Dear developers , I have a few questions , please answer them.
1.why you gave my class the opportunity of invisibility all classes of the game.
2.why feature other classes are left untouched? a feature of the rogue class, handed out to all .
Please remove the ring of invisibility , and replace it with for example: ring of speed , obtaining energy ,or action points, and so forth..
do not touch class feature "Rogue" is not the visibility , because visibility is not , Dodger built the whole gameplay.
Or do you want to smash the whole process of pvp in the game ? the input of these rings in the game you thereby upset the balance of pvp,
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Comments
- Lostmauth set is insanely good for a TR
- like Sigil of Devoted is for TR/OP
- or that Fey/Neg makes a monster of a GWF
Because those are stuff that's not exclusive to a class, devs get a free pass to look over the fundamental issues with said class who benefit most from it. If you reverse engineer this line of thinking, it goes like this: Stealth was OP for a TR, and people complained about it. So instead of spending more time to balance it, devs just gave it to everyone. LOL
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
I'll just remind you something
Ring of natural order was to come out along with every other ring .
What it basically did was take away every buff a player had on him (ring bonuses/itc/sw sparks/gwf stacks... the works)
But what happened?
Some people start to cry and they changed it (basically it never saw the light of live), and you see what happens now.. So by all means: cry more
FYI ring of the fortress is like gwf's unstoppable why don't you wear it?
they should treat all classes the same, have many rings with ALL class features then and see how it feels, or just remove it.
or you know, the GOOD option, if stealth is a problem. then SOLVE it. instead of giving everyone an unfixed ability.
Ring of Blocking +5 would be nice too, thanks!
Thanks
Sigil of the Guardian already does that.
Use: Your Guardian Fighter's spirit will block 90% of an incoming attack's damage once a second for 10 seconds.
is it ring form?
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
- It's not exclusive of TRs. HRs got forest ghost, for example. So that's another class that got stealth.
- It's not the same as TR class feature. TRs can go permastealth, for example, and stay invisible while just standing still and under any circumstances as long as their stealth meter is not empty. The rings allow players to be invisible as long as they move. Which, for most classes, means that they can be invisible only as long as they do not attack or get CCed. It makes a difference, basically, only on one-rotating BiS toons that can "ambush" enemies. Which, i agree, is lame. but on other toons? The ring is only good to move freely, while in combat it doesn't really work. TR stealth, instead, provides the TR with multiple feat interactions that are actually needed in combat. Such as 100% crit chance. For example. Or augmented encounters when used from stealth.
- Ambush ring allows other TR builds to basically add up that stealth to their stealth to achieve permastealth. So you can have a permastealth Executioner, mixing normal TR stealth with these rings. If you have a +4 ring, you can forget about all the permastealth setup and go for full damage. The ring will do the rest.
- There's this ring, called Ring of Sieging. What does it give? 30% DR while moving. But...wait...30% DR while moving is GWF/SW shift ability...and a part of GWF unstoppable class feature! (30% DR). But, obviously, that DR is not all the class feature has to offer. Same as for ambush rings vs stealth.
I currently use one of these rings (ambush+4) on my HR alt (2.4 iLvL). On such toon, what does it give? Advantage in combat? Nope. Cause when an HR is fighting, he needs to stop avery second to attack. So the "stealth after moving for 2s" doesn't really add combat power. What it allows you to do is ambish enemies (which HRs already can do with forest ghost) or move freely from node to node without getting one-shotted instantly by 3.5-4k BiS premades that currently infest PvP.
Now, i won't mind if they get deleted. It would be good. But the issue is really only on BiS toons (again) using them. Why? Simple, because these BiS toons are using all those broken setups and items that allow them to one-rotate enemies.
If you get rid of extremes (one-rotation kills and immortals), ambush rings become far less effective. Since you can ambush an enemy, but it does not grant you instant victory as it is now with BiS or near-BiS toons using it.
Also, players can always keep ready a ring of reflex sight or the other stealth-revealing ring, to counter ambush users when they meet them.
All in all, yeah, these rings are not good for PvP, which would use a rework and rebalance to avoid stomping and trolling. But the issue is not limited to "poor TRs". Since the ring is actually good for them too, unless they are MI/Sabo builds. And MI/Sabo TRs can't compain about anything at the moment...since they are one of the "broken" builds around...
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
The ring overall gives the user the ability to ambush the enemy (except the +5 legendary which might actually impact on combat at every iLvL), but only at BiS or close to BiS levels is really OP, because at that level you can burst a lot more, making the "ambush" advantage, decisive. My opinion.
I made an experiment: i unslotted it. First match, vs midnight+black lotus 4k premade, Hussbro 4k Paladin with ring of ambush +4. We couldn't move a finger.
I think i'm kind enough not using it on my main, in this environment.
BTW, as explained, it's not TRs who get their "signature power" stolen. As i said, ring of sieging gives 30% DR while moving. Same as GWF sprint or unstoppable...and there are lots of differences between real TR stealth and the ring.