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Proposal to the bonding runestones rework.

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  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    blinxon said:


    How can we get the augmentation time back? Take for example http://neverwinter.gamepedia.com/Harper_Bard, 3 stacks always up, buffing and debuffing, player still gets 210% of companion stats, honestly, i cant possible imagine how it can be bad to bring companions to a more balanced state.

    But lets see what would happen if you reset the cooldown: Each stone gives 95% of the stats to the player, max stats would be 285% which only some companions would be able to achieve, there would be no queue, so the best companions would be the best stacking ones, there are currently companions not able to sustain a granted gift, yes just one, they cant sustain it, they bounce from 0 to 1 or 2. Am i the only one seeing that this would be better for us all?

    Again:
    Where can i read that companions/bounding stones will be nerfed?

    Check the Q&A with the devs transcript. I read it in there somewhere.
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  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    No, it's a bad idea.
    nothing is ever fixed in this game just ruined and there are far greater things that need fixing before they even get started on this one
  • malabogpigfeedermalabogpigfeeder Member Posts: 97 Arc User
    Yes, it's a good idea.
    jhpnw said:

    nothing is ever fixed in this game just ruined and there are far greater things that need fixing before they even get started on this one

    The maximum stacks i've seen was 10 in a zhentarim warlock, tottaling something around 700%, dont know for sure, yes i agree that there are some things that need to be fixed such as drain overloads and all paladin way of working, but i would say this should be put amongst those things too.
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  • blinxonblinxon Member Posts: 567 Arc User


    fill yourself with reason or fight me with arguments, your choice...

    Should i fight you like the way you do?


    2. You all are morons,

    Sry...i wont.

  • flyingleonflyingleon Member Posts: 451 Arc User
    No, it's a bad idea.
    People like fast attacking companions because when bonding is not on CD, they can immediately proc it. Would that change if you say put duration of companion gift to 30 secs?
    Fast attacking companions like zhentarim warlock still win.

    Speaking of 'viable', there are a bunch of companions do one attack in 1 to 2 seconds range. But people like to optimal stuff and I don't mind warlock been popular. In fact, if you don't mind kill all mobs 1 to 3 seconds slower, you have many choices.

    If a companion should proc more than 3 stacks of companion gift is a close case. It is a bug and Cryptic is aware of it. I would call it bug fixing instead of balancing or nerfing.

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  • dsn1118dsn1118 Member, NW M9 Playtest Posts: 682 Arc User
    edited March 2016
    No, it's a bad idea.
    Make bonding stones go active by the time you stay in fight instead of waiting for companion activate a power if you want to make other companions attractive too.Stacking more than 3 is the only problem other than that.Also it could possibly solve overstacking problem too
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Instead of a "nerf" per se, I would rather have a "rework" to make them function more properly. (longer gift duration.. maximum 3 stacks, allow for a broader range of pet companions to be used.. and not just the 5 or so we get now)

    The issue, and yes I KNOW its a issue.. reworks around here, are usually done with a nuclear bomb.. and not a tack hammer.

    Woops.. sorry now you only get one bonding stones ect..

    this is why so many are afraid to ask for tone downs of things. Because historically they just rip something apart and make it 100% useless.



  • malabogpigfeedermalabogpigfeeder Member Posts: 97 Arc User
    Yes, it's a good idea.

    People like fast attacking companions because when bonding is not on CD, they can immediately proc it. Would that change if you say put duration of companion gift to 30 secs?

    Fast attacking companions like zhentarim warlock still win.



    Speaking of 'viable', there are a bunch of companions do one attack in 1 to 2 seconds range. But people like to optimal stuff and I don't mind warlock been popular. In fact, if you don't mind kill all mobs 1 to 3 seconds slower, you have many choices.



    If a companion should proc more than 3 stacks of companion gift is a close case. It is a bug and Cryptic is aware of it. I would call it bug fixing instead of balancing or nerfing.

    Yes they would still be better but only for some time, the time enough for the slower stacking to trhrow some stacks into queue. So yes it would change a lot making companion gift 30 seconds, i'll put it to you this way:

    Zhentharim warlock(lets supose):
    By second 3 all stones have proc, bonus granted: 210%
    By second 7 all stones have proc again, stats still on 210%, but now, as they are in queue, they dont extent up to second 30, but further.
    By second 20 all stones have proc 7 times or more, 210% stats granted up to the second 50 or around it.

    Now with a pig:
    By second 10 all stones have proc, bonus granted 210%;
    By second 20, instead 7 times proc like in the zhenth warlock, all stones have proc 2 times, all of them made it into queue.
    This meaning that after all stacked, assuming that the pig could restack without letting them fall, after second 10, both pig and the warlock already grant the 210%.

    Simple right? As you can see many people would still go over the warlock, yet many other companions would have better chances, since now plenty of them fall to 0 stacks in mid fight. For this to be acceptable the companion would have to make what the player cant without the stats granted,

    Another problem that i also addressed is companions fallling behind so:

    1 They start using turbo boost to follow us;
    2 They telleport to us when too far away.

    When you say people like fast stacking companions, i disagree, recently i gave up on my zhentharim warlock and i'm using the moonshae druid, it stacks more or less what was predictable when bonding runestones where launched, as im not using elol set as well because it's obviously non wai. Playing Wai feels very good xD.
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  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    No, it's a bad idea.

    Instead of a "nerf" per se, I would rather have a "rework" to make them function more properly. (longer gift duration.. maximum 3 stacks, allow for a broader range of pet companions to be used.. and not just the 5 or so we get now)

    The issue, and yes I KNOW its a issue.. reworks around here, are usually done with a nuclear bomb.. and not a tack hammer.

    Woops.. sorry now you only get one bonding stones ect..

    this is why so many are afraid to ask for tone downs of things. Because historically they just rip something apart and make it 100% useless.



    amen to this

  • drauksdrauks Member Posts: 11 Arc User
    lirithiel said:

    blinxon said:


    How can we get the augmentation time back? Take for example http://neverwinter.gamepedia.com/Harper_Bard, 3 stacks always up, buffing and debuffing, player still gets 210% of companion stats, honestly, i cant possible imagine how it can be bad to bring companions to a more balanced state.

    But lets see what would happen if you reset the cooldown: Each stone gives 95% of the stats to the player, max stats would be 285% which only some companions would be able to achieve, there would be no queue, so the best companions would be the best stacking ones, there are currently companions not able to sustain a granted gift, yes just one, they cant sustain it, they bounce from 0 to 1 or 2. Am i the only one seeing that this would be better for us all?

    Again:
    Where can i read that companions/bounding stones will be nerfed?

    Check the Q&A with the devs transcript. I read it in there somewhere.
    Are you talking about the Reddit AMA? The only thing I recall coming down officially was that the tooltips were going to be corrected for the higher ranks of the bonding stones to show 95%, etc instead of 65%. Could be wrong, but if you are referencing the AMA... there's nothing there.
  • jaegernljaegernl Member, NW M9 Playtest Posts: 455 Arc User
    drauks said:

    lirithiel said:

    blinxon said:


    How can we get the augmentation time back? Take for example http://neverwinter.gamepedia.com/Harper_Bard, 3 stacks always up, buffing and debuffing, player still gets 210% of companion stats, honestly, i cant possible imagine how it can be bad to bring companions to a more balanced state.

    But lets see what would happen if you reset the cooldown: Each stone gives 95% of the stats to the player, max stats would be 285% which only some companions would be able to achieve, there would be no queue, so the best companions would be the best stacking ones, there are currently companions not able to sustain a granted gift, yes just one, they cant sustain it, they bounce from 0 to 1 or 2. Am i the only one seeing that this would be better for us all?

    Again:
    Where can i read that companions/bounding stones will be nerfed?

    Check the Q&A with the devs transcript. I read it in there somewhere.
    Are you talking about the Reddit AMA? The only thing I recall coming down officially was that the tooltips were going to be corrected for the higher ranks of the bonding stones to show 95%, etc instead of 65%. Could be wrong, but if you are referencing the AMA... there's nothing there.
    Which, by the way, is in the Maze Engine release notes, too.
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