test content
What is the Arc Client?
Install Arc

Reinforcement kits should be able to be removed for a price and placed on new armor sets.

ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
edited December 2015 in Player Feedback (PC)
Considering the cost of purchasing new reinforcement kits every time you upgrade your gear it is a bit reminiscent of the days when you would destroy your armor enchants (Circa mod 1-2) because it was too expensive to unslot them.

Reinforcement kits should be able to be taken off of armor sets either with gold or with an item purchased *cheaply* for AD off the wondrous bazaar. They are very expensive and considering the decided lack of AD flowing these days, reusing them would really help the playerbase. This would be another excellent step in "watching the market post AD changes and making appropriate changes" that devs are working towards.

Thanks for your time.
On ambush rings: "How would you like PVE if all the mobs were invisible?"

imgur pics don't work


Comments

  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Absolutely
  • xgrandz02xgrandz02 Member Posts: 702 Arc User
    When i can handle it to get the Reinforced kits "everytime is needed" without having Money,
    it should be a joke for you or some of your guildmates atleast sitting with over 50M AD löl

    jokes by side:
    the reinforced kits is fine how is it, there should be some risk and decisions that we have to think of before we handle it.

    come on the game is really easy enough,

    - we had too much 2xRP Event now everyone is walking with legendarys and mythics (too fast, too soon),
    - Legendary weapon "whit 2xRP on it" - is giving now "4x RP on Event" löl how ridiculous is it,
    to have Legendary weapon or mythics its simply comon now..
    - Enchantments is tradable, What means once you have what you need,
    you don't need more, you can sell it, trade it or do what ever you want

    - there's many monre , but i don't have more time jet to keep writing..



    <::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    I'm supporting that idea.

    Another one of the things that should (have) be(en) corrected/adapted in the wake of the ADplague infestation that hit Neverwinter this summer...
  • bashteros1234bashteros1234 Member Posts: 46 Arc User
    I'm supporting that idea too - at the moment I ignore all reinforcement kits - not enough value for the ADs.

    Interesting that there are still people supporting the cost structures, but after reading " Legendary weapon "whit 2xRP on it" - is giving now "4x RP on Event" löl how ridiculous is it" - I'm not sure if he/she is serious.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    xgrandz02 said:

    When i can handle it to get the Reinforced kits "everytime is needed" without having Money,
    it should be a joke for you or some of your guildmates atleast sitting with over 50M AD löl

    jokes by side:
    the reinforced kits is fine how is it, there should be some risk and decisions that we have to think of before we handle it.

    come on the game is really easy enough,

    - we had too much 2xRP Event now everyone is walking with legendarys and mythics (too fast, too soon),
    - Legendary weapon "whit 2xRP on it" - is giving now "4x RP on Event" löl how ridiculous is it,
    to have Legendary weapon or mythics its simply comon now..
    - Enchantments is tradable, What means once you have what you need,
    you don't need more, you can sell it, trade it or do what ever you want

    - there's many monre , but i don't have more time jet to keep writing..



    Firstly many of us having multiple toons do not enjoy having to spend so much AD on gearing them out. Secondarily assuming how much AD people have is ridiculously silly, if you are going to make discussion with people about their threads you should start from a much more unassuming stance, it makes you come across as immature.

    If you want to pay more AD for purchasing expensive reinforcement slots every time you gear up then far be it for me to tell you otherwise. However, I'm guessing the majority of the playerbase would rather have reusable reinforcements similar to enchantments for the sake of AD preservation so that "risk and decisions" last for more than one mod when the next set of gear comes out and you must have it.

    Thanks for your assumptive, well thought out reply.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    How much is too fast too soon? Been in the game two years and you shouldn't have some legendaries by now?

    YOU simply cannot open up power progression and not have players fill it. IT doesn't work that way. The only way to limit power progression is simply NOT to introduce it in the game.

    That being said, I dont even bother anymore.. I buy blue ones at most and slot them.. things change WAY to fast to worry about it otherwise.

    I know there are BiS types with one or maybe two toons that do that every mod.. kudos to them. I simply cannot.

    I think a more realistic solution is to make them cheaper to make.

    But considering what they think are reasonable price adjustments sometimes, wouldn't hold my breath that much.


  • This content has been removed.
  • santralafaxsantralafax Member, NW M9 Playtest Posts: 2,896 Arc User


    Reinforcement kits should be able to be taken off of armor sets either with gold or with an item purchased *cheaply* for AD off the wondrous bazaar. They are very expensive and considering the decided lack of AD flowing these days, reusing them would really help the playerbase. This would be another excellent step in "watching the market post AD changes and making appropriate changes" that devs are working towards.

    I've been whining about this for some time. The killing of AD a couple months back now make the cost egregious, to say the least. These should either become removable or they should drop AD as a cost to make them. They had no problem cutting AD from the other side of the equation.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    morenthar said:

    This Reinforcement Kits prices, like Cube prices, should have been adjusted a long time ago.

    QFT

    Add in the AD component for the campaign chest keys. And crafted lingerie. :^D And Jewelcrafting rings...
  • This content has been removed.
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    edited December 2015

    I'd like them to be properly valued first. 200 points for 100k AD? seriously? With all the gear changing every 3 months? Who's actually gonna waste their AD on that anyway?

    ...aren't you "putting the bridle on the wrong end of the horse" here?
    (Looked it up: Don't you put the cart before the donkey here?)

    Currently, with the irreversibility of the Armor Upgrades' grafting onto a piece of armor, it's plainly somewhat useless. Add in an option for extraction, at e.g. the Salvager - easy to implement, add in an acceptable (e.g. 5-10k AD) price tag, and it makes sense again to use them.

    Would make all the time we've spent leveling the crafting professions worthwhile if the Armor Enhancements would become a useful investment again, wouldn't it?
  • edited December 2015
    This content has been removed.
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Thought the whole purpose of them was to allow players to fill in some gaps their build is lacking in, but end up being too costly that only whales have the luxury of enjoying.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    ghoulz66 said:

    Thought the whole purpose of them was to allow players to fill in some gaps their build is lacking in, but end up being too costly that only whales have the luxury of enjoying.

    Honeslty most whales don't even bother with them on their alts, the cost is too prohibitive.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User

    I'd like them to be properly valued first. 200 points for 100k AD? seriously? With all the gear changing every 3 months? Who's actually gonna waste their AD on that anyway?

    A hearty amen to this m8!
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • reposterzreposterz Member Posts: 293 Arc User

    Considering the cost of purchasing new reinforcement kits every time you upgrade your gear it is a bit reminiscent of the days when you would destroy your armor enchants (Circa mod 1-2) because it was too expensive to unslot them.

    Reinforcement kits should be able to be taken off of armor sets either with gold or with an item purchased *cheaply* for AD off the wondrous bazaar. They are very expensive and considering the decided lack of AD flowing these days, reusing them would really help the playerbase. This would be another excellent step in "watching the market post AD changes and making appropriate changes" that devs are working towards.

    Thanks for your time.

    I agree with OP that reinforcement kits should be allowed to be reused. Good idea all around!
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    How much is too fast too soon? Been in the game two years and you shouldn't have some legendaries by now?

    YOU simply cannot open up power progression and not have players fill it. IT doesn't work that way. The only way to limit power progression is simply NOT to introduce it in the game.

    That being said, I dont even bother anymore.. I buy blue ones at most and slot them.. things change WAY to fast to worry about it otherwise.

    I know there are BiS types with one or maybe two toons that do that every mod.. kudos to them. I simply cannot.

    I think a more realistic solution is to make them cheaper to make.

    But considering what they think are reasonable price adjustments sometimes, wouldn't hold my breath that much.


    Or they could charge Gold to remove intact, just like Runes/Enchants.
  • wentriswentris Member Posts: 542 Arc User
    I dont think lowering the cost of production is a way to solve it. Removing them from old armor and placing them on a new one is way better. I, for example, have old armor pieces with "Claw of Bahamuth" reinforcement (+5% damage against dragons), which cant be obtained in normal ways anymore. I would love to be able to put it into new armor.
Sign In or Register to comment.