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Lostmauth set is getting nerfed

romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
http://www.arcgames.com/en/games/neverwinter/news/detail/9895123-power-changes-coming-to-neverwinter

It's april 1st, I'm not sure what to think. All this article seems to be about is the lostmauth nerf, which is/was a very touchy subject on the forums. Could this be a joke?
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Comments

  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2016
    You do realize that the specific threads regarding these changes were stated in that article to be posted on the preview forums later in the day, correct?
    Later this afternoon, the Cryptic team will be pushing an update to our test server that will include several changes to class powers and the Lostmauth Artifact set. We’ll have a full forum post up in our test server forums that will detail fully the changes that are coming to several class powers and the gear set.
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  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    The thread is not there yet and it's april 1st. Do you expect me to believe it without having any doubt?
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2016
    It was said several times over that the blog is legit. Not everything posted on April 1 is necessarily a joke. The day is also nowhere near over with yet. Give them time to actually put up a forum thread in the preview servers before making assumptions.

    Also, the Lostmauth artifact set was only mentioned towards the beginning of the blog post--it was also to cover other changes that were talked about in the State of the Game letter. Nor were any directions given as to the direction of those adjustments, so to assume a "nerf" is forthcoming is disingenuous.
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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Nor were any directions given as to the direction of those adjustments, so to assume a "nerf" is forthcoming is disingenuous.

    Except not really. Because what else are the y going to do? Make it even stronger?

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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User

    Nor were any directions given as to the direction of those adjustments, so to assume a "nerf" is forthcoming is disingenuous.

    Except not really. Because what else are the y going to do? Make it even stronger?

    Again, in the absence of the aforementioned preview threads, all we have to go on is speculation and assumption, and neither does anything but incite panic.

    However, if the players believe that it's excessively strong, then maybe the devs agree and are tweaking such for the sake of game balance. But that's speculative at best without substantiating evidence.

    It was also inaccurate to say that the article was only about the lostmauth set. It was also covering balance changes as outlined in the State of the Game letter; the specific details to which were being left to the preview threads promised later in the day.

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  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    Then I'm going to rephrase it, so you also understand. The only specific thing in that article was about nerfing the LoL set.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2016

    Then I'm going to rephrase it, so you also understand. The only specific thing in that article was about nerfing the LoL set.

    That was because the other specifics were going into their own preview threads. That was stated clearly in the blog post. That the Lostmauth Artifact set was mentioned specifically != article only being about the set.

    Also, show me where it said the set was being nerfed. You're assuming that was clearly specified in the article when it was not. All that was said was that an adjustment was being made. Assuming the adjustment is a "nerf" is speculative and would reflect more on what the players value it as rather than what the devs intend.

    So that it is unnecessary to provide a link and the text is readily available for reference, I'll repost the entirety of the blog here.
    Well met, adventurers!

    While you may be tempted to think this is a ruse because of the day, the following information that you are going to read in this blog post is 100% legit. If you want some fun April Fool’s fun, feel free to follow us on Twitter to interact with the lovable, squeakable Boo. Later this afternoon, the Cryptic team will be pushing an update to our test server that will include several changes to class powers and the Lostmauth Artifact set. We’ll have a full forum post up in our test server forums that will detail fully the changes that are coming to several class powers and the gear set.

    These changes follow in-line with what Rob Overmeyer, executive producer for Neverwinter, mentioned in his state of the game last month. Outside of the dev team’s class review cycles, the team has identified several areas that needed reworking in order to be more in-line with the design of the game. These changes also need to have time to soak with the community and ensure that they are hitting the areas of improvement that the team has outlined before we make them live on both PC and Xbox One. The changes coming today will not be the full class review that Rob mentioned in his state of the game note. Those changes will be coming at a later date.

    As mentioned before, we will have a full forum post introducing the changes and patch notes giving specific changes coming to PTS later this afternoon. We would absolutely appreciate any players wanting to help us test out the power changes on our PC test server. For those wanting to learn more about preview, our Neverwinter preview forums holds all the updates for patch notes and feedback threads.

    In addition to the changes coming to powers, the team will also be introducing an overhaul to the leveling process from 60-70, replacing vigilance quests with directed story content along with a new campaign for Elemental Evil. As with the powers changes we will have a forum post introducing the changes and patch notes, but for now we can say that this campaign content will make the leveling process from 60 - 70 much easier for newer players looking to reach max level in Neverwinter. More information coming soon.

    As always, we appreciate the feedback from the community. We will be listening closely as players get their hands on the adjustments to the powers and planning accordingly.
    As shown in the italicized part, this is the only reference to the Lostmauth set anywhere in the post, and it only talks about changes--not that it is a confirmed "nerf".

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  • romotheoneromotheone Member, NW M9 Playtest Posts: 729 Arc User
    You are extremely out of touch with the game and the community if you actually think that it's going to be a LoL set boost.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    and this is why you don't mention things like this in an official capacity, until you have all the details. The blog post will only serve to generate these types of "ZOMG the sky is falling" threads.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2016

    Then I'm going to rephrase it, so you also understand. The only specific thing in that article was about nerfing the LoL set.

    That was because the other specifics were going into their own preview threads. That was stated clearly in the blog post. That the Lostmauth Artifact set was mentioned specifically != article only being about the set.

    I didn't say it was a boost either. Neither one way or the other is confirmed until actual details go up....so again, to assume a nerf is forthcoming is assumptive at best.

    What you're doing, though, is taking ONE mention and blowing it all up way out of proportion. You're also presenting an unconfirmed conclusion as fact, which is disingenuous and blatant clickbait.

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  • trill34trill34 Member Posts: 63 Arc User
    Okay lol. This may be a totally pointless, unsubstantiated, panic-inciting assumption on my part...but they're going to announce a change to the Lostmauth set this afternoon, and I kind of doubt it's going to be a buff.
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  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,430 Arc User

    and this is why you don't mention things like this in an official capacity, until you have all the details. The blog post will only serve to generate these types of "ZOMG the sky is falling" threads.

    +1. I don't understand why they even bother to make that post. What does it serve at all?

    May be they think it is funny for April Fool. May be they want to change the name from Lostmauth set to Lostmore set.
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  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited April 2016

    and this is why you don't mention things like this in an official capacity, until you have all the details. The blog post will only serve to generate these types of "ZOMG the sky is falling" threads.

    +1. I don't understand why they even bother to make that post. What does it serve at all?

    May be they think it is funny for April Fool. May be they want to change the name from Lostmauth set to Lostmore set.
    I dunno....maybe because Strum is only the Community Manager? In all likelihood, he was informed these changes were coming and the personnel responsible for actually putting up the preview patch notes (e.g. Asterdahl) would provide the necessary information later, but to put up a blog post mentioning that those changes were indeed on their way.

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  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User
    Just to lay it out for Lews (who, to be fair, was away for a spell), the way the Lostmauth set outperforms every other artifact set has been a fairly contentious topic, with one contingent of players saying it needs to be toned down because the set is contributing a lot to game imbalance (players roflstomping everything) and another saying they like it the way it is (or at least don't want to give it up without some balancing compensation for DPS classes currently shoehorned into over-relying on it to stay competitive).

    I think that pretty much summarizes it. At any rate, the devs have acknowledged that it is problematic. Therefore, any effort to rebalance it is going to have a nerfing impact, even if it's meant for the general good. No reasonable and informed person would believe they're considering buffing it.
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  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Don't stoke the flames till the facts are in please.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User

    Just to lay it out for Lews (who, to be fair, was away for a spell), the way the Lostmauth set outperforms every other artifact set has been a fairly contentious topic, with one contingent of players saying it needs to be toned down because the set is contributing a lot to game imbalance (players roflstomping everything) and another saying they like it the way it is (or at least don't want to give it up without some balancing compensation for DPS classes currently shoehorned into over-relying on it to stay competitive).

    I think that pretty much summarizes it. At any rate, the devs have acknowledged that it is problematic. Therefore, any effort to rebalance it is going to have a nerfing impact, even if it's meant for the general good. No reasonable and informed person would believe they're considering buffing it.

    Fair enough. I was thinking more along the lines of a change in mechanics, though--not necessarily an outright nerf or buff. Was also addressing the point that the blog was as much about the promised changes in the State of the Game letter as the artifact set, which was mentioned exactly once.

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  • grimahgrimah Member Posts: 1,658 Arc User
    metalldjt said:

    players that DONT have a clue or care about class balancing

    Too true. The devs need to make their own decision and not give in to the whims of the community in regards of the integrity of their game. People are crying that content are too easy but then cry that they shouldn't nerf this set.

    Nerfing the set seems logical and "can" bring balance to the dps classes. I'm sure there would be less of a class imbalance PvE wise if lostmauth set never existed.
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited April 2016

    Just to lay it out for Lews (who, to be fair, was away for a spell), the way the Lostmauth set outperforms every other artifact set has been a fairly contentious topic, with one contingent of players saying it needs to be toned down because the set is contributing a lot to game imbalance (players roflstomping everything) and another saying they like it the way it is (or at least don't want to give it up without some balancing compensation for DPS classes currently shoehorned into over-relying on it to stay competitive).

    I think that pretty much summarizes it. At any rate, the devs have acknowledged that it is problematic. Therefore, any effort to rebalance it is going to have a nerfing impact, even if it's meant for the general good. No reasonable and informed person would believe they're considering buffing it.

    Honestly if players roflstomping everything is the problem they're trying to solve I hope they're going to increase rewards or the rate at which you can progress on characters is going to come to a standstill. If this is drastic enough to say drag elol out to 20 minutes everyone is going to be wishing they had kept their mouths shut.

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  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    edited April 2016
    Guys, it's getting nerfed, no doubt about it. Or getting fixed, if you want to look at it that way.

    As part of the class balance changes, you can't actually balance the classes if something so outrageous as the Lostmauth set exists.

    I can only hope that they just make it do exactly what it says it's suppose to do...an extra weapon damage hit on crits. That will likely make it a 3-5% damage boost, which is much more inline with what it should be. It'll still be BiS for most STR/DEX classes, which is right where it should be.

    And once they know that the Lostmauth set bonus isn't going to be a defining part of someone's damage, then they can better achieve balance. Every high end player is getting 20-30% of their damage (at least) from the Lostmauth set bonus...there's no way you can reliably balance classes or even content around that aspect.

    They don't need to make this harder than it is. They don't need to take another huge risk and "rework" the set bonus. It just simply needs to do what it says it's going to do, and leave it at that.

    And with that, I'm sure we'll see hundreds of "I quit!" posts and threads pop up...and no one actually quit over it.

    It's just how these things go.
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  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    I will be happy to see a nerf to the set - it outperforms the other sets by too wide a margin.

    I just hope they fix the paladin permabubble and that annoying bug which alliows bonding runestones to stack more than 3 times.

    Then maybe, maybe we can get some challenge in the game.
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  • thefabricantthefabricant Member, NW M9 Playtest Posts: 5,248 Arc User

    Guys, it's getting nerfed, no doubt about it. Or getting fixed, if you want to look at it that way.

    As part of the class balance changes, you can't actually balance the classes if something so outrageous as the Lostmauth set exists.

    I can only hope that they just make it do exactly what it says it's suppose to do...an extra weapon damage hit on crits. That will likely make it a 3-5% damage boost, which is much more inline with what it should be. It'll still be BiS for most STR/DEX classes, which is right where it should be.

    And once they know that the Lostmauth set bonus isn't going to be a defining part of someone's damage, then they can better achieve balance. Every high end player is getting 20-30% of their damage (at least) from the Lostmauth set bonus...there's no way you can reliably balance classes or even content around that aspect.

    They don't need to make this harder than it is. They don't need to take another huge risk and "rework" the set bonus. It just simply needs to do what it says it's going to do, and leave it at that.

    And with that, I'm sure we'll see hundreds of "I quit!" posts and threads pop up...and no one actually quit over it.

    It's just how these things go.

    @ironzerg79 its time to rename your guide to "support" is the best CC since your CW is about to do "death" less than any class with the exception of an OP and when you comparing a CW's dps to the wonder kid of pug carriers, why on earth would you take it for dps?
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  • throsbithrosbi Member Posts: 291 Arc User
    O no the sky is falling, where is me tin foil hat?
  • aaramis75aaramis75 Member Posts: 348 Arc User
    In a way, I'm glad it's getting "fixed" - it may finally mean my HR (who only gets marginal benefit from the set) may suddenly find himself at the top of Paingiver charts now.

    On the other hand, my TR is quietly weeping in the corner.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    @thefabricant I'm not worried. At the time Death is the Best was written, people were saying the same thing about CWs. That the class was dead. Thaumaturge was the only viable spec. Etc, etc.

    And you know the Lostmauth set is a crutch all high DPS builds have leaned on. A nerf is going to affect everyone, and who knows what else the class balance changes will bring.

    Again, I'm not worried.
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  • scathiasscathias Member Posts: 1,174 Arc User

    Guys, it's getting nerfed, no doubt about it. Or getting fixed, if you want to look at it that way.

    As part of the class balance changes, you can't actually balance the classes if something so outrageous as the Lostmauth set exists.

    I can only hope that they just make it do exactly what it says it's suppose to do...an extra weapon damage hit on crits. That will likely make it a 3-5% damage boost, which is much more inline with what it should be. It'll still be BiS for most STR/DEX classes, which is right where it should be.

    And once they know that the Lostmauth set bonus isn't going to be a defining part of someone's damage, then they can better achieve balance. Every high end player is getting 20-30% of their damage (at least) from the Lostmauth set bonus...there's no way you can reliably balance classes or even content around that aspect.

    They don't need to make this harder than it is. They don't need to take another huge risk and "rework" the set bonus. It just simply needs to do what it says it's going to do, and leave it at that.

    And with that, I'm sure we'll see hundreds of "I quit!" posts and threads pop up...and no one actually quit over it.

    It's just how these things go.

    @ironzerg79 its time to rename your guide to "support" is the best CC since your CW is about to do "death" less than any class with the exception of an OP and when you comparing a CW's dps to the wonder kid of pug carriers, why on earth would you take it for dps?
    aw sharp, are you going to have to change the way that you play? perhaps pick up that arcane/owlbear based build that someone posted in Ironserg's thread and try something different? I know you test a lot of stuff, and i respect that, but your world is not coming to an end and CWs still will deal respectable damage without lostmauth, regardless of the the fact that the lostmauth change is not being made alone. So please, calm down until we see patch notes, and then stay calm until we can test them :)
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