Does anyone have a good high-DPS MI Executioner build/rotation for PVE?
I currently run Dazing Strike, Lashing Blade and Smoke Bomb for trash clearing and Wicked Reminder, Lashing Blade and Smoke Bomb for bosses. I feel like I could be doing more damage, especially in trash-clearing. I've heard that people are using Lurker's Assault+Blade Flurry, which sounds interesting.
Any thoughts or advice would be appreciated.
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trust me it will give you much more satisfaction then copying some1 else build or rotation.
and much more respect from other players too.
so here are my tips for what i use as executioner pve based: it might be a bit out of the box but here it goes:
ability score: i went with str+cha for extra CA dmg. w? i use infiltrator action as passive power so im at CA constantly. i spam lurker assault stealth duel flurry stealth again and duel again effects ends, use ss+stealth+ daze for sod to kick in. also i use itc when i feel i need it (boss eoa, to many adds near me etc)
i slot silver at defense for high deflect w? i choose fey thistle sharandar last boon so when i deflect i also do dmg.
i also choose dread ring first option for last boon (sorry cant remember name) it give me 10k dmg deflect for 6 sec and i find it very helpful for squishy class and it saved me a couple of times at edemo and boss fights too.
i also chose third option for last boon from iwd ( again sorry dont remember name) basically it give me 3k dmg chance whenever i heal and i heal a lot since i have 27% life steal.
this build is not optimal but i find i very good and balanced between not been to squishy and been able to deal nice amount for dps too.
also try to reach around 7-8k recovery it helps a lot.
at wills: sly flourish + df i am using sly flourish on adds with low hp, because stacking df is often a waste of time, only on stronger adds it will be helpful. But i am starting always on stronger adds and bosses with sly flourish because of the debuff.
passives: tactic and skillfull infiltrator (higher ap gain and a "gift of haste" cleric in the group....daily...daily...oh and another daily..) skillfull infiltrator + dying breath feat (you are running like mad over the battlefield to help out some of your group members, or attacking an add, avoiding an aoe without loosing stamina like a gwf for example.)
encounters: dazing strike, smoke, blade flurry (trashmob), wicked reminder, smoke, dazing strike on stationary bosses (lostmouth for example), wicked reminder, dazing strike, lashing blade on "porting bosses" like valindra
(personally i dont like the large cooldown of lashing blade anymore and if i could do two times dazing strike in the same time...)
dailys: whirlwind, lurkers, sometimes courage breaker (as debuffing boss encounter)
So in dungeons i start the fight with:
stealth --> dazing strike on a larger add (sod procc) --> smoke --> blade flurry
if your group is able to handle larger add groups you can easily do the lurkers + blade flurry action
or
stealth --> whirlwind --> dazing strike --> smoke --> blade flurry
little notice:
1. starting with dazing strike is a little bit risky (a dead Tr couldn't do damage) so the more easy mode is stealth --> smoke --> blade flurry --> dazing strike when back in stealth
2. As an Tr you should always attack first an add group because of stealth and the low aggro, so the passive "first strike" could be an alternative if you are that interested in increasing your personal dps.
pve basic : itc ( 1s of vulnerability when launching smoke ) -> Smoke -> Stealth -> Dazing Strike (on the biggest mob/on the most packed ) -> Duellist Flurry for finish or invulnerability frame needed -> Bloodbath if needed.
Dungeons trash : itc -> Smoke -> Stealth -> Wicked Reminder -> ( Wirlwhind if up -> stealth ( invisible infiltrator ) ) -> Duellist Flurry then repeat
Dungeons Boss : Duellist Flurry -> Smoke -> Stealth -> Wicked Reminder ( Sod start, with DF lasts bleeds and ticks of smoke in addition of multiple Lol set hits ) -> SS ( or Courage Breaker if up ) ->Stealth -> Duellist Flurry ( Sod end during )
There is a massively more powerfull way like Blade Fury rotation, but i have not the skill for this.
Thanks for all the info, I'm glad to see us PVE rogues are still TCOB!
I feel Path of Blades is a very under-used power for MI Exe TRs. Combined with SB and WoB, its very effective in clearing trash with high damage when its maxed out. It works great in dungeons like eToS and Demo when you have adds on bosses as well.
It fills AP bar, but very slowly, other powers give as much AP as well. Its damage is random and passive (and low). I play TR for fast and reflex-based lifestyle, I don't really like passive damage. As far I see it, any other power gives me more damage or utility and Ap.
Does PotB has some hidden value, I don't know about? I recently thinking about playing my TR again for pve, I did not played with it regularly for a while. I did not figured out my rotation yet. Path has no place in it as it stands now.
(It has some uses in Tiamat for example, it seems to add some interrupt and control against mobs.)
Again, its not for everyone. I find it works well in my rotation for my build, but that's just for me . Everyone has different preferences.
For boss/tanky mob:
- DF, after the 5-7th swing, enter stealth to make the first tick of DF bleed a critical hit, every tick after that will be critical hit if you success. If you don't, just keep moving on to the next step
- While in stealth use whatever short cooldown/charge-based encounter (should be WR for a ~20% incoming damage debuff)... to activate SoD.
- LA then stealthed LB, DF again to increase and keep the bleed stack (10 stacks).
- Stealth bar should be up now so enter stealth again and use DS/WR to apply SoD, before that you should see a huge yellow number pops up, that is your previous SoD damage .
- While waiting for AP to fill up, keep doing stealthed WR when your stealth bar is filled to activate SoD, and dont forget to DF to keep the bleed stack. DF bleeds and SoD are your main source of damage in this rotation. When AP is filled repeat the rotation.
Note:
- It requires Invisible infiltrator feat. power to do those rotations above, you can slot Tenacious Concealment rank 4 (it increases your stealth recovery) to increase the up time of SoD. Stealthed LB/DS means entering stealth and LB/DS right away, thanks to shadow born feat you double your power stat for 1 attack after entering stealth.
- WoB = Whirlwind of Blades, DF = Duelist's flurry, WR = Wicked Reminder, SF = Sky Flourish, DS = Dazing Strike, SoD = Shadow of Demise, LB = Lashing Blade, LA = Lurker's Assault, BF = Blade Flurry
- Recently I've slotted Infiltrator's action for AOE rotation, it gives 20 secs of constant CA, plus a 5% bonus damage from artifact offhand power.
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