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Pvp system ... it is broken

iqkfaiqkfa Member Posts: 14 Arc User
Dear developers, are chance to see in the game PvP?

The fact that I have seen now more probably on game 1 lvl against 70... Chance to win = 0. Almost all players with whom I communicated during 1-70 have told me that they aren't going to go on BG for the reason "for nothing to spend time, there is no fan at all".

To stand on a fire and to lose constantly 1000 : 0. I don't think that it is interesting to players

Please modify your PvP system that it was interesting to play.

Comments

  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    Pvp is not broken..
    Your characters are just not complete.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • iqkfaiqkfa Member Posts: 14 Arc User
    Demonmonger if the player with his IL was allowed on BG/arena, etc. means developers shall consider players in green/blue items without guild of bonuses, without the finished companies.

    What now occurs when 1 player with 4k IL kills all 5 of other team, at the same time his "vampirism" is stronger than damage which is put by all team = is not PvP.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    It is pvp... because you are the same level you have access to all the same skill's and encounter powers. If you do not have the proper encounters leveled up, or lack the proper gear to compete. Keep playing and hoping that you will find a party that allows you less challenge.

    In knight online the pvp was open world pvp. People had basic armors vs players with legendary weapons and armor.

    The only difference was you got all your gear from playing pve.

    Stronger pvp gear was obtained from pve bosses. There was no such thing as tenacity.

    The people there did not complain about being killed quickly. Instead they trained and played harder in pve to gain the pvp gear they needed.

    Also if we could sell all items in game for Astral and nothing was bound, new players would have a better chance to buy their way into top level game play.
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
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  • iqkfaiqkfa Member Posts: 14 Arc User
    PvP it not competition of the items level.

    First of all it is correct and in time the used skills, combinations of skills, the movement of the character, use of a relief, etc. All this does PvP interesting, and shows on how many player well plays and has mastered game. When 4k IL the player, does nothing and at the same time all team of the opponent can't damage the player = it is not PvP.

    There has to be matchmaking or equalized PVP modes eventually, or PVP will just die. It is already on its deathbed, if not just waiting on the doctor to call it.

    Without balance there will be no fan. In the current PvP option it is broken. There is a set of ways as with the minimum changes to improve a situation and to restore interest of all players in PvP, and not just 3500+.

    For example, to break turns for 70 lvl. Ordinary players of 1000 - 2500 IL the first stage, and the others go for fights of 2500 - 99999 IL. It isn't difficult to make it. And here to be at war with more or less equal on force = fun.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    With so many gear and character spec options the balance you ask for is impossible to obtain, because gear score comes from all type gears and setups, and all types of gears and setups are not ideal for pvp.

    It's really this simple...
    [SIGPIC][/SIGPIC]
    I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
  • iqkfaiqkfa Member Posts: 14 Arc User
    Nobody asks an ideal. There are abilities which aren't possible for using in PvP.

    It is possible to make a chain of quests that people of the 70th level could dress starting PvP of a thing... not to die from 1 blow.

    Now it is just the dead, the broken mode.
  • omegaospreyomegaosprey Member Posts: 36 Arc User
    They could always normalize gear so it only affects the general stat layout but not the overall power level of the players. Then they would need to make the PvP rewards be AD and cosmetic items. Ofc, you would hear all kinds of crying from many (but not all) veterans who have their legendary items and perfect what-nots. They would complain about "carebears" and "ezmode" and "no-progression" and blah-blah-blah. What they would really be crying about is they can't get easy kills against undergeared noobs anymore and that someone with half a brain could just jump in and kill them without having taken advantage of years of exploits to gain a massive AD advantage over the newbies.

    Yeah....I've had this argument before. ;)
  • iqkfaiqkfa Member Posts: 14 Arc User
    When in PvE the player leaves red zones = there are brains and a skill.

    In PvP there is nothing. Only item level which guarantees you a victory, even over much strongest player
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  • hailscreamhailscream Member Posts: 1 Arc User
    Stop crying about how bad u are I'm under geared and still sauce people on the regular bottom line is learn to play your class more effectively and earn high lvl gear like everyone else
  • ilusiphurilusiphur Member Posts: 34 Arc User

    Stop crying about how bad u are I'm under geared and still sauce people on the regular bottom line is learn to play your class more effectively and earn high lvl gear like everyone else

    Congratulations. Not everyone is as lucky as you. Some of us go into Domination & meet up with teams that can hold all 3 nodes with a single player. If you can't cap, & you can't kill, guess what.... no rewards. That means no high lvl gear.

  • iqkfaiqkfa Member Posts: 14 Arc User
    It is a pity that developers can even answer at a forum of nothing
  • edited August 2016
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