Dear developers, are chance to see in the game PvP?
The fact that I have seen now more probably on game 1 lvl against 70... Chance to win = 0. Almost all players with whom I communicated during 1-70 have told me that they aren't going to go on BG for the reason "for nothing to spend time, there is no fan at all".
To stand on a fire and to lose constantly 1000 : 0. I don't think that it is interesting to players
Please modify your PvP system that it was interesting to play.
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Your characters are just not complete.
What now occurs when 1 player with 4k IL kills all 5 of other team, at the same time his "vampirism" is stronger than damage which is put by all team = is not PvP.
In knight online the pvp was open world pvp. People had basic armors vs players with legendary weapons and armor.
The only difference was you got all your gear from playing pve.
Stronger pvp gear was obtained from pve bosses. There was no such thing as tenacity.
The people there did not complain about being killed quickly. Instead they trained and played harder in pve to gain the pvp gear they needed.
Also if we could sell all items in game for Astral and nothing was bound, new players would have a better chance to buy their way into top level game play.
First of all it is correct and in time the used skills, combinations of skills, the movement of the character, use of a relief, etc. All this does PvP interesting, and shows on how many player well plays and has mastered game. When 4k IL the player, does nothing and at the same time all team of the opponent can't damage the player = it is not PvP. Without balance there will be no fan. In the current PvP option it is broken. There is a set of ways as with the minimum changes to improve a situation and to restore interest of all players in PvP, and not just 3500+.
For example, to break turns for 70 lvl. Ordinary players of 1000 - 2500 IL the first stage, and the others go for fights of 2500 - 99999 IL. It isn't difficult to make it. And here to be at war with more or less equal on force = fun.
It's really this simple...
It is possible to make a chain of quests that people of the 70th level could dress starting PvP of a thing... not to die from 1 blow.
Now it is just the dead, the broken mode.
Yeah....I've had this argument before.
In PvP there is nothing. Only item level which guarantees you a victory, even over much strongest player