I'm from a small italian guild made of 15 active players. Even if we're a few, our guildies are quite strong: we can complete all the current PvE contents in few minutes.
The UD module is already over for us: before Christmas we have completed the campaing, taken gear set, weapon sets, etc...
As a small guild, the SH is the only thing to do that we have: we're still rank 6 moving to 7. But we don't live for the SH: whatever effort we put in, it will take an infinite amount of time. So why being in a hurry? In few words, the SH is not achievable for us.
And now the point: we're in
human bot mode and we're
bored. 1-2 pvp to donate, 2/3 dungeons, 2/3 campaing tasks and that's it.
A very boring game experience: no new contents to collect some challenging but exciting rewards (Demogorgon is just a RNG), no fantasy, just infinite repetition of the same things over and over.
The future is an empty box made of unclear statements (ETA for new/old dungeons? PvP improvements?) while the current end-game is over, bugged, easy with no excitement: I think that the devs didn't design eGWD to be done as a team run, but that's how we - and many others - are able to do such dungeon today.
PvP is a coin toss and a losing experience: yesterday my team got 2 nodes in 1 minute and the enemy team said: "GG". We stopped playing until the end of the pvp.
This forum is full of inputs and recommendations from the players base: I don't have anything else to add, but reporting our current game experience.
Please do something to wake us up.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Comments
Some in my guild are still trying to get the rings, I gave up on this idea unless they will make it reliably farm-able.
All is left to do is mainly Influence + Tyranny, and we too as a small guild in no hurry...
there are people here who write stuff and terrible pugging, but the opposite is the truth. If you are geared, you have no problem pugging ELOL, you get different party setups all the time and you can carry newbies to the end with your damage. I like that and its excitement you ask for. Go past obstacles and help desperate newbies to progress. You should try it sometimes, duo que for example. Since i am trapper i have zero isues at pugging elol, players not trolling and i can carry team to end (i cant do that as archery sadly, many newbies must be kicked to strenghten team, i am glad its not needed anymore)
content development side will not be better, try thinking about your gameplay
Btw I've played all the classes, I've 3 active toons (I don't have infinite time to play NW) , my main is 3.7k cleric joining pug teams in search of challenge: my friend list is full of pugs asking to be helped everyday.
I've created the DC channel with other clerics in order to invent some variations and have some fun: I still have some creativity.
In few words,you're not talking with a newbie and I've already done what you're saying over and over in the last two years and for this reason I'm bored to do it again and again.
Back to the intention of this post, this is just a feedback from a small guild, it's not my personal feedback. I kept it short by purpose, otherwise I've to write too much.
It's obvious that there are other players that don't agree with it, but I'm quite sure that a big amount of players is bored too: just read the forum and check some stats around.
This game is in "survive mode" and it's a pity.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
But yeah.. I understand your sentiment. And thanks for linking my post. :-)
"...I grab my wiener and charge!" - ironzerg79
i come from a big guild and i approve this post, no real content for end game all i do the dungeons the skirmish feels like i do it for guild advancement only. after two months doing this same stuff each day it feels boring and as work more then a fun game. strongholds was by far the worst idea you devs introduced to this game. not only it ruined small guilds and made players leave game. it made the gear gap even more noticeable now. you wanna join a big guild? pay a big amount of ad. you are in a medium or small guild you will suffer from not having the benefits of boons, food wards etc.
serious re-thinking should be implemented about this whole strongholds idea and what it did to guilds and players having fun .
doesnt matter.
we are bored because of ignored direct feedback.
Give us dungeons , higher i level requirements and rewards please.
Thanks.
that what we all need, "Alliances" format, your guild dont have to visit other guilds, just open the menu to see what they can offer to donate, under Alliance tab.
only if leaders allow and they need to meet other leaders to make agreements, they can leave alliance if needed, with good relationship.
Give us ADVENTURES. Not errands for the Steward or Sergeant Knox or whatever.. but ADVENTURES. Multi-branched storylines, "choose your own adventure", exploring... finding great gear and riches and wealth. SOMETHING.
I've been trying to build a grand adventure in the Foundry, but the bugs are absolutely killing me... I've nuked 30 hours of work in the past three days... at least please fix the foundry.
"...I grab my wiener and charge!" - ironzerg79
Your post is great because you've touched the problem at the core imo: design.
I've no problem if I have to grind all my life: the problem is how I do it. For example, they tried with this "repeatable vs replayable", but it's far away from the final solution and it's wrong by design: the player doesn't choose anything, he/she's subject to an engine that decide on him/her behalf what variation to play. And in any case, the variations are 2 only: game longevity = close to zero.
Correct.
The discussion I've started is just another layer of dissatisfaction and it addresses the final consequence: nothing really new.
If this company wants to know the source of this sentiment, I can only suggest to read this forum carefully.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
good luck with that even with your rank 12 guild hall
The way they implemented the new 'endgear' is a joke. Grind EDemo and with some luck, you might get the desired ring. Triple gold counts nothing, regarding the quality of the rings. Your contribution is meaningless. Masterwork items are inferior to existing content in most of the chases and in the others, it is so expensive, that you can take the ADs and augment your chars better, doing anything else. It is just interesting, if you are BIS and you dont have anthing else, to spent your ADs on.
Some others are doing it, because they like to finish things
but the vast majority of players in guilds past r12.. simply dont care.. they turned out of it after some initial calculations.. I was willing maybe to spend a couple million on crafting stuff , but relizing quicly that would escalate into the high teens to low 20's in terms of AD spent to do this stuff.. I gave up. So dont for a second think that those who got masterwork professions to the point they are selling stuff, IS simply due to them being in a guild that can offer it.
Its not the case.. not at all.. I would say less then 5% of people in r12+ guilds are doing anything at ALL with the new crafting systems.
We are about to break LVL5
Would be nice to get some stuff from other encounters
AD and Gems are brutal
Imo, SH is just a piece of the puzzle (even if important). As a small guild, masterwork professions are out of our radar so it's not an issue because we will never see them.
SH is not a problem per se: SH is a problem because it's based on the old contents already done so many times that I'm sick of them. It's an infinite source of tremendous boredom.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
No specifics were given, of course, but at least we have confirmation that the Devs know and are not completely deaf to our complaints..
"...I grab my wiener and charge!" - ironzerg79
We already saw such attitude in the past: 9 months without dungeons while all the world, devs included, knows that many pve players want them back. They will be back, but we're still waiting and waiting and the priority was given to other things.
We will not see anything about SH for months: the best they could do was not a better SG design, but they did the opposite by adding SH stuff behind a huge paywall.
My level of trust is very low at the moment: why have they wasted so many months to recognize that the SH requirements are a disaster (at least for the small guilds)? It's so evident that I wonder if the guys in the buttons room come from Mars or they are fooling us.
Even decreasing the requirements, I've to run Sharandar again and again: this is a 2 years+ old content. Can anyone run the same content for 2 years? Yes if someone wants to achieve a goal, but this is work, not fun. And that's boring as hell.
Hereunder our guilds today playing SH:
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I have maxxed out my guild marks on all 5 characters, so now there is no incentive to build any further. There is no point in grinding and still only having 30K guild marks no matter how much I do.
They completely missed the boat on the purpose of housing. Giving everyone the same house, and hiding them in instances negates much of the purpose, which is to impress others. Starting with a small keep and working your way to a palace, to show off your success would have been the way to go.
On top of that I am not going to PUG Taimat 1000+ times to get my 150 Linu's favors, (30ea x5), just for the 4th boon, let alone the 5th.
I am levelling jewelcrafting on 4 so that they can personaliz their own jewelry and that is pretty much it.