IS the only node which: you cannot stop the team to be on cap because the design counts the wall as part of the node. THAT is wrong since also the hotenow domination has a wall too but when you stand on it you are actually outside of the cap and also doesnt make a wizard for example when go from the side to push upwards the player instead push him far.
FOR example if we have classes in the match with knocbacks abilities or teams have dangerous players need knockback where is the fairness for the team won the node can abuse that design . IS IT fair for a dc or cw cannot push the enemies that is called they defend the node or is a fail design?
That is the only node in domi-siege-gg- icewind you cant push your enemy if they know how to make use of it. i have tried from any angle and i failed to push them away from the cap. SOME can say: but also hotenow cap 1 and 3 you can stand on the invisible wall. I WILL say about this with the difference the player can go to the side and repel you out of the node.
I HOPE they can fix that.
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