http://www.arcgames.com/en/games/neverwinter/news/detail/9895123-power-changes-coming-to-neverwinterIt's april 1st, I'm not sure what to think. All this article seems to be about is the lostmauth nerf, which is/was a very touchy subject on the forums. Could this be a joke?
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Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Also, the Lostmauth artifact set was only mentioned towards the beginning of the blog post--it was also to cover other changes that were talked about in the State of the Game letter. Nor were any directions given as to the direction of those adjustments, so to assume a "nerf" is forthcoming is disingenuous.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
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However, if the players believe that it's excessively strong, then maybe the devs agree and are tweaking such for the sake of game balance. But that's speculative at best without substantiating evidence.
It was also inaccurate to say that the article was only about the lostmauth set. It was also covering balance changes as outlined in the State of the Game letter; the specific details to which were being left to the preview threads promised later in the day.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Also, show me where it said the set was being nerfed. You're assuming that was clearly specified in the article when it was not. All that was said was that an adjustment was being made. Assuming the adjustment is a "nerf" is speculative and would reflect more on what the players value it as rather than what the devs intend.
So that it is unnecessary to provide a link and the text is readily available for reference, I'll repost the entirety of the blog here. As shown in the italicized part, this is the only reference to the Lostmauth set anywhere in the post, and it only talks about changes--not that it is a confirmed "nerf".
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
What you're doing, though, is taking ONE mention and blowing it all up way out of proportion. You're also presenting an unconfirmed conclusion as fact, which is disingenuous and blatant clickbait.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
May be they think it is funny for April Fool. May be they want to change the name from Lostmauth set to Lostmore set.
Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
I think that pretty much summarizes it. At any rate, the devs have acknowledged that it is problematic. Therefore, any effort to rebalance it is going to have a nerfing impact, even if it's meant for the general good. No reasonable and informed person would believe they're considering buffing it.
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Great Weapon Fighter: Because when is today not a good day to die?
PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
Nerfing the set seems logical and "can" bring balance to the dps classes. I'm sure there would be less of a class imbalance PvE wise if lostmauth set never existed.
and also the featured satirical comedic adventure "A Call for Heroes".
As part of the class balance changes, you can't actually balance the classes if something so outrageous as the Lostmauth set exists.
I can only hope that they just make it do exactly what it says it's suppose to do...an extra weapon damage hit on crits. That will likely make it a 3-5% damage boost, which is much more inline with what it should be. It'll still be BiS for most STR/DEX classes, which is right where it should be.
And once they know that the Lostmauth set bonus isn't going to be a defining part of someone's damage, then they can better achieve balance. Every high end player is getting 20-30% of their damage (at least) from the Lostmauth set bonus...there's no way you can reliably balance classes or even content around that aspect.
They don't need to make this harder than it is. They don't need to take another huge risk and "rework" the set bonus. It just simply needs to do what it says it's going to do, and leave it at that.
And with that, I'm sure we'll see hundreds of "I quit!" posts and threads pop up...and no one actually quit over it.
It's just how these things go.
I just hope they fix the paladin permabubble and that annoying bug which alliows bonding runestones to stack more than 3 times.
Then maybe, maybe we can get some challenge in the game.
On the other hand, my TR is quietly weeping in the corner.
And you know the Lostmauth set is a crutch all high DPS builds have leaned on. A nerf is going to affect everyone, and who knows what else the class balance changes will bring.
Again, I'm not worried.
We are searching for slave labor, will pay with food from our farm!