MI Executioner here. I just did a quick test in ACT, and at 51.5% crit chance (not counting bonus from bonding runestones) the Lostmauth set bonus accounted for 15% of my DPS in an AOE rotation and 10% of my DPS in a single target rotation.
I haven't tested on preview yet, but by multiplying the number of Lostmauth procs by the lower and upper ranges of weapon damage I see that post-nerf the set bonus would have accounted for 1.2%-1.5% of my damage...so for me it's looking like a 14% nerf to DPS. Not exactly something I would have asked for lol.
Keep in mind that this was a very quick test (2:00 minutes in each rotation on target dummies). I'm very much not an expert at testing, or even great at math. Also, rotations, builds and gear loadouts are variable between users. I'm just sharing my limited research.
Has anyone else done any Lostmauth-related testing for PVE TR? Any thoughts on how this is going to affect us?
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With this "nerf", on PTR, each hit of Losmauth is like 1.5-3k. Not affected by direct buffs, but seems to be affected by debuffs ( Wicked Reminder for example ).
In a CN Basic Run, it will be something like -15% damages with my actual setup. 50-85M now, 45-75M next week, not so terrible compared to GWFs and CWs.
We will do less damages, but other class too. Finally, we will be closer to GWFs and CWs, so, more competitive.
I don't do the whole ACT stuff...not gonna lie, I'm absolutely terrible at math and I can't make heads or tails of the spreadsheet. But if they're gonna align the lostmauth set powers with what the tooltip actually says (weapon damage), won't increasing crit and crit chance for when we do hit mean we won't lose as much?
Then they corrected it so the feat doesn't consider any buffs at all and only deal weapon dmg as piercing dmg.
@lottux if you really think PvE Rogues are not competitive in PvE you must be a horrible TR player or be undergeared. Of course the damage of an TR is currently under an GWFs capability but only by 30-50% at best (comparable characters).
And that doesn't mean we are useless it means GWFs deal hilarious amounts of damage like dealing 15 million damage with one blow in Tiamat or similar actions.
GWFs will still monsters ( 15-30% more damages ), but we can compete with every other classes.
Finally , we win more than we lose in terms of class balance, not so bad.
2 to qualify the balancing of classes before and after the update, we see that even with the nerf the set LM, the gwf will still be the top dps, however SWS and HRs that were at the same level of TRs will have an absurd advantage. For those at the top, it is unthinkable to lose 20% of DPS (depending on your build) in relation to its competitors. The CWs that were no longer competitive were completely decimated, which is terrible for the game, which will surely lose countless players.
3 as to whether question my ability / performance, pass your @ and do a test game. After you post the result here. "@lottux if you really think PvE Rogues are not competitive in PvE you must be a horrible TR player."
Make no mistake, this nerf will bring great harm to TRs and nw community as a whole. Although just and necessary, it should have been done with a general balance, for now we will be on hand this team of developers with no credibility. Probably we wait decades due to new adjustments.
A GWF have an insane burst, so Trashs are dead before TR damage bonus are active, but we can already be close with the good Dungeon design ( Etos, Elol ), and closer after the nerf.
It depends on your builds, skills and acutally when you are at the monsters. If you arrive if they already lost like half of their hitpoints of course you will not deal a great amount of damage at certain encounters. All classes deal more than enough damage and what most people forget is the Buff-Ability of certain classes and Crowd Controll ability which makes such runs enjoyable.
Based on what some of you have said we're looking at a 13%-18% damage nerf. As I said before, not exactly something I would have asked for, but with CW and GWF getting hit harder by the nerf we should at least break even, if not gain a little ground on the other DPS classes in PVE. I still think GWF will remain DPS kings, but I think we'll have an easier time picking off weak ones on the paingiver chart.
Lostmauth set is clearly still BiS for PVE rogues until other sets come out. Even after the nerf the set bonus is a good fit for a high-crit build, the ability scores line up with MI Executioner needs, and power/crit/arpen are good for DPS.
As far as the meta stuff goes, I'm sure CW is going to get a buff soon, and hopefully we'll get some tweaks to improve our DPS in PVE. I also have a hunch that nerfing the bubble OP will make control slightly more valuable, which is good news for us and for CWs. Top-tier groups will still burn through everything, but mid-tier groups could benefit more from the extra time that smoke bomb buys them in between bubbles. Again, just a hunch.
Yeah right
Before I increased my iL... I tested all of my powers, feats, artis, arti equip and arti weapons... that includes the LoL set. My damage was at most 10% from the set. I have not tested it since my Crit is just over 60% now... so I am not sure. Everything is easier to kill when my iL is higher and I don't have to rely on the set as much.
I see this set as one that is primarily for HR's, TR's and GWF's... the rest of the classes have other sets they can use. There is really nothing else for us to use.