It's pretty obvious that the success rate of professions, even when stated as a 60% chance of success, is very low. I myself have made 5 attempts at a gemmed version of an item and failed all 5 times. How is that a 60% success rate?
If you take a look at the AH well over 60% of the items posted in the same time frames are the none gemmed version. Of course you have to take into account that the gemmed version is purchased more frequently but even when taking that into account the numbers for a 60% success rate are not there.
Possible fixes:
1. Actually make it a 60% chance for success
2. Don't lie and post it as it is. 35% success rate.
I'd prefer option 1 but I'm sure option 2 inflates game play.
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It is a 60% chance, keyword is chance. Just because you make 100 rings does not mean you will get 60 good ones, its only a chance.
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There's the old teacher trick - get your students to write heads/tails on the board 100 times, and try to get it looking random.
Get a 2nd group to flip a coin 100 times for real, and write that on the board too.
Leave the room.
When you come back, you can tell the 'real' results by picking the one with the most odd winning/losing streaks.
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OP - Sunshine: 16000 IL
Casual Dailies
- 2x ungemmed
- 4x gemmed
Looks like 60% to me but of course it's not always like that.
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
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Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
If each of us players are running our own businesses....our overhead (dragon eggs, unified elements) at 60 percent success...is unsatisfactory....
You can do better.
1. Either give 100 percent.
2. Create a ward system.
3. Return the consumed ingredients upon failures.
Every bit of AD I gained I saved to buy green tools that I converted to purple. Once I had one set of 4 tools I started making 1 item at a time, convert AD into more tools until I had enough to make 3 gemmed items at a time. You need to spend a bunch of AD to make AD but once you have all those tools its worth it.
Every now and then you get 3 failures which is really frustrating, but having 3 successes come up at once is fantastic. Anyhoo once I had 3 sets of Leatherworking tools I then worked on getting 3 sets of Jewelcrafting tools then doing the same there.
After making 100's of items I`d say 60% feels about right.
Alts :
Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)
Member of Q-Snipe