I was helping my friend get his warlock to level 30 by power leveling him at the hill giants in the stronghold. I was using my level 63 paladin tank. Some mobs were giving normal xp and then others of the same type were giving almost none. Anyone know whats up with this?
0
Comments
Power leveling needs to die in a fire. A skin blistering, bone blackening, soul scorching fire.
It does nothing good. Period.
Even for alts, it's bad. The player doesn't learn their toon progressively as they should.
And, thankfully, maybe the zone chat in the enclave will stop being every other message about fracking selling, buying, or begging for, power leveling.
My guild is 60+ players strong. We'd be on the 80s easy if it wasn't for pruning people who just want to leech off a guild and power level.
if you don't like powerleveling alts, more power to ya, but keep it to yourself.
as for the OP: yes, we've noticed that hill giants will bounce between 120 exp, to 5,000 exp, seemingly at random. However we also noticed that the mobs surrounding those supply crates that don't give you any supplies, are your best bet for maxing out exp per kill.
anything without those boxes around is a tossup between worthless waste of time, and decent exp.
You want to kill the big mobs, not only that, but the big mobs guarding supplies or some other objective. You should be able to learn them fairly quickly, just keep an eye on the XP as you kill. Once you identify which groups don't give the good xp, just ignore them from then on.
There are only some mobs - the ones that don't drop loot - that have the higher exp
Ravenskya - TR / Krisha Chaos - OP / Waffles - GF / Dex Domitor - HR
Becky the trendy GWF - GWF / Too Toasty - SW / Falcor - DC / Morrigan - CW / Sir Didymus - OP
The point is moot anyway, since this is a know change that is nearly 100% coming for the consoles. That and people are going to find the most efficient way to get to end game level regardless. Also I'm pretty sure they've announced a level 70 boost character as a thing people can buy coming up somewhere in the future.
If I'm out damaging you as a healer and slotted with 3 healing spells, LEAVE the que and maybe go grind content to improve your rotation.
To often I run content and top the charts and I have 2-3 abilities that are healing. This demonstrates to me how often players are powered leveled and did not play around with the their character to improve. By the time I hit 70 I been through enough and tried a few different loadouts out that I knew exactly what I was doing.
Also doing the level 1-60 missions and EE gets you the gear you need to run content.
The difference between a premade 70 toon for $40 and a power leveled toon is the gear, boons, free stuff, etc...
By the way, there is no way a 2500 GWF should be being beaten by me using 2 healing spells. Yet it has happened and more than I like to see.
That said, when the original announcement for lvl70 toons was made, I made the same complaint (people will miss a lot of the great content, and will not learn how to play their toons well). But the truth is that the game is very different leveling vs. lvl 70. The techniques you learn on the way up usually don't cut it at lvl 70 (where the world of boons, gear sets, and other player interactions really opens up).
I've come around, I think that leveling is an enjoyable experience a few times through. Now that I'm on my 6th toon, I appreciate a way to skip out some of the leveling content and cut straight to the end-game grind. I also don't need to learn how to "play my class" on the way up, because I already know the bread-and-butter basics, and fine-tuning class-specific techniques/rotations isn't usually needed (or often even possible) until you hit the end-game.
What I think is funny is that PWE is cutting into their own profits by making the token to increase XP from level 1 to 70 invalid now. If I was going to spend $50 on a character I rather spend the $40 and get that premade character with a bunch of extra loot.