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Analysis of combat damage in PvP: TR, CW, GF

vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
edited February 2016 in PvP Discussion
Recently, I've been looking at the stats of different players in PvP and seeing how they perform. I ran an ACT and compared the differences in damage between a TR, GF and CW.

TR 3.460 IL / 2088 Tenacity / 13,000 Armor Penetration / Transcendent Feytouched
CW 3.209 IL / 2718 Tenacity / 12,000 Armor Penetration / Transcendent Feytouched
GF 3.339 IL / 2718 Tenacity / 12,000 Armor Penetration / Transcendent Terror

Table: Combat Duration, Total Damage:
image

The TR was involved in 2 fights, with a combined total combat duration of 12:54 min. 11 kills, 3 deaths.
The CW was involved in 2 fights, with a combined total combat duration of 7:04 minutes. 21 kills, 0 deaths.
The GF was involved in 1 fight with a combat duration of 6:58 minutes. 9 kills, 0 deaths.


First I analysed the TR's damage output:

TR Damage Output
image

The max hit for this TR was 21,215 HP damage via Shocking Execution which he used once. The majority of damage was done by Lostmauth's Vengeance (384k), Duelist's Flurry Bleed (350k), Smoke Bomb (179k), Duelist's Flurry (174k), Fey Thistle (172k), Cloud of Steel (141k) and Duelist's Flurry Hit (128k). Interesting to note was that 'MinHit' was '0' for most powers: he was fighting at the enemy base against a DC most of the time.


Next the CW's damage output:

CW Damage Output
image

The max hit for the CW was 41,421 HP via Disintegrate, with a median of 7,328 HP and an average of 10,560 HP. Also interesting to note, the max hit of Ice Knife was 19,055 HP; however it was only cast twice. The greatest damage sources were: Storm Spell (345k), Disintegrate (295k), Abyss of Chaos (250k), Icy Rays (214k), Lostmauth's Vengeance (208k), Ray of Frost (93k). Also note most powers dealing '0' in MinHit; the CW was also fighting a DC and OP at different stages, but '0' hits may also occur when a player is 'immune' e.g. dodges attacks.


Lastly, let's look at the GF's damage output:

GF Damage Output
image

The max hit for the GF was Anvil of Doom which dealt 157,041 HP with a median of 21,216 HP and an average of 40,272 HP. The second strongest encounter power was Bull Charge with 49,336 HP, median 10,398 HP and average 17,465 HP. The greatest sources of damage were: Anvil of Doom (563k), Bull Charge (436k), Crescendo (132k), Jagged Blades (94k), Elven Ferocity (91k), Crushing Surge (44k), Shadowtouched (42k), Fey Thistle (41k). Likewise, note that min hit for most powers were also '0'.


Discussion

Even though this is only a small sample (2 fights), the GF did quite well in the DPS stakes. The TR and CW fought in 2 matches, while the GF was only recorded in one. In the first fight, the CW and GF were in the same team against the TR and team-mates. In the second fight, the TR and CW were in the same team. The IL, tenacity and armor penetration scores were quite similar among the players, and all had transcendent weapon enchantments. Combat time was longer for the TR at 12 min (mainly as his battles were longer, staking out the enemy base against a DC), while combat time was shorter for the CW and GF at approximately 7 min each (as they tended to roam and kill quicker). Note, though, the GF's total damage (1.5mil) was comparable to the TR's (1.8mil) and CW's (1.7mil) even though the GF was only in one match.

The maximum hits for the TR, CW and GF were Shocking Execution, Disintegrate and Anvil of Doom respectively.

Interestingly, Shocking Execution by the TR only did 21k damage (and was used only once), a far cry from Mod 6 days in which it was used often as a finisher (and sometimes as an opener and finisher) on weak players. The top 5 sources of damage of the TR had a range of total damage contribution between 172k - 384k, which shows a fairly even spread among a range of powers.

The CW fired disintegrate a total of 28 times over the two matches, while the GF used Anvil of Doom 14 times and Bull Charge 25 times in one match. Both the GF's highest hitting powers, Anvil of Doom and Bull Charge, outperformed the highest hitting power of the CW - Disintegrate (157k and 49k vs 41k). Bull Charge has a range of 28', prones the player for up to a second, at which point that player is at the mercy of any follow-up attack (i.e. Anvil of Doom). Disintegrate, meanwhile, did less damage than the GF's Bull Charge, but does not have any control effects. Note that both Disintegrate and Bull Charge were used at similar frequency (28 vs 25 times).

Anvil of Doom is its own kettle of fish. It outperformed the next classes' highest hitting power by a factor of x3.79 (nearly x4!), and contributed a whopping 563k of the GF's total damage, with Bull charge contributing 436k damage. However, note the other powers of the GF have a steep drop in contribution: Crescendo contributing 132k, and the next few powers < 100k.


Summary

The GF at this stage outperforms these two classes which used to dominate in PvP (CWs in the Mod 2 era, and TRs in Mod 4, correct me if I am wrong). Steps were made by the developers to stop the grief caused by Shocking Execution by increasing players' HP pool, but not changing its damage dramatically. The GF now has the two strongest hitting encounter powers: Anvil of Doom (which does phenomenal amounts of damage) which the GF uses in conjunction with a very powerful control power, Bull Charge. The control powers of the CW are mitigated by Elven Battle Enchantment, whereas prones are not, and thus a CWs control powers pale in comparison; even though they have many powers, they are not very effective in PvP. This makes the GF now a very strong controller in the 1 vs 1 PvP setting. Not only does the GF have a very strong defensive class mechanic (Shield, mitigating damage by 80% and all control powers), they can advance on an enemy unhindered (which can proc the Ring of Ambush uninterrupted), and lash out Bull Charge at 28', which, as noted above, did more damage that the CW's Disintegrate! Not forgetting the GFs self-healing abilities, it makes the GF in this Mod's PvP meta a controller, striker, leader and (self) healer.

I am not trying to take away from the GFs who have built their characters to this level, they deserve a chance to shine. A reversion back to the turtle-like GFs of old would be boring in any case. If changes are to be made, then developers should look into the control effects of Bull Charge (or 'prone' powers to be precise) and see if this can be mitigated at all by tenacity, control resist or the Elven Battle Enchantment. Furthermore the damage which is done by Anvil of Doom and Bull Charge need to be scaled in line with their other powers. The self-buffing ability of the GF works too well with these two powers, as, if you note, the next closest power of the GF (Crescendo, a Daily!) does about 3-4 times less than these encounter powers. Furthermore, their other powers may need a little boost to even out the damage contribution.

Simply making other classes stronger will not balance things out. The TR only died 3 times, the CW and GF 0 times. If one were to make the TR and CW more competitive, it will only add more grief to PUGs or newer players. Shocking Execution, Takedown were all tweaked in previous mods to perform in line with other powers. Anvil of Doom and Bull Charge now need closer examination to make it work in line with the GF's other powers, and also that of other classes' powers.
Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
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Comments

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  • snoborder101snoborder101 Member Posts: 145 Arc User
    First off, thanks for running some ACT comparisons. Unfortunately, this is all subject to build, as well as the enemy players gear. It's not going to be the most scientific study. Biggest thing that I noticed it that your TRs SE damage is very low, but judging by his armor pen and trams fey, I'm going to assume that he's executioner. A saboteur with high power and vorpal can easily SE for 60k+ without first strike. With first strike, you can easily see numbers in the 100-110k. With first strike and ITF, it's a guaranteed one shot(130-150k)on any class if landed.
    Ankou - CW
    Xerxes - GWF
    Eazy - DC
    Tyrian - TR
  • primaxal1primaxal1 Member, NW M9 Playtest Posts: 36 Arc User
    are u really taking this serious? or am i supposed to laugh? not sure.
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User

    First off, thanks for running some ACT comparisons. Unfortunately, this is all subject to build, as well as the enemy players gear. It's not going to be the most scientific study. Biggest thing that I noticed it that your TRs SE damage is very low, but judging by his armor pen and trams fey, I'm going to assume that he's executioner. A saboteur with high power and vorpal can easily SE for 60k+ without first strike. With first strike, you can easily see numbers in the 100-110k. With first strike and ITF, it's a guaranteed one shot(130-150k)on any class if landed.

    Yep, it's just some initial data. The TR was a scoundrel - he was using Skullcracker (look at the bottom of his damage output). The sound and animations of SE make it so that you can dodge it fairly easily.

    A few inferences can be made - Bull Charge or Anvil of Doom do much more damage compared to the GF's other powers, including Crescendo. Importantly, the GF's buffs did not inflate their other powers. The animation of Bull Charge is fast, and thus harder to dodge (I find) than SE; the follow-up Anvil of Doom is unavoidable when prone.

    Even if SE (with first strike and ITF) is guaranteed to do 130-150k as you said, the GFs Anvil of Doom already reaches this amount. I have seen Anvil of Doom hit harder than this when I've looked at my combat log - I just haven't recorded it yet.

    Anvil of Doom and Bull Charge are encounter powers, yet do more damage than most classes' dailies.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
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  • benskix2benskix2 Member, NW M9 Playtest Posts: 674 Arc User
    clonkyo1 said:

    vordayn said:

    The GF at this stage outperforms these two classes which used to dominate in PvP (CWs in the Mod 2 era, and TRs in Mod 4, correct me if I am wrong).

    You are wrong on this: CW class dominated PvP since... forever basically, because it was the fav class of certain developer whose, time to time, liked to play PvP with us; and TRs were good from mod 0 to mod 2. On mod 3 they could do a good performance but CW and GWFs overperformed back then. On mod 4... well, we all know what that mod was in PvP terms until mod5 struck live, since then, TRs are just overperforming.

    However, outside that phrase i quoted, you brought us really interesting data. Thank you for your job.
    I know this is a lie because no developer working on this game ever liked PVP, or even liked this game.
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  • heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    1.The 2 most important columns in the act log are not there.
    2.SE does the same damage no matter what the tree (if you dont take into account any buffs/debuffs)
    3.Anvil is usually landed after bull's , so defence/deflect is out of the question (due to prone reasons)
    4.rly ?? an 'analysis' of 3 major classes' ?? so lostmauth set is a feat in these classes??

    its good that you want to understand how things work but please before you post something that everyone can see and since you tag it as 'analysis', discuss it first with someone (or better yet many) and post it after you are sure of what it means.
    Because all i see is some random screen with numbers and no meaning

    So to summarize:
    primaxal1 said:

    are u really taking this serious?

    no i dont
    primaxal1 said:

    or am i supposed to laugh?

    yes you can
    primaxal1 said:

    not sure.

    I am sure , you can laugh
  • heruwath1heruwath1 Member, NW M9 Playtest Posts: 117 Arc User
    benskix2 said:


    I know this is a lie because no developer working on this game ever liked PVP, or even liked this game.

    I know THIS is a lie because i know you are wrong
  • userutf8userutf8 Member, NW M9 Playtest Posts: 270 Arc User
    key words here:
    The TR was involved in 2 fights, with a combined total combat duration of 12:54 min. 11 kills, 3 deaths.
    The CW was involved in 2 fights, with a combined total combat duration of 7:04 minutes. 21 kills, 0 deaths.
    The GF was involved in 1 fight with a combat duration of 6:58 minutes. 9 kills, 0 deaths.

    not needed to read further, lol
    ABSOLUTE
  • lantisraylantisray Member Posts: 5 Arc User
    meh this doesn't prove anything, one game I dominated and had 18 kills, another game I barely got 5 kills, I was shutdown by courage breaker the entire game.

    Courage breaker + Smokebomb + SE = biggest fk you combo in the entire game.

    Atleast everything the GF does you can avoid, you can see and predict what he does (except ambush rings, they are broken) but a TR with courage breaker is plain stupid. CWs are the most balanced class this mod, why you even bring them into your tiny sample lol.

    Get ACT taken of 10 games, of full premade vs premade, include the following classes: GWF, GF, TR, SW, OP(in pally case, compare dmg taken vs deaths and you'll see how stupid it is) and then come on the forum and post your results.
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    heruwath1 said:

    1.The 2 most important columns in the act log are not there.
    2.SE does the same damage no matter what the tree (if you dont take into account any buffs/debuffs)
    3.Anvil is usually landed after bull's , so defence/deflect is out of the question (due to prone reasons)
    4.rly ?? an 'analysis' of 3 major classes' ?? so lostmauth set is a feat in these classes??

    1. Which columns are you referring to? Would like to know what columns would be better to look at.
    2. The feats within a tree can add more damage to SE e.g. Ambusher's Haste (4th Tier in the Sab tree)
    3. Doesn't that show then that the Bull Charge + Anvil combo is OP?
    4. Any class can use the Lostmauth Set, never said it was a feat.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    lantisray said:


    Courage breaker + Smokebomb + SE = biggest fk you combo in the entire game.

    Yep, this is an annoying combo, but it doesn't usually lead to a one-rotation kill.
    lantisray said:


    Atleast everything the GF does you can avoid, you can see and predict what he does (except ambush rings, they are broken) but a TR with courage breaker is plain stupid. CWs are the most balanced class this mod, why you even bring them into your tiny sample lol.

    You can avoid the GF's attacks, but one small mistake then you're gone. Sure the TR has courage breaker, but they're also squishy. Yep, CWs were 'balanced' in this mod (i.e. nerfed), and I'm not saying this is a bad thing when a class starts to dominate.
    lantisray said:


    Get ACT taken of 10 games, of full premade vs premade, include the following classes: GWF, GF, TR, SW, OP(in pally case, compare dmg taken vs deaths and you'll see how stupid it is) and then come on the forum and post your results.

    This wouldn't be rigorous either, as both parties would not be blinded. If developers, however, monitored the combat log during matches, then they can probably reveal more concrete data.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited February 2016
    clonkyo1 said:

    On mod 4... well, we all know what that mod was in PvP terms until mod5 struck live, since then, TRs are just overperforming.

    However, outside that phrase i quoted, you brought us really interesting data. Thank you for your job.

    I started in Mod 5, but I've read bits and pieces of what happened before then. Interesting to see how the PvP landscape changes with each mod. Despite the developers adding more OP items each time, there are certain parts of it which I still enjoy, hence why I'm still playing :)

    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    TBH... if you are going to test a TR you should choose the cookie-cutter MISab stereotype. A Scoundrel as good as we are in PvP we will not have the upper hand even as a MISco.

    I knew the TR had to be a Scoundrel by the amount of damage from SE.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • spqwnspqwn Member, NW M9 Playtest Posts: 43 Arc User
    edited February 2016
    CWs encounters are Icy Rays, Conduit of Ice, Ray of Enfeeblement and Disintegrate?
    Was this really PvP or just a boss fight?
    A CW would use this combo only for stumping 1k ilvl pugs maybe...
    Edit: seems that i am right: "The CW was involved in 2 fights, with a combined total combat duration of 7:04 minutes. 21 kills, 0 deaths."
  • lantisraylantisray Member Posts: 5 Arc User
    vordayn said:




    Yep, this is an annoying combo, but it doesn't usually lead to a one-rotation kill.

    Depends who, a squishy SW? high potential, GF? not really but the point is that it's unavoidable combo, there is nothing besides oghma's you can do about it.
    vordayn said:


    You can avoid the GF's attacks, but one small mistake then you're gone. Sure the TR has courage breaker, but they're also squishy. Yep, CWs were 'balanced' in this mod (i.e. nerfed), and I'm not saying this is a bad thing when a class starts to dominate.

    TRs squishy? I see some stack 70% deflect chance, they have 75% deflect severity and ITF, they can land courage on anyone, how on earth are they squishy? Yes I guess if they stand AFK and let me hit them with all I got we can call them squishy.

    Also don't forget that even tho you need to make 1 small mistake against GF, he in turn needs to capitalize on your 1 mistake, if he doesn't he has to turtle up for the next 10secs, basically not do anything, he can't chase and he can't make you attack him. he needs to spend 2 skills just for self buff. In a 1v1 TR > GF, I don't see how GF can win if both classes play correctly.

    Everything else you said I agree with, this post or my 10 games is not an indicator on anything, which is why I don't understand why this topic was made.
  • ionvnegativoionvnegativo Member, NW M9 Playtest Posts: 119 Arc User
    edited February 2016
    GFs in this post clearly want to keep 1 rotating people, thats why they dont propose any change to balance the class and complain about "other broken combos", the Truth is, in most 1v1 situations against a GF, after 2 mins fighting u get 60k bull/crescendo+150k anvil while the GF is healing back and at full guard bar with the shield on top.

    GF=best control+best damage+moderate healing+high defence=(overperforming)^2
  • jacoboo16jacoboo16 Member, NW M9 Playtest Posts: 6 Arc User
    Fixes to classes that still do good should not be done before fixes to the Hunter Ranger are implemented. Talking about how CWs don't dominate as much or how TRs die more often is nothing compared to how poor the state of the Hunter Ranger is at right now. I am in no way complaining, but if there's a class that needs an immediate fix/improvement before anyone else, it'd be the HR.
  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    edited February 2016
    clonkyo1 said:

    [......] CW class dominated PvP since... forever basically, because it was the fav class of certain developer [......]

    The truth is exactly the opposite. Play a CW and you will soon realize that. Their fav classes are those you are playing.

    From what I could remember, there was once a dev who really cared about CW. That dev was GentlemenCrush. Sadly he is no longer in charge of the development.
    Post edited by ianthewizard2012 on
  • pando83pando83 Member Posts: 2,564 Arc User
    One a note, terror (GF) vs Fey...Terror DPS gain is not so big. If the GF used a T.Fey its damage would be even higher. If i'm not mistaken.

    GentlemanCrush cared a bit too much about CWs, since he made them monopolize PvE from module 1 to module 5, with small exceptions of DCs and module 2 GWF (thanks to bugged deep gash).
    In PvP CWs were strong in module 1, module 2 was GWF reign, in module 3 CWs were probably at their weakest point. But then they came back and in module 4 they were beasts with monster passive procs. Module 5 weaker but still good, it was TR reign but compared to other classes they could fight well. And module 6-7 they were doing good with shield on tab+T.Neg+T.Fey combo and disintegrate, not weak at all. Module 8 (current) they are outperformed but only because most classes have broken stuff, while CWs now seem overall balanced to me. It's other classes that should be fixed to be the same as current CWs in terms of balance (many useful tools, nothing overperforming).
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  • ianthewizard2012ianthewizard2012 Member, NW M9 Playtest Posts: 2,142 Arc User
    @clonkyo1 Please try playing a CW and find out if you can be "always that good". I play a CW. Trust me.
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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    clonkyo1 said:

    @clonkyo1 Please try playing a CW and find out if you can be "always that good". I play a CW. Trust me.

    ..but due the fact that all other classes have even more broken stuff than CW-class has right now.
    not all classes , no
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    Wow.... The sceriest thing is that op seems legit but somehow he forgot to mention that its not just bull charge or anvil, its itf+bc or itf+aod. so 2 encounters. And the fact that anvil did 150k dmg dont mean that its efective dmg. From my expirience its not "when target below 35%hp -> dmg*2 " the less hp has target the bigger nr shows up. So it have to be taken into account. And news falsh guys, when prone u can deflect so stop bring up encient formulas.
    Main : GF - Lord Kruk
    Steel and Magic
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    clonkyo1 wrote: »
    Back then, just as a side note, i didn't know that he was, in fact, someone from dev team until he said his "good byes" when dev team got renewed.

    There are quite a few of them hiding in plain sight that we see everyday... IJS.​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    edited February 2016
    ravenan said:

    Wow.... The sceriest thing is that op seems legit but somehow he forgot to mention that its not just bull charge or anvil, its itf+bc or itf+aod. so 2 encounters. And the fact that anvil did 150k dmg dont mean that its efective dmg. From my expirience its not "when target below 35%hp -> dmg*2 " the less hp has target the bigger nr shows up. So it have to be taken into account. And news falsh guys, when prone u can deflect so stop bring up encient formulas.

    The numbers listed in ACT is the actual damage done. And I know you're trying to say that the damage combo includes two encounters (with ITF as base), however, if ITF were more of a contributing factor, then one would expect Crescendo to also do great amounts of damage - but look at Crescendo vs AoD or BC: Crescendo does much less damage. Hence it's the two encounters AoD and BC (not daily) that deals massive damage.

    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • ravenanravenan Member, NW M9 Playtest Posts: 220 Arc User
    edited February 2016
    You also forgeting about one thing. Pvp gf has more or les 1k recovery so you dont have itf at all times and you cant use it periodicly becouse smart oponents will use this cc-posibility window and some powers you use will be without that buff.

    But thats true. Cresendo compered to other dailys do little dmg but it leaves oponent porned at your feet and is fairy long control power so it would be unfair to ask for dmg buff for it.

    PS. If you red my previus posts its not that I dont agree that stacking dmg stacks and states for GF is outpreforming. Im just sayin your analisys is worthless and missleading. You compere combination of 2 encounters with 1encounter which have 3 sec faster cooldown and you dont point from where the dmg come from. It seams that you had this statement that bull charge and anvil do to mach dmg and you wanted to prove it. But its not how its done. Dmg of anvil and bullcharge is fine. The problem is combination of ITF and combat advantage+tactical superiority/shielded warriors warth+stacks of conqueror+pindown+warthfull warrior+faytouch. All +%dmg boosts. This is it, not bull charge nad anvil do to much dmg. You can take into account -DR from mark and -DR form Tide of Iron(hard to maintain or aply before combo)
    Main : GF - Lord Kruk
    Steel and Magic
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