Hello.
I'm tired of the actual Pinball-Ambutshery pvp in this game, and i emigrated in a black desert kingdom for pvp. But, for the next weeks, i will stay in NWO for my guild, and i project to resp. for a PVE build.
So, my question is simple : A 3K TR with an optimised DPS build can be competitive against an optimised same ilvl CW/GWF/SW in terms of efficiency ?
I did few CN runs with my old Exe-pvp build ( 50M dmg ) and with a prototype PVE build ( 80M ), with a 2 DPS team ( my 3K TR and a 2.9k GWF who did 110-130M in each runs), and i know i can improve my results with few adjustments ( better vorpal, better bondings, better gear ) in my rotation, my feats and my stats, but, since i have to stay and play this game for weeks, my point is : if i optimize this build, it is really possible to compete with thoses big blades guys ?
I don't ask for a build, or advices, just if you, as TRs, have seen competitives PVE DPS TR ?
I know a TR can be useful as a support or as a secondary DPS, but, i search a goal for occupy my mind during coming weeks.
Thanks in advance and sorry for my Gtrad english.
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However, the rogue is really fun and in my own opinion, really close to the single target DPS a GWF can deal.
SWs can be DPS beasts too, if they're done right, and there are some HRs out there who can crush in PVE (few and far between, but it happens).
SW's are beasts in T2s, because like most EXEs, more a mob have HP, more they can do damages.
For a full Flurry, need probably ICS feat 5/5 + TConsealment 4/4 + SoD + LA.
If no LA is available, I tend to stealth halfway through the flurry to get the last few hits in, resulting in a crit bleed, and usually have enough leftover stealth to still do an encounter. But I digress My initial point was that the damage output can be absolutely insane:
Boss <30% = +25% damage from Last Moments; +25% from Deathknell; +5% from Vicious Pursuit which should always be up, really; +30% from Lurker's at rank4; +25% from Back Alley Tactics since you just used a daily; +20% from Invisible Infiltrator rank4, and perhaps an extra 5% from the offhand artifact power if you have it. That's a whole lot of whooparse, which coincidentally is also going to be auto-crit and auto-CA since you're doing it from stealth.
Throw in a Wheel for a further +30% damage for extra silliness.
So, I'm missing the mentioned feat ICS, because I thought: "if the stealth drain from at-wills is %-based, it doesn't matter if I have 20% more, or not"
Without this feat, and not having TC at rank 4, I get like maybe 5-6 of the 8 hits of the flurry, and was wondering how to get more. I read this tip elsewhere, and tried it, but couldn't figure out which flurry hit determines the "crit or non-crit" of the bleed. I do it just as you, stealthing halfway through but still don't get a crit bleed consistently.
So if you have 8 stacks already, you want to stealth at the beginning to get the additional 2 to crit (the 10 is what matteres).
If you have 6 you want to stealth at the end, hopefully you will get the 2-3 not in stealth and the last one in.
After you have 10 it will be refreshed but the damage will be there, so sometimes if you see it not criting and it's a looooong fight (no buffs/no debuffs low geared party) it's sometimes can be usefull to drop the bleeds and start over to make it crit, because the bleed is about 30% of total damage and much more on bosses.