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How to make NWO become a shining game again (for developers)

korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
edited February 2016 in PvP Discussion
- First, CD to dailies, to all. Recover can affect CD but no more than 5-8% of global CD.

- Second, forbidden items in PVP. As WOW after the second expansion forbade engineering items and other stuff, the same here with all the broken stuff. At least put a Dominio 2 Queie where they cannot be used, in case you wanna give the choice.

- Third, accessible PVP equipment without HUGE farming, to all.

- Fourth, NO IMMUNITY NEVER AND EVER. No astral Shield, NO pala Daily, No tr daily where it is immune to damage (i am talking as a tr). Immunity is something which must not exist in PVP, never and ever.

- Fifth, introducing active mechanism in DOMINIO to balance, in proportion, damage and damage resistances of all players. All these things must be automatically rebalanced (in proportion) in the istant you enter in any Dominio, to reduce at minimum the difference between players. The skill is the thing that must make you win, not the gear.

- Sixth, balancing passive interaction between classes. Where there is a strenght, there must be a weakness. Paladin has a huge armor? Well, he suffer double damage by TR sneak attack from Stealth. TR has a stealth? Well HR has flares to see stealthed ones. DC can mitigate high damaging shots from GWF? Well, he suffer damage vulnerability from DOT of SW. Any class here must have a very easy win, and a very hard win when dealing with other Classes. A Strenght, and a Weakness - Always.
Paladin has a bubble to be immune to all? WRONG. TR has permastealth who nobody can see? WRONG. ANY class must have its enemy class.


- Seventh, balancing paragon and talents. Allow people to choose the paragon they want, the talents they want, maybe suffering SLIGHT competitiveness change, but nothing more. Avoid that the only way to play a class is 1 specific paragon, because the others are ridicoloulsy weak in pvp. Allow player make their choice, like you did for the mounts.

Comments

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  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    korden1 said:


    - Fourth, NO IMMUNITY NEVER AND EVER. No astral Shield, NO pala Daily, No tr daily where it is immune to damage (i am talking as a tr). Immunity is something which must not exist in PVP, never and ever.

    Astral Shield is not an immunity. DCs do not have any form of cc immunity or a shield. Why not ask for all dcs to be replaced by npcs?
    korden1 said:


    - Fifth, introducing active mechanism in DOMINIO to balance, in proportion, damage and damage resistances of all players. All these things must be automatically rebalanced (in proportion) in the istant you enter in any Dominio, to reduce at minimum the difference between players. The skill is the thing that must make you win, not the gear.

    PVP has far less to do with skill than it does with gear (which are trying to resolve with your idea), equipment, network connection, and class balance. Even if you resolve the gear a person in Asia is typically going to be "out skilled" by a player in america living near the servers and enjoying a very small latency. Also if you live in a country where computers are cheap you also probably enjoy higher performance which gives you an edge. Unless your playing someone on the same LAN with the same equipment you cannot compare based on skill. As a person who play on a 217 ping I can tell you first hand you are not comparing apples to apples. Also people long distances from the servers are more likely to suffer more from peak performance issues (you drive down more roads your more likely to find more traffic).
    korden1 said:

    DC can mitigate high damaging shots from GWF? Well, he suffer damage vulnerability from DOT of SW. Any class here must have a very easy win, and a very hard win when dealing with other Classes. A Strenght, and a Weakness - Always.

    DC has its weakness, its called CC. The class has no answer for CC because we have no CC immunity. That's why CWs can have a field day with DCs.



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  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    so we make elven battle not work on DC (while other classes get more choice on what armor enchant to wear like trans negation), take away their astral shield, then what?

    Like i said you take Astral Shield away from the DCs, you may as well make them an NPC to kill because they have no class immunity, shield, or unstoppable. Also they have no ability to run away like the SW has. They got nothing. Better yet maybe any class that can't be one shotted should be removed from PVP?

    Sounds to me like you need armor pen ;)
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    macjae said:

    putzboy78 said:

    Astral Shield is not an immunity. DCs do not have any form of cc immunity or a shield. Why not ask for all dcs to be replaced by npcs?

    While Astral Shield is not immunity, you might as well rename it Shield of Immunity to SW and HR Damage. It is especially bad against SWs, that lack the cc that HRs bring.
    putzboy78 said:

    DC has its weakness, its called CC. The class has no answer for CC because we have no CC immunity. That's why CWs can have a field day with DCs.

    Nope. Every half-decent DC out there wears Elven Battle, which renders CWs fairly impotent against DCs. The only class that might kill a DC on its own is a GF, because of their ridiculous damage and Elven Battle not applying against prones.
    the damages are ridiculous fine. but also the drowned weapons( maybe and the endless consumption) are ridiculous too.
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2016
    Faithfull DC´s are the most powerfull class in PVP imo.
    Annoited army is a huge buff, giving cc immunity+damage/DR buff
    Astral shield is a big buff too, 40% DR and 12% mitigation of the DC max HP
    Take a DC with 120k HP and every hit below 14,4k HP will not scratch him.
    In case your 200k IBS hits the target you will never deal more than 26k damage with it, being fully buffed, all stacks up and optimal timing.
    The healing on top of all the little toys like wheel, drowened set, LS , endless consumption etc. making any fight against a group with a skilled DC above 3k near hopeless, in case you can´t oneshot him.
    That´s a situation everyone knows, right?
    Let them keep their buffs, but tone down this silly overhealing from the capstone to make matches interesting again would be my advice.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited February 2016
    metalldjt said:

    @putzboy78 , DCs do have a form of CC immunity, since they can spam their dailies, one of their dailies give them CC immunity, and Astral shield makes them immune to damage, i dont know why, but alot of DCs take 0 damage from a GWF , it might be their damage debuffs that makes GWF hit like a wet noodle, its not only a Gift of Faith problem with the class.

    The daily is called Anointed Army which only certain builds have (not all like immunity powers in other classes). It's not a core mechanic of the class.

    Astral Shield is a 10% buff to damage resistance, empowered astral shield gives a damage absorb up to 9% of their total hit points. That's not immunity but may appear like it.
    macjae said:

    You're wrong. Probably because you don't know the game, so this is a learn to play issue.

    Your right, your &$%#^ must be huge
    macjae said:

    The function of the SW is to kill stuff, the function of the DC is to keep stuff alive.

    SWs job is to heal, DCs job is to buff their allies and debuff their foes. But this could be a learn to play issue.
    macjae said:


    As for nerfing elven battle, that's you putting up some weird strawman argument. You claimed the weakness of DCs was cc, I simply pointed out that this is why DCs wear elven battle, making that *not* a particularly big weakness in the current meta (some forms excepted, which are mostly from TRs and to a lesser extent HRs).

    And having to wear elven battle is a weakness in the current meta, while other tanky classes get to wear negation to combat all forms of damage we get to wear an enchant dedicated to one function.

    Either way the statement that every class should have a counter class. The CW and trapper HR ARE the anticlass to DCs. I enter pvp, first thing i check to see who has the most OPs (this almost always indicates who will be the victor) second i look to see how many HRs and CWs i'm going to have to deal with.

    If you don't like perma-dailys from DCs, thats a very different argument
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  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    that's not immortality. that's difficult to kill and 150k HP DC is pretty much at BIS (I'm assuming cause I've only got like 80k hp). So yeah they are going to be hard to kill as is a BIS GWF with 150k hp, trans negation, trans feytouched, and 27% lifesteal . And as a BIS GWF you can use roar to throw them out of their circle of love while wearing your ap drain overloads to ensure they can't use anointed army.

    In either case the OPs comment was about each class not having an immunity which astral shield is not an immunity and that each class should have an enemy class and I've shown that the DC does have two enemy classes. I did not list a GWF as one of those. The dc has the strength of high damage resistance within its circle, its weakness is being removed from that circle because that circle is small also note that repel is very effective on DCs. It should be noted that GFs are a pretty brutal match up for DCs as well

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2016
    A BIS DC is not hard to kill, it´s near impossible, in case he has 3,5k tenacity elven enchant and is faithfull skilled imo, using Annoited armor
    As far as I know he shields 4x3% --> 12% with his eAS + 40% DR
    As written above a 120k HP DC shields 14,4k damage, only spike damage will get him
    btw... SW job is to heal? What do you exactly speak of :)
    Maybe there are more skilled player who can handle these DC´s, I fail with my class
    This one is 3,5k GS and I spammed every cc on him I could, HG+ prone+brood, all time ... his capstone did not even proc once in that fight, that´s ok, if only he would not make his hole team undefeatable having two lives all time from capstone
    https://youtube.com/watch?v=g5-G8TPucW4
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  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited February 2016

    A BIS DC is not hard to kill, it´s near impossible, in case he has 3,5k tenacity elven enchant and is faithfull skilled imo, using Annoited armor
    As far as I know he shields 4x3% --> 12% with his eAS + 40% DR
    As written above a 120k HP DC shields 14,4k damage, only spike damage will get him
    btw... SW job is to heal? What do you exactly speak of :)
    Maybe there are more skilled player who can handle these DC´s, I fail with my class
    This one is 3,5k GS and I spammed every cc on him I could, HG+ prone+brood, all time ... his capstone did not even proc once in that fight, that´s ok, if only he would not make his hole team undefeatable having two lives all time from capstone
    https://youtube.com/watch?v=g5-G8TPucW4

    AS is only a 10 % DR increase, divine AS is a temp heal, empowered AS is the 9% of total health as a damage absorb.

    SW has a heal spec, I love how people assume a DC is just a healer and everyone has forgotten that an SW has that capability as well. They just choose not to build for it.

    Maybe i missed it but where was the CW or the HR in this? Where was the AP/Stamina drain overloads. I see a DC, an SW, and a GF attacking him.

    Even he has died twice, that's not much but it can happen
    metalldjt said:


    pretty much at BiS , thats where everything matters and everything needs to be balanced from TOP tier downward to BOTTOM tier, so that we can have somekind of balance in the game, for this reason there can be some limitations.
    not sayin that the DC are the only class that needs tweaks, so is the GWF, SW etc. , as you said your DC only has 80k hp, so you dont see that the DC is having a problem,but on 150k hp there is a problem, and this type of problem isn't only with the DC, the same applies to GWF damage too, in other words a huge class overhaul needs to be done from top tier downwards to bottom, and any suggestions are welcomed, but as i have noticed the community is one of the biggest problems, let aside devs not understanding the game, but it seems that the community can't comprehand that the LOL SET needs to be nerfed, let alone doing class balance, only a few of us in the community bring good suggestions, the rest of the players have no idea how to balance the game out, but they wish for that.

    thats what i see the community being nowadays when askin for class balance: https://www.youtube.com/watch?v=FC-avN1eDoQ

    You do realize there is no such thing as class balance? At any given time someone is going to feel slighted.

    To balance all the way down by ilvl is impossible. Some classes peak at higher ilvls and suck at lower ilvls (gwf/sw for example). GWF is pretty terrible until they even get their LoL set. Until the GWFs found the LoL set they were screaming in Mod 6 that they had been nerfed into the ground and needed buffs. No one even wanted them in parties. SW is just fodder until they get a high ilvl.

    And yes dev's aren't listening nor do they care.

    They are up to their eyeballs in effort to open new leveling dungeons and release another campaign. They've yet to figure out how, after more than a year, one set of each of the mod 5 BIS armors are always available via the AH at enormous prices and the cambion magus appears one at a time on the AH despite it being a very limited release the one time it was release. Unless PW is using these items on AH to extract AD from the economy (put on your tinfoil hat) its interesting who has the bag/bank space for all this stuff. I'd be interested to see how many cambion magus were handed out in the promotion vs how many are currently in the game ;-)

    Management spends their time trying to save face for self inflicted disasters like the slad and wards by trade bar incident.

    They have plenty to do and not enough time to do it. Balance is at the bottom of their list if in 3 years they haven't been able to create one other domination map or introduce other forms of pvp (sh and iwd don't count because no one really plays them).
    Post edited by putzboy78 on
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited February 2016
    In case you watched that Video , you see a 5, 4, 3 or 2 vs. 1 situation, use your eyes please or watch the tons oft vids that player shows on his YouTube site, stop these low level comments please, it's annoying.
    Since you obviously do no PVP it's worthless argueing.
    I run templock in PVP btw. and the healing done is near not existant, it's punished two times, LS is punished and your outgoing healing, wich is your LS, not much left
    You heal for small ammounts wich can't even be considered as a support.
    Post edited by schietindebux on
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Unless you are a very heavy DPS with a partner that CCs, otherwise you can give up killing GOOD DCs. If its a 1 vs 1 situation, there is no chance killing top DCs (4k ilvl with 120k+HP, one of my DC partners has about 150k HP... good luck bringing him down....)
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
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  • kweassakweassa Member Posts: 2,390 Arc User
    putzboy78 said:

    Like i said you take Astral Shield away from the DCs, you may as well make them an NPC to kill because they have no class immunity, shield, or unstoppable. Also they have no ability to run away like the SW has. They got nothing. Better yet maybe any class that can't be one shotted should be removed from PVP?

    Simple. Use teamwork.

    That's how healers/buffers/support classes have been doing it for 20 years.

    NW has some good players, who would probably do great on other games as well. But as it turns out, teamwork isn't necessary in NW PvP in the first place, other than the basic 'focus fire that guy' and 'I'll god to node X', so the level of teamwork displayed in PvP is really, really low even for some major premade groups. Like said, if the game necessiated the use of more intricate teamwork, those people would be able to do it. They simply don't need it in PvP in NW, so they don't do it. If we compare it to basketball, NW PvP is more akin to a group of 5 individual free-style all-stars who just do whatever they want, rather than a regular team that has designated positions and roles, since it needs to perform stably throughout the whole season, not just a few showboat charity games.

    But of course, throughout years of being used to how NW is, the moment this becomes a necessity, the DC players would probably throw a fit when one or two DPS classes can seriously hurt their survivability, and can't do the wade into 3~4 people and troll the node bullshi* like they've been no mo'. :rolleyes:

    Holy smokes! You mean my shiny DC HAMSTER needs to have someone to protect and guard me? Preposterous! I'm a DIVINE class. I need to be an unkillable god! *snort*


    (ps) GFs and GWFs would probably throw a fit as well. ZOINKS! You mean I actually need to stay and protect the DC?? Use skills that are meant to disrupt and hinder enemies who attack the DC, rather than use all those nifty one-shot powers that allow me easy kills and drive around the field like a Ferrari? LUDICROUS!





    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    Waht is DC? me babarian no undertand ME Semash!! (ง •̀_•́)ง
    icydrake%20avatar2_zpsg7rp0xti.jpg

    Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
  • kweassakweassa Member Posts: 2,390 Arc User
    edited February 2016
    icyphish said:

    Waht is DC? me babarian no undertand ME Semash!! (ง •̀_•́)ง

    Obviously its some sort of a runt variant of you GWFs that does the same thing, minus the big-arsh swords and 2-shot damage. Either that, or a group of masochists into bondage HAMSTER who get it off when a lot of people hit them with butt spankers.


    ..or so I've heard.

    Stop making excuses. Be a man.
    If you know something to be broken, stop using it.
    Otherwise, you've got no right to be speaking of 'balance.'
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  • korden1korden1 Member, NW M9 Playtest Posts: 61 Arc User
    completely agreed with Kweassa.

    And to answer all comments about DCs, astral shield should converted to a percentage damage reduction. OR, to a damage barrier which is breakable by one specific class (ex necrotic damage of SW).

    What is disgusting is to see a DC in the middle of astralshield doing nothing or healing casually because he knows no body is gonna hurt him in the next 8 seconds. And at the end, after a couple of shift, 8 seconds of relax again. NO, not at all.

    PVP is constant attention, reflexes, threat assessment, reaction. Astral shield is the fight coffee break.

    The same (even more) applies to other immunities or similar immunities i mentioned.


    AND BTW WHAT THIS CAREFUL GROUP of DEVS does to answer community request to fix the balance???? a huge cost increasing for coalescent ward, and consequently for all enchants. That is a further huge barriers between new players and end game ones.

    You perfectly got the point, my compliments.

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