I remember hearing during the mod 10 stream the community manager saying the DC needed a rework, once again. What's wrong though with the class? Does anyone has an idea about what the devs have in mind?
IMO all the class needs is dual spec, not another rework, because even if soloing dailies as a healer isn't fun, the dc doesn't have to be a competitive dps class. All we need is being allowed to play solo content as righteous. But this request is an old one that was apparently never seriously considered, alas.
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There's also the complaints that the class is to OP in PVP, if you look at the immortal build.
There are some who do not like the classes ability to do anything besides heal. Hopefully that is not their direction because making us pure healers would kill the class. Especially with SWs becoming capable healers again and OPs being healers and all the other skills everyone gets for self heals. Buff/Debuff is all the DCs have to hang on to atm in PVE. Unless your supporting low ilvl parties, but that's a very niche role.
- Divine Glow doesn't proc weapon enchants (and hasn't since mod 4 i believe)
- Prophecy of Doom does not grant AP, instantly recharge, or extend it's duration when the appropriate conditions are met
- Chains of Blazing Light does not proc Owlbear cub active bonus, has an improper tooltip damage display for divinity mode, and grants AP when cast in divinity mode (not sure if that last one is WAI but it's the only skill that does this)
- Daunting Light does not proc Owlbear Cub active bonus
- Anointed Action does not activate when using Anointed Army, Divine Armor, or Guardian of Faith
- When active, Hastening Light artifact offhand ability does not grant the extra 10% AP when stated conditions are met
- When active, Light of Divinity artifact offhand ability does not grant a pip of divinity when stated conditions are met
- When active, Terrifying Insight artifact offhand ability does not consistently grant the additional 5% critical severity as stated
- Bear Your Sins does not proc consistently (appears to be a bug in the stacking mechanic of this feat)
- Piercing Light grants +10% Armor Penetration regardless of the amount of points invested into it
- Repurpose Soul does not proc with every spell
There are other bugs that have been reported down in the DC bugs list thread in this sub forum but I cannot personally confirm their validity. These are just the bugs I can and have personally confirmed in game.On top of these bugs there are several outdated DC mechanics abilities and feats that need a rework in my opinion and one mechanic in particular that needs adjusting for the sake of PvP balance. Those items being (keep in mind that the following list, unlike the one above, is my opinion and not fact)...
- Domain Synergy feat needs a rework. 5% more Recovery at end game levels is minuscule even for DCs who have focused on specifically stacking Recovery and little else. Magnitude of feat not competitive with other class feat choices at this level.
- Initiate of the Faith feat needs a rework. This feat is so laughably ineffective that I personally am shocked it was left this way. At best in slot gear levels on a DC that stacks nothing but power, investing 5 points into this feat will net you a whopping 0.7% critical chance. Forget uncompetitive when compared to other feats at this level, this particular feat is just noncompetitive period.
- Templar's Domain feat has a built in 5 minute cooldown making this feat unreliable and uncompetitive when compared to the other feats at it's level
- Unbreakable Devotion feat places a shield on affected targets. The shield negates half of weapon damage which, at level 70, is typically around 500 damage. Enemies tend to land hits in excess of 10,000 damage which makes a shield blocking 500 damage largely irrelevant.
- Prestigious Exaltation feat extends duration of Exaltation by 10%, or, 1 second. Not worth 5 points of investment and needs adjusting
- Anointed holy Symbol power grants a minuscule amount of temp HP making the largely irrelevant once the player has surpassed level 60
- Temp HP granted by divine mode Astral Shield suffers from the same problem as Anointed Holy Symbol.
- Light of Divinity power does not heal enough HP to be competitive with the other class passive powers.
- Warding Flare power is not effective enough to be a competitive option
- Geas power is not effective enough to be a competitive option
- Empowered Astral Shield power is far too effective in PvP. This power is appropriately balanced for PvE in my opinion but is game breakingly overpowered in PvP. Suggest reducing it's effectiveness to half of what it is now strictly for PvP.
Again, that last bit is just my opinions, but you asked, i answered. I think the biggest thing that needs to happen though to make DCs somewhat reelevant again has nothing to do with class balance and everything to do with other classes being able to heal themselves too much. At end game there is little to no point in having a healing focused DC present and this is largely due to there being no need for one as literally every class in the game can heal themselves effectively enough to be self sufficient. I DO NOT think the righteous path needs a DPS increase. It'd be nice to be more competitive with the other DPS classes sure but it's not necessary and our "DPS" paragon path is likely the most popular choice for DCs right now. They need to make the other two trees more relevant again but sadly that won't happen by improving the tree itself, but rather the need for the healing trees.Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Unfortunately everytime we hear the word "rework", immediately it means "nerf" from the DC perspective.
The virtuous tree need a rework for sure: I see that as the "mitigation path" if feat like unbreakable devotion is updated proprerly and some heals feats are reworked as mitigation feats.
The heroic feats def need a rework, because most of them are useless.
But it's not only feats. Too many DC powers are simply useless or even nonsense nowadays: geas, warding flare, prophetic action (60 sec cooldown? lol), soothe, searing light.
I suspect that also the immortal PvP has been targeted as said by putz.
Finally the DC bugs list should be addressed urgently.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Also @rapo973 what's wrong with Searing Light? IMO that's one of our better DPS skills IF you have an Owlbear cub. Granted if they ever get around to fixing the owlbear to work with CoBL and DL that wouldn't be the case but i feel like as it stands now SL is one of our best forms of DPS. Granted you guys are the ones with ACT. I'm just going off of "how it feels" over here.
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Which is why having stuns available in pvp is extremely important. Not to the point stunlocks are the norm, since this is not fun, but you don't really want to have the DC doing his own stuff without much interference either, and elven battle does that. The counter to stuns should be dodges, as it prevents the player from doing anything else, not some passive auto out-of-jail card that makes support classes dominant in pvp.
In any case the owlbear is rare, very expensive and I don't think it should be considered as a common pet used by the majority of the DCs. So I try to put myself in the shoes of the average DC Joe who have to select the his powers regardless the path he has chosen.
From this point of view, SL is not in a good position: it's a squint power mixing mediocre dps (when compared agains other powers) and mediocre heals. I would prefer to have it with more dps only or full heals with a bit of buff/debuff capability..or something else. At the end, that's the reason why many DCs slot Divine Glow, not because it's the strongest healing/dps power, but because it does a lot of things in all modes.
Ofc I'm in the field of the personal opinions, I don't expect everyone to agree.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Geas is a good example. I'm not sure Geas work for me at all, my DOTs that are applied when casting Geas will break Geas's hold. So its useless. Meanwhile every DC uses Divine Glow, i'm confident it has to be at a 100% usage rate. It would be interesting to see if people use guardian of faith, divine armor, soothe, etc ever.
Same for the feats. does anyone take initiate of faith, domain synergy, templar's domain, battlewise, etc ever?
DC is the most flexible path class, yet it still has a lot of stuff no one ever uses.
About guardian of faith: It has uses, especially in heroic encounters when you're going after healing score. Since I play righteous DO, I also have it in group content as an emergency heal (when divine divine glow is too slow), even though I use it at most once a week in that context. Most of our dailies suck, so there's room for this. But to score in a greedy way in HEs when the thresholds are high, it's a good spell. When used at the right moment it can be an instant great success no matter how poorly you do otherwise.
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
AS is strong in PVP but other classes have strong encounters as well.
the imortal DC in not only healing and AS, it mainly comes from mount bonus + deflect and all classes use this combo (i seen TR, HR and GWF that are imortal as well)
DC have good amount of usefull encounters, more then other clases i guess.
heroic feats were not touched since start i think
for me the main difference compare to other classes is that many powers of DC are not related to GS
in a way low level healer DC can contribute the same as high level healer DC.
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I hope sacred flame can be reworked into two paths, either go aoe like how HR electric shot does, burning the mobs while applying a debuff/dot at the cost of primary damage (debuff route) or become a true healing power like how OP does. I will not be shocked if the dev's statistic showed SF has lesser than 10% usage among DCs. Lets make LoF for dps, ASeal for healing, SF for aoe debuff, BoB for buff and Bots for divinity. We can have all of them with different usage unlike other classes, but atm SF lost to LoF and ASeal's heal are really weak. Hope we will get a rework on them.
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Light of Divinity always worked, except for the aforementioned incident. That incident only occurred shortly after whenever it was that Demonic Heroic Encounters first appeared. It didn't stop the moment that mod hit but only after entering a DHE. And I got it to work again the next day by switching the bonus to something else and back again. It has never messed up again.
Sorry about that
Pup - Level 70 4.2k Buff/Debuff AC DC
XBL GT: TehPuppy
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF