- First, CD to dailies, to all. Recover can affect CD but no more than 5-8% of global CD.
- Second, forbidden items in PVP. As WOW after the second expansion forbade engineering items and other stuff, the same here with all the broken stuff. At least put a Dominio 2 Queie where they cannot be used, in case you wanna give the choice.
- Third, accessible PVP equipment without HUGE farming, to all.
- Fourth, NO IMMUNITY NEVER AND EVER. No astral Shield, NO pala Daily, No tr daily where it is immune to damage (i am talking as a tr). Immunity is something which must not exist in PVP, never and ever.
- Fifth, introducing active mechanism in DOMINIO to balance, in proportion, damage and damage resistances of all players. All these things must be automatically rebalanced (in proportion) in the istant you enter in any Dominio, to reduce at minimum the difference between players. The skill is the thing that must make you win, not the gear.
- Sixth, balancing passive interaction between classes. Where there is a strenght, there must be a weakness. Paladin has a huge armor? Well, he suffer double damage by TR sneak attack from Stealth. TR has a stealth? Well HR has flares to see stealthed ones. DC can mitigate high damaging shots from GWF? Well, he suffer damage vulnerability from DOT of SW. Any class here must have a very easy win, and a very hard win when dealing with other Classes. A Strenght, and a Weakness - Always.
Paladin has a bubble to be immune to all? WRONG. TR has permastealth who nobody can see? WRONG. ANY class must have its enemy class.
- Seventh, balancing paragon and talents. Allow people to choose the paragon they want, the talents they want, maybe suffering SLIGHT competitiveness change, but nothing more. Avoid that the only way to play a class is 1 specific paragon, because the others are ridicoloulsy weak in pvp. Allow player make their choice, like you did for the mounts.
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Like i said you take Astral Shield away from the DCs, you may as well make them an NPC to kill because they have no class immunity, shield, or unstoppable. Also they have no ability to run away like the SW has. They got nothing. Better yet maybe any class that can't be one shotted should be removed from PVP?
Sounds to me like you need armor pen
Annoited army is a huge buff, giving cc immunity+damage/DR buff
Astral shield is a big buff too, 40% DR and 12% mitigation of the DC max HP
Take a DC with 120k HP and every hit below 14,4k HP will not scratch him.
In case your 200k IBS hits the target you will never deal more than 26k damage with it, being fully buffed, all stacks up and optimal timing.
The healing on top of all the little toys like wheel, drowened set, LS , endless consumption etc. making any fight against a group with a skilled DC above 3k near hopeless, in case you can´t oneshot him.
That´s a situation everyone knows, right?
Let them keep their buffs, but tone down this silly overhealing from the capstone to make matches interesting again would be my advice.
Astral Shield is a 10% buff to damage resistance, empowered astral shield gives a damage absorb up to 9% of their total hit points. That's not immunity but may appear like it.
Your right, your &$%#^ must be huge SWs job is to heal, DCs job is to buff their allies and debuff their foes. But this could be a learn to play issue. And having to wear elven battle is a weakness in the current meta, while other tanky classes get to wear negation to combat all forms of damage we get to wear an enchant dedicated to one function.
Either way the statement that every class should have a counter class. The CW and trapper HR ARE the anticlass to DCs. I enter pvp, first thing i check to see who has the most OPs (this almost always indicates who will be the victor) second i look to see how many HRs and CWs i'm going to have to deal with.
If you don't like perma-dailys from DCs, thats a very different argument
In either case the OPs comment was about each class not having an immunity which astral shield is not an immunity and that each class should have an enemy class and I've shown that the DC does have two enemy classes. I did not list a GWF as one of those. The dc has the strength of high damage resistance within its circle, its weakness is being removed from that circle because that circle is small also note that repel is very effective on DCs. It should be noted that GFs are a pretty brutal match up for DCs as well
As far as I know he shields 4x3% --> 12% with his eAS + 40% DR
As written above a 120k HP DC shields 14,4k damage, only spike damage will get him
btw... SW job is to heal? What do you exactly speak of
Maybe there are more skilled player who can handle these DC´s, I fail with my class
This one is 3,5k GS and I spammed every cc on him I could, HG+ prone+brood, all time ... his capstone did not even proc once in that fight, that´s ok, if only he would not make his hole team undefeatable having two lives all time from capstone
https://youtube.com/watch?v=g5-G8TPucW4
SW has a heal spec, I love how people assume a DC is just a healer and everyone has forgotten that an SW has that capability as well. They just choose not to build for it.
Maybe i missed it but where was the CW or the HR in this? Where was the AP/Stamina drain overloads. I see a DC, an SW, and a GF attacking him.
Even he has died twice, that's not much but it can happen You do realize there is no such thing as class balance? At any given time someone is going to feel slighted.
To balance all the way down by ilvl is impossible. Some classes peak at higher ilvls and suck at lower ilvls (gwf/sw for example). GWF is pretty terrible until they even get their LoL set. Until the GWFs found the LoL set they were screaming in Mod 6 that they had been nerfed into the ground and needed buffs. No one even wanted them in parties. SW is just fodder until they get a high ilvl.
And yes dev's aren't listening nor do they care.
They are up to their eyeballs in effort to open new leveling dungeons and release another campaign. They've yet to figure out how, after more than a year, one set of each of the mod 5 BIS armors are always available via the AH at enormous prices and the cambion magus appears one at a time on the AH despite it being a very limited release the one time it was release. Unless PW is using these items on AH to extract AD from the economy (put on your tinfoil hat) its interesting who has the bag/bank space for all this stuff. I'd be interested to see how many cambion magus were handed out in the promotion vs how many are currently in the game ;-)
Management spends their time trying to save face for self inflicted disasters like the slad and wards by trade bar incident.
They have plenty to do and not enough time to do it. Balance is at the bottom of their list if in 3 years they haven't been able to create one other domination map or introduce other forms of pvp (sh and iwd don't count because no one really plays them).
Since you obviously do no PVP it's worthless argueing.
I run templock in PVP btw. and the healing done is near not existant, it's punished two times, LS is punished and your outgoing healing, wich is your LS, not much left
You heal for small ammounts wich can't even be considered as a support.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
That's how healers/buffers/support classes have been doing it for 20 years.
NW has some good players, who would probably do great on other games as well. But as it turns out, teamwork isn't necessary in NW PvP in the first place, other than the basic 'focus fire that guy' and 'I'll god to node X', so the level of teamwork displayed in PvP is really, really low even for some major premade groups. Like said, if the game necessiated the use of more intricate teamwork, those people would be able to do it. They simply don't need it in PvP in NW, so they don't do it. If we compare it to basketball, NW PvP is more akin to a group of 5 individual free-style all-stars who just do whatever they want, rather than a regular team that has designated positions and roles, since it needs to perform stably throughout the whole season, not just a few showboat charity games.
But of course, throughout years of being used to how NW is, the moment this becomes a necessity, the DC players would probably throw a fit when one or two DPS classes can seriously hurt their survivability, and can't do the wade into 3~4 people and troll the node bullshi* like they've been no mo'. :rolleyes:
Holy smokes! You mean my shiny DC HAMSTER needs to have someone to protect and guard me? Preposterous! I'm a DIVINE class. I need to be an unkillable god! *snort*
(ps) GFs and GWFs would probably throw a fit as well. ZOINKS! You mean I actually need to stay and protect the DC?? Use skills that are meant to disrupt and hinder enemies who attack the DC, rather than use all those nifty one-shot powers that allow me easy kills and drive around the field like a Ferrari? LUDICROUS!
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
..or so I've heard.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
And to answer all comments about DCs, astral shield should converted to a percentage damage reduction. OR, to a damage barrier which is breakable by one specific class (ex necrotic damage of SW).
What is disgusting is to see a DC in the middle of astralshield doing nothing or healing casually because he knows no body is gonna hurt him in the next 8 seconds. And at the end, after a couple of shift, 8 seconds of relax again. NO, not at all.
PVP is constant attention, reflexes, threat assessment, reaction. Astral shield is the fight coffee break.
The same (even more) applies to other immunities or similar immunities i mentioned.
AND BTW WHAT THIS CAREFUL GROUP of DEVS does to answer community request to fix the balance???? a huge cost increasing for coalescent ward, and consequently for all enchants. That is a further huge barriers between new players and end game ones.
You perfectly got the point, my compliments.