pvp is soooo friggin broken when GF's can go invisible more than a rogue..... and a Hunter Ranger can lock you into roots never to get out again...l.... why..... If knew the GF's were going to do that I would have made one..... you all have ruined this game
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Yes, that ring is broken, but dev doesn't care about it, so yea, just play the way you like :O
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
(ps) and yeah, when something like that happens its usually considered the End Times. It means the people managing the game has lost their brains, and is making last-minute crazy attempts to bring back player interest and lure more people in with 'cool goodies'... which unfortunately, just breaks the game even more.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
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But to be clear, I wasn't trying to imply that what I called 'adding variety' was a good thing - that's why I prefaced it with the whole 'poor man's attempt' thing. My preference is 'pick a class with unique abilities that fits your style and then learn to play it effectively, even if that means taking a different approach to different opponents. You know... those outdated concepts like 'setting goals' and 'practicing until you're good'. Man... did I just date myself?
I've tried a log-in last night, just to see how worse things have become. Tried log-in both before the server maintenance and after the maintenance. Waiting for a queue to pop up.... nothing. So then I tried to see how long it would take to get just one PvP queue. During the entirety of about four hours of experimental log-on, nothing.
In early phases of mod7, just before I quit the game, usually four hours would have granted me more than 10~12 casual GG matches. If sucked into one of those damned 50-minute premade matches, maybe 3~4.
So, was last night some sort of an oddity? Who knows. The only thing I know is, that now, there isn't even a PvP to complain about. It's just effectively dead.
So in turn, this is the bottom line of the bottom line you've mentioned -- nobody likes this homogenized, krapchi* where they've just mixed up this and that into all sorts of friggin' trash and garbage. Friggin' power inflations, plain stupid ideas, tiring amount of refining and money hogging, unbearable long silence from the devs, totally ignoring the player base, no hope of fixes or remedies.
All those stuff, took the "Player" out of the "Player versus Player". Nobody, no class is unique anymore. All of them are the same. Same accessories, same artifacts, same enchantments, same stats. Now, same stealth, same tactics. Hoho, maybe they thought us TRs were ruining the game, so they've decided to make all classes TRs? Who knows.
So, to a certain extent, I agree with your attitude. When you decide to play the game, you are agreeing to work under its flaws. That's normally what I would say to excessive whining and complaining. But frankly speaking, in the current situation, I think the whining and complaining is rightfully justified. It's not excessive -- it's simplu a recognition of just what the PvP in this game has come to.
And yes, it seems most people just cannot agree with its flaws -- hence they've all decided to not play, and just quit.
Everything comes into a full circle. All the rants I've put up many mods ago, warning the devs and the gamers about how NW PvP will go and break the same way CO PvP did.... it's all come true. And 'tis a real shame.
I'm keeping my characters for now, just in hopes they might show us new light at mod9 (which, so far, seems unlikely), but if mod9 doesn't show any improvement, or any visible attempt to rectify the current problems at hand, then that confirms my beliefs. The devs, or their marketing, or whomever makes the decisions, decided to take the most idiotic and stupid route possible for publishing games -- they took the "if we don't acknowledge the problem and pretend it doesn't exist, and just ignore the whiners, sooner or later they'll just shut their trap, and the problem will go away" strategy... if you can call that a 'strategy' in the first place.
When that time comes, every piece of currency and enchantments and what not I've owned, I'll just spray at any random nub that passes by and just delete everything, and finally I'm outta here for good. Because, that's what the game's worth -- nothing. All the hundreds of dollars I've spent over the years? Fu*k it. That's all down the trash as well. This Perfect World garbage can kiss my Perfect A$$.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Ambush on a TR is barely even a thing. They can pretty much go invisible all they want, anyway, the ring is just quality of life. For guys like GF's, it's a massive power boost that puts the actual class it's iconic to to shame.
Here's a fun bit for you chaps. Something I've discovered while internet surfing.
The pic you see, is from a powerpoint presentation. The event is described as NDC11 - Nexon Developer's Conference 2011, an open forum/conference for Korean game developers. Nexon is a Korean game developer/publisher, and currently publishes stuff like Tera. The presentation was given by a developer from Aurora Games, a Korean mobile-game company.
So what does it say in the title page of this presentation?
"Imbalance Creates Market for Cash-bought Items"
Huh. Neat stuff. Game developers are now actually holding conferences and officially implementing business models which is built upon the premise that games will be imbalanced on purpose. Before seeing this, I'd always assumed "developers break balance on purpose just to sell stuff" was a bit too extreme an argument, and didn't think any dev will actually do that.
But now, I know at least the Koreans do it. Chinese companies are hellbent on 'benchmarking' and copying every knowledge from Korean developers, and now, I'm not so certain about Perfect World.
I'm turning suspicious, and now I'm thinking this sudden, abrupt "radio silence" from the devs, where they stopped every direct/indirect contact with our PvP community, has something to do with it. They were so eager to receive opinions about stuff upto about mod5 preview... suggestions were quickly implemented and a lot of people were satisfied with their attempt to communicate with the community.
Then, around the end of mod5, they suddenly stop. Nothing. No contact. No comments. No questions. No request for info. No feedback, no update, nothing. And then, with that, here comes the endless stream of broken shi*... wards, drains, OP mounts... it's kinda hard to NOT imagine some sort of an internal, sinister policy change happened around then.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
In NWO it's all about classes and items. The latest one is these regalia things and the mounts that give you bonuses? mount with passive healing on crit? o_O !!!!! Everyone thinking that it will not work are not serious at all. I'm sure that many players will give them money just to be able to buy that Tenser "oh it's 20m on the AH, bah! I will still get it !!!" than after some time they will nerf it to the ground saying it's because of balance reasons it really doesn't take a scientist to say it will probably happen.
So was/is with the Palladins, SWS's and HR's. So is with the wards,drains Dragon Hoard's etc etc. fast cash grabs and than a polite "GTFO".
Thanks for reading.
A proud member of "mythical horde of DPS GFs"
1). Is SW more dps or tank based?
2). Yes. I am panzer!
3). Get ACT if you want to celebrate your epeen.
4). Horniness will not stand between me and what I believe - "MM"
Players have a tendency to blame the general awfulness of mod 6 (Elemental Evil) on these losses to the dev team, and all subsequent ill-received changes are similarly blamed on a neutered dev team that had to pick up the pieces and hit the ground running following the massive losses, while still trying to meet module deadlines.
I am often told that I suck a** as a TR because I do not hide and I don't run around. I challenge with a comment suggesting that if they want to measure skill over build, I am available.
I stopped thinking that someone is good by their ranking, I have to fight them to determine that.
I was in a match the other day with a 1.5k iL HR, who had the nerve to say he was fully capable of being a productive member of a team. He also said that he has the experience and he had an ambush ring... +1... and full PvP gear. Yeah the PvP gear that was below Grim. He thought he was being helpful...
sure ring of ambush have bugs:
you can stealth while ridding a bear (maybe it should be like this, idk)
every movment trigger it - rank 5 triger by allmost one dodge and even CW repeal can trigger it
it got some delay that even if I get 20 feet close to someone he can't see me (if i keep moving 20 feet around someone he can see me afetr a sec or two)
complaining that GF/GWF/TR/OP is too strong or this ring/enchant is too strong won't help.
top guilds can get bonus of 8,000 power for example... obviously its 'not fair' since it takes 99% of the players a month to farm rank 9 radiant. still this is the game and its not broken its just not balanced
there is allways something not balanced in PVP for as long as i remember (try playinfg DC 6 months ago).
now 99% of the players feel it so it disturbing, hopefully it will pop out in one of the statistics and they will do changes to the all PVP theme (items, events, boons, rewards etc.)
I have been rooted, stunned, smoke bombed, drained, and hit by invisible folks for years.
The fact it is now open to other classes is a good thing