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Effects of Lostmauth nerf on PVE rogues

trill34trill34 Member Posts: 63 Arc User
edited April 2016 in The Thieves' Den
MI Executioner here. I just did a quick test in ACT, and at 51.5% crit chance (not counting bonus from bonding runestones) the Lostmauth set bonus accounted for 15% of my DPS in an AOE rotation and 10% of my DPS in a single target rotation.

I haven't tested on preview yet, but by multiplying the number of Lostmauth procs by the lower and upper ranges of weapon damage I see that post-nerf the set bonus would have accounted for 1.2%-1.5% of my damage...so for me it's looking like a 14% nerf to DPS. Not exactly something I would have asked for lol.

Keep in mind that this was a very quick test (2:00 minutes in each rotation on target dummies). I'm very much not an expert at testing, or even great at math. Also, rotations, builds and gear loadouts are variable between users. I'm just sharing my limited research.

Has anyone else done any Lostmauth-related testing for PVE TR? Any thoughts on how this is going to affect us?

Comments

  • mirlegrismirlegris Member Posts: 309 Arc User
    edited April 2016
    eLol bonus set represent 20% of my total damages in a PVE run ( MI-EXE 3K, 45-65% crit ).

    With this "nerf", on PTR, each hit of Losmauth is like 1.5-3k. Not affected by direct buffs, but seems to be affected by debuffs ( Wicked Reminder for example ).

    In a CN Basic Run, it will be something like -15% damages with my actual setup. 50-85M now, 45-75M next week, not so terrible compared to GWFs and CWs.

    We will do less damages, but other class too. Finally, we will be closer to GWFs and CWs, so, more competitive.
  • zachisrisingzachisrising Member Posts: 129 Arc User
    When did they nerf lostmauth?
  • twitchdigit1twitchdigit1 Member, NW M9 Playtest Posts: 62 Arc User
    It hasn't happened yet, but it will shortly. They announced it yesterday.

    I don't do the whole ACT stuff...not gonna lie, I'm absolutely terrible at math and I can't make heads or tails of the spreadsheet. But if they're gonna align the lostmauth set powers with what the tooltip actually says (weapon damage), won't increasing crit and crit chance for when we do hit mean we won't lose as much?
  • zachisrisingzachisrising Member Posts: 129 Arc User
    How will this affect PvP?
  • jshin#7087 jshin Member Posts: 24 Arc User
    Well they nerfed shadowy opportunity exactly the same way.
  • zachisrisingzachisrising Member Posts: 129 Arc User
    What did they do to shadowy opportunity?
  • jshin#7087 jshin Member Posts: 24 Arc User
    A while back. Think it was in mod 6. Shadowy opportunity was acting pretty much like this lostmauth set (piercing dmg was buffed by power stats and external buffs I think).
    Then they corrected it so the feat doesn't consider any buffs at all and only deal weapon dmg as piercing dmg.
  • lottuxlottux Member, NW M9 Playtest Posts: 2 Arc User
    Tested. Amazing nerf... It is the and for pve rogues!!! GG CWs and TRs. We w8 years for power balance and... Why not nerf GWF (semi-god class)!!!??? Good news only for HRs and SWs. This way, us fast lose players for other balanced mmos. Sux NW! Im my mind, this developer play other games, but "never winter".
  • karakla1karakla1 Member Posts: 1,355 Arc User
    Made some tests for myself and Losmauth Set deals currently 18% of my current damage. After the adjustment it should be around 5%. So it is not that terrible and other classes rely more on the the Set than a TR.

    @lottux if you really think PvE Rogues are not competitive in PvE you must be a horrible TR player or be undergeared. Of course the damage of an TR is currently under an GWFs capability but only by 30-50% at best (comparable characters).
    And that doesn't mean we are useless it means GWFs deal hilarious amounts of damage like dealing 15 million damage with one blow in Tiamat or similar actions.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
  • mirlegrismirlegris Member Posts: 309 Arc User
    Sure we will lose DPS, but proportionnally, far less than a lot of CWs and GWFs ( 12-15% less VS 20-30% less ).

    GWFs will still monsters ( 15-30% more damages ), but we can compete with every other classes.

    Finally , we win more than we lose in terms of class balance, not so bad.
  • lottuxlottux Member, NW M9 Playtest Posts: 2 Arc User
    1 will not talk about fingers or gear score, because the pros players compete against each other. I do not care someone with skill and strategy, regardless of class, because this is not my real opponent.

    2 to qualify the balancing of classes before and after the update, we see that even with the nerf the set LM, the gwf will still be the top dps, however SWS and HRs that were at the same level of TRs will have an absurd advantage. For those at the top, it is unthinkable to lose 20% of DPS (depending on your build) in relation to its competitors. The CWs that were no longer competitive were completely decimated, which is terrible for the game, which will surely lose countless players.

    3 as to whether question my ability / performance, pass your @ and do a test game. After you post the result here. "@lottux if you really think PvE Rogues are not competitive in PvE you must be a horrible TR player."

    Make no mistake, this nerf will bring great harm to TRs and nw community as a whole. Although just and necessary, it should have been done with a general balance, for now we will be on hand this team of developers with no credibility. Probably we wait decades due to new adjustments.
  • mirlegrismirlegris Member Posts: 309 Arc User
    GWF is the top DPS cause of the game design of actual content : a lot of trash and few biggies.
    A GWF have an insane burst, so Trashs are dead before TR damage bonus are active, but we can already be close with the good Dungeon design ( Etos, Elol ), and closer after the nerf.
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  • karakla1karakla1 Member Posts: 1,355 Arc User
    I don't know which game are you guys playing but CWs are totally fine too. Two or three days ago i run with my TR elol with 4 CWs. Two of them where top pain givers, very closely with i guess about 16 million, then i was third with 13 million damage and the other ones where close to my damage.
    It depends on your builds, skills and acutally when you are at the monsters. If you arrive if they already lost like half of their hitpoints of course you will not deal a great amount of damage at certain encounters. All classes deal more than enough damage and what most people forget is the Buff-Ability of certain classes and Crowd Controll ability which makes such runs enjoyable.
    plat.png
    Platypus wielding a giant hammer, your argument is invalild!
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  • trill34trill34 Member Posts: 63 Arc User
    edited April 2016
    karakla1 said:

    It depends on your builds, skills and acutally when you are at the monsters. If you arrive if they already lost like half of their hitpoints of course you will not deal a great amount of damage at certain encounters. All classes deal more than enough damage and what most people forget is the Buff-Ability of certain classes and Crowd Controll ability which makes such runs enjoyable.

    morenthar said:

    Actually, it depends not only on your class, but if you are abusing Bonding Stones and how they interact with companions.

    mirlegris said:

    GWF is the top DPS cause of the game design of actual content : a lot of trash and few biggies.
    A GWF have an insane burst, so Trashs are dead before TR damage bonus are active, but we can already be close with the good Dungeon design ( Etos, Elol ), and closer after the nerf.

    Quoted for truth.

    Based on what some of you have said we're looking at a 13%-18% damage nerf. As I said before, not exactly something I would have asked for, but with CW and GWF getting hit harder by the nerf we should at least break even, if not gain a little ground on the other DPS classes in PVE. I still think GWF will remain DPS kings, but I think we'll have an easier time picking off weak ones on the paingiver chart.

    Lostmauth set is clearly still BiS for PVE rogues until other sets come out. Even after the nerf the set bonus is a good fit for a high-crit build, the ability scores line up with MI Executioner needs, and power/crit/arpen are good for DPS.

    As far as the meta stuff goes, I'm sure CW is going to get a buff soon, and hopefully we'll get some tweaks to improve our DPS in PVE. I also have a hunch that nerfing the bubble OP will make control slightly more valuable, which is good news for us and for CWs. Top-tier groups will still burn through everything, but mid-tier groups could benefit more from the extra time that smoke bomb buys them in between bubbles. Again, just a hunch.
  • aaramis75aaramis75 Member Posts: 348 Arc User
    trill34 said:

    As far as the meta stuff goes, I'm sure CW is going to get a buff soon, and hopefully we'll get some tweaks to improve our DPS in PVE. I also have a hunch that nerfing the bubble OP will make control slightly more valuable, which is good news for us and for CWs. Top-tier groups will still burn through everything, but mid-tier groups could benefit more from the extra time that smoke bomb buys them in between bubbles. Again, just a hunch.

    Yep, which bodes well for CC builds (CW, Scoundrel TR, Trapper HR). Maybe now they'll lift immunities on some mobs.....

    Yeah right :p
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited April 2016
    Well... I will speak up for the Scoundrel side.
    Before I increased my iL... I tested all of my powers, feats, artis, arti equip and arti weapons... that includes the LoL set. My damage was at most 10% from the set. I have not tested it since my Crit is just over 60% now... so I am not sure. Everything is easier to kill when my iL is higher and I don't have to rely on the set as much.

    I see this set as one that is primarily for HR's, TR's and GWF's... the rest of the classes have other sets they can use. There is really nothing else for us to use.
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