibrated to match their level to get it working as intended. If they find some are still giving too much, those will likely get lowered in the future.

    Good. I'm glad for this.
    Power leveling needs to die in a fire. A skin blistering, bone blackening, soul scorching fire.

    It does nothing good. Period.
    Even for alts, it's bad. The player doesn't learn their toon progressively as they should.

    And, thankfully, maybe the zone chat in the enclave will stop being every other message about fracking selling, buying, or begging for, power leveling.
    My guild is 60+ players strong. We'd be on the 80s easy if it wasn't for pruning people who just want to leech off a guild and power level.
  • cypheoncypheon Member Posts: 18 Arc User
    if power leveling is broken and removed entirely, they need at least 3 new zones per level range so that raising alts is actually fun to do, instead of a painful, hate-fueled experience.

    if you don't like powerleveling alts, more power to ya, but keep it to yourself.

    as for the OP: yes, we've noticed that hill giants will bounce between 120 exp, to 5,000 exp, seemingly at random. However we also noticed that the mobs surrounding those supply crates that don't give you any supplies, are your best bet for maxing out exp per kill.

    anything without those boxes around is a tossup between worthless waste of time, and decent exp.
  • frostreever#9329 frostreever Member Posts: 269 Arc User
    cypheon said:



    if you don't like powerleveling alts, more power to ya, but keep it to yourself.

    .

    Please, by all means, explain to me why my opinion is less valid than yours, and any others?
  • shontsushontsu Member Posts: 99 Arc User
    I know nothing about any changes, so...maybe.

    You want to kill the big mobs, not only that, but the big mobs guarding supplies or some other objective. You should be able to learn them fairly quickly, just keep an eye on the XP as you kill. Once you identify which groups don't give the good xp, just ignore them from then on.
  • ravenskyaravenskya Member Posts: 1,891 Arc User
    When did that change? We power leveled a few people's alt characters last weekend.

    There are only some mobs - the ones that don't drop loot - that have the higher exp
    Founding Member of "Wrong Side of the Stronghold"
    Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
    Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP

  • mallowmomar#5581 mallowmomar Member Posts: 3 Arc User

    cypheon said:



    if you don't like powerleveling alts, more power to ya, but keep it to yourself.

    .

    Please, by all means, explain to me why my opinion is less valid than yours, and any others?
    You're option is exclusive. In the current model people who want to power level can, people who do not can opt out. If it's entirely impossible to power level people who like to do so are left out.

    The point is moot anyway, since this is a know change that is nearly 100% coming for the consoles. That and people are going to find the most efficient way to get to end game level regardless. Also I'm pretty sure they've announced a level 70 boost character as a thing people can buy coming up somewhere in the future.
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited September 2016

    cypheon said:



    if you don't like powerleveling alts, more power to ya, but keep it to yourself.

    .

    Please, by all means, explain to me why my opinion is less valid than yours, and any others?
    You're option is exclusive. In the current model people who want to power level can, people who do not can opt out. If it's entirely impossible to power level people who like to do so are left out.

    The point is moot anyway, since this is a know change that is nearly 100% coming for the consoles. That and people are going to find the most efficient way to get to end game level regardless. Also I'm pretty sure they've announced a level 70 boost character as a thing people can buy coming up somewhere in the future.
    Everyone has an opinion on power leveling. And like others I share my view. I don't care if you power level or not, just known your character and play it to the best of your ability.

    If I'm out damaging you as a healer and slotted with 3 healing spells, LEAVE the que and maybe go grind content to improve your rotation.

    To often I run content and top the charts and I have 2-3 abilities that are healing. This demonstrates to me how often players are powered leveled and did not play around with the their character to improve. By the time I hit 70 I been through enough and tried a few different loadouts out that I knew exactly what I was doing.

    Also doing the level 1-60 missions and EE gets you the gear you need to run content.

    The difference between a premade 70 toon for $40 and a power leveled toon is the gear, boons, free stuff, etc...

    By the way, there is no way a 2500 GWF should be being beaten by me using 2 healing spells. Yet it has happened and more than I like to see.
  • zephyriah said:

    There was some discussion on one of the forums (Not PS4) that a recent patch fixed the SH glitch. It appears that Low level characters, for the most part, have had Stronghold XP re-calibrated to match their level to get it working as intended. If they find some are still giving too much, those will likely get lowered in the future.

    Good. I'm glad for this.
    Power leveling needs to die in a fire. A skin blistering, bone blackening, soul scorching fire.

    It does nothing good. Period.
    Even for alts, it's bad. The player doesn't learn their toon progressively as they should.

    And, thankfully, maybe the zone chat in the enclave will stop being every other message about fracking selling, buying, or begging for, power leveling.
    My guild is 60+ players strong. We'd be on the 80s easy if it wasn't for pruning people who just want to leech off a guild and power level.
    If you enjoy playing through the entire story for a few days to a few weeks just to get a character to level 70 then good for you. Most of us don't want to do that when making a new character every time to get to the fun end game stuff. People have plenty of time to learn their character through the EE campaign and i'm sure a good amount of people who are even power leveling their characters know what kind of build they want for their character due to youtube/fourm build guides.
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited September 2016

    Good. I'm glad for this.
    Power leveling needs to die in a fire. A skin blistering, bone blackening, soul scorching fire.

    It does nothing good. Period.
    Even for alts, it's bad. The player doesn't learn their toon progressively as they should.

    Do you feel this way about the new feature that allows players to purchase lvl 70 toons? That's the real reason power-leveling had to die, it was directly competing with PWE's coffers.

    That said, when the original announcement for lvl70 toons was made, I made the same complaint (people will miss a lot of the great content, and will not learn how to play their toons well). But the truth is that the game is very different leveling vs. lvl 70. The techniques you learn on the way up usually don't cut it at lvl 70 (where the world of boons, gear sets, and other player interactions really opens up).

    I've come around, I think that leveling is an enjoyable experience a few times through. Now that I'm on my 6th toon, I appreciate a way to skip out some of the leveling content and cut straight to the end-game grind. I also don't need to learn how to "play my class" on the way up, because I already know the bread-and-butter basics, and fine-tuning class-specific techniques/rotations isn't usually needed (or often even possible) until you hit the end-game.
  • zheng#6107 zheng Member Posts: 83 Arc User
    I've never heard about the selling lv70 char thing, but if it does what a terrible idea that is. At least make it so you can only buy lv70 after you have at least 2 level 70 char or something. Otherwise your just gonna get players to throw money at a maxed char, go into the game with no idea what to do, get kicked out of queues for leeching, then quitting the game
  • mebengalsfan#9264 mebengalsfan Member Posts: 3,169 Arc User
    edited September 2016

    I've never heard about the selling lv70 char thing, but if it does what a terrible idea that is. At least make it so you can only buy lv70 after you have at least 2 level 70 char or something. Otherwise your just gonna get players to throw money at a maxed char, go into the game with no idea what to do, get kicked out of queues for leeching, then quitting the game

    PWE is releasing level 70 toons that have completed EE has all 115 gear, Fire Elemental weapon, epic artifact box, epic companion, and reroll token. That cost 4,000 zen or $40.

    What I think is funny is that PWE is cutting into their own profits by making the token to increase XP from level 1 to 70 invalid now. If I was going to spend $50 on a character I rather spend the $40 and get that premade character with a bunch of extra loot.

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