Is it just a grind to get daily quest, dungeons and skirmishes done at this point. I just started ice wind dale, the dread ring and shanarra?. All the quests are daily repeatable quests. Repeatable quests does not make a campaign
In most cases repeatable quests are what makes up the "campaigns" in Neverwinter. In Dread Ring do each lair and look around for NPCs you can talk to and first time through watch all cutscenes. Other than that there is not much that is not just repeatable quests. The only campaigns (the way you would describe them) are Maze Engine, Elemental Evil (I assume already done) and Underdark (the chapters from a dude in PE - sorry can not remember his name).
Yes the campaigns are repeatable dailies, there's no true story progression which is what I'm guessing you're referring to.
The closest campaigns for a story are Elemental Evil & the Maze Engine. EE follows an actual story and can be busted through in a day followed by grinding for the boons on the board, the other is a series of repeatables punctuated by actual story quests.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Level cap content generally consists of doing dailies to obtain reputation or currencies to purchase gear. Dungeons and skirmishes are you instances to obtain other currencies to progress through other campaigns, such as Faerzness for the Underdark campaign.
To be honest, nearly ever MMO is this way at level cap. So...not sure what else you were expecting. Maybe you're taking the word "Campaign" a bit too literal. In an FPS, a campaign is the entire First Mission timeline all the way to the last mission. In MMOs, many games use different terms for progression content, but the way NW handles the follows closely to what you would expect. A set amount of dailies that, once completed each day, allow you to obtain the currencies to unlock the next tier. It's all about progression to unlock boons to help boost your stats/fill in gaps and/or unlock gear. Having these set on a timer and limiting the amount you can do each day prevents people from grinding out an entire campaign to completed in just a couple days.
But, if grinding dailies isn't your thing, you can always fork over some cash in the zen market and purchase the completion tokens for Sharandar and Dread Ring......
Just disappointing I guess. I would have thought a d&d based game would stay true to its core. A campaign is a story, not rediculous dailies for gear grinding. I played Wow for years and got tired of having to grind new gear for pvp and pve as well as getting 25man raids together. It's why I stopped playing Wow, that and the whole kung-fu panda thing was a big turn-off. You can still tell a good story for capped level players and have loot be the reward. It's not about the leveling for me. Dragon Age was a great game, but it was single player and the wife enjoys the rpmmo games as much as I do. Pvp is not her thing and I only did it for gear.
Just disappointing I guess. I would have thought a d&d based game would stay true to its core. A campaign is a story, not rediculous dailies for gear grinding. I played Wow for years and got tired of having to grind new gear for pvp and pve as well as getting 25man raids together. It's why I stopped playing Wow, that and the whole kung-fu panda thing was a big turn-off. You can still tell a good story for capped level players and have loot be the reward. It's not about the leveling for me. Dragon Age was a great game, but it was single player and the wife enjoys the rpmmo games as much as I do. Pvp is not her thing and I only did it for gear.
I feel ya. I played WoW from Closed Beta all the way until the first week of Cata release. I went from a hardcore raiding guild, getting server firsts and constantly hopping servers until we found one where a particular feat hadn't been obtained yet. Requiring players to run certain specs and failure to accommodate those requirements results in being demoted (your raid spot filled with someone more capable) or possible guild kicked. It wasn't until that process ruined a really good relationship with my best friend since pre-school that I realized how toxic it and I was to just general people wanting to have fun and enoy a game. I moved on to grinding old raids for rare loot and mounts, achievement hunting, etc. I then found myself logging in just to log in. This ultimate lead me to selling accounts and after 5 perma bands, I took an even more laid back approach and literally only played to level cap each new Xpac.
I'm definitely not an advocate of daily grinds and NW certainly takes the icing on the cake when it comes to this system. However, to mitigate a lot of the repetitiveness with dailies, I get them done on my main, then either switch to an alt and gain 5 levels or play another game to break up the monotony.
When it comes to D&D based games, besides the single player/co-op games that are out there, I definitely wouldn't take the "D&D" branding to it's literal sense. Yeah, you'll find some decent RPing going on, but an MMO doesn't really allow things of that nature to work when it comes to campaigns. WoW had story lines, which NW does as well, however. When you've done all the quests, end-game comes and so does the grind. It's true for every MMO. Again, all I can suggest is to stop taking the word "Campagin" in its literal sense. Completing a campaign in a day would leave you with virtually nothing to do in a weeks time. The life span of the game, at that point, would be cut to less than half.
Comments
The closest campaigns for a story are Elemental Evil & the Maze Engine. EE follows an actual story and can be busted through in a day followed by grinding for the boons on the board, the other is a series of repeatables punctuated by actual story quests.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Level cap content generally consists of doing dailies to obtain reputation or currencies to purchase gear. Dungeons and skirmishes are you instances to obtain other currencies to progress through other campaigns, such as Faerzness for the Underdark campaign.
To be honest, nearly ever MMO is this way at level cap. So...not sure what else you were expecting. Maybe you're taking the word "Campaign" a bit too literal. In an FPS, a campaign is the entire First Mission timeline all the way to the last mission. In MMOs, many games use different terms for progression content, but the way NW handles the follows closely to what you would expect. A set amount of dailies that, once completed each day, allow you to obtain the currencies to unlock the next tier. It's all about progression to unlock boons to help boost your stats/fill in gaps and/or unlock gear. Having these set on a timer and limiting the amount you can do each day prevents people from grinding out an entire campaign to completed in just a couple days.
But, if grinding dailies isn't your thing, you can always fork over some cash in the zen market and purchase the completion tokens for Sharandar and Dread Ring......
I'm definitely not an advocate of daily grinds and NW certainly takes the icing on the cake when it comes to this system. However, to mitigate a lot of the repetitiveness with dailies, I get them done on my main, then either switch to an alt and gain 5 levels or play another game to break up the monotony.
When it comes to D&D based games, besides the single player/co-op games that are out there, I definitely wouldn't take the "D&D" branding to it's literal sense. Yeah, you'll find some decent RPing going on, but an MMO doesn't really allow things of that nature to work when it comes to campaigns. WoW had story lines, which NW does as well, however. When you've done all the quests, end-game comes and so does the grind. It's true for every MMO. Again, all I can suggest is to stop taking the word "Campagin" in its literal sense. Completing a campaign in a day would leave you with virtually nothing to do in a weeks time. The life span of the game, at that point, would be cut to less than half.