Dungeons - You want them. We want them. They are not forgotten and will be returning. I promise there is a lot of validity in complaining the there is not enough variety in the modern dungeons.
Variety - Beyond dungeons variety is something the community team is asking from the devs. Please do keep giving feedback that you want more choices on how you gain AD.
This is not the end - This is just another step along the path as we have been saying since the removal of AD gains from Leadership. The devs are continuing to make calculated changes to improve the economy of both Xbox and PC servers. While we all wish there was a magic wand to make things perfect now this is not an easy task and all changes, no matter how small, have to be carefully considered and planned out. As such, while we understand it is frustrating we all do have to remain patient.
We have all have been patient above and beyond what we should even remotely have to be. And we all passed frustrated many months ago with the start of mod 6 and the downhill of the game since then. Some even long before that. And I would expect that most people are just simply tired of being patient at this point. We are tired of the lies that they keep putting out, tired of the " we are looking into it " statements, tired of running the same boring content just to make a little AD a day out of the millions we still need to make in order to progress. Frankly, I don't even see how you can say to us to continue to remain patient. We have had to be that for far to long now. Cryptic has done far far to little for far far to long to ask us to be patient in anything. Period.
As long as Cryptic ignores the third party AD sellers, they'll be free to manipulate and disrupt any attempts Cryptic makes to try to fix the economy. Aside from them just crapping all over chat, they can easily control the AD/zen rate.
Quote by shadrakt2: "Can't you come up with a system where enemies in regular zones drop tokens every now and then that we can exchange for AD? That way, the longer you play the more AD you could get, but you don't have to run the same dungeons over and over and over and over..."
Quote by asterotg: "This would not work, bc it is botable. You would seem to help regular players, but the raise in AD income would get crushed by the inflation created by botters earning ADs for killing mobs 24/7 on multipe accounts."
How about having an agent in Prot Enc who exchanges tokens dropped by MOBs for AD. Every time you want to exchange, he can ask you a Re-captcha type question, such as: "what color are the three orbs behind me?" And the orbs would change colors with every interaction. Wouldn't that take care of bots?
Asterotg said: "This would not work, bc it is botable. You would seem to help regular players, but the raise in AD income would get crushed by the inflation created by botters earning ADs for killing mobs 24/7 on multipe accounts."
How about having an agent in Prot Enc who exchanges tokens dropped by MOBs for AD. Every time you want to exchange, he can ask you a Re-captcha type question, such as: "what color are the three orbs behind me?" And the orbs would change colors with every interaction. Wouldn't that take care of bots?
Captcha could be asked to confirm every task in Leadership but they choose to ripoff AD, so i think you're losing time there...
Captcha could be asked to confirm every task in Leadership but they choose to ripoff AD, so i think you're losing time there...
Capcha's...the worst way to detect bots ever made. They stop amateurs (meaning true greenhorns) but pose little challenge to experienced programmers.
Capcha's are better than nothing. It stops your ten year old neighbor from doing something but it is not hard to find communities dedicated to subverting defense systems such as Capcha's.
There is a reason why they are not implemented in games. They are easy to program around. Every game I have ever heard of which tried to implement them has come to the same conclusion: it does little to combat automated programs and a lot to hurt players.
Captcha could be asked to confirm every task in Leadership but they choose to ripoff AD, so i think you're losing time there...
Capcha's...the worst way to detect bots ever made. They stop amateurs (meaning true greenhorns) but pose little challenge to experienced programmers.
Capcha's are better than nothing. It stops your ten year old neighbor from doing something but it is not hard to find communities dedicated to subverting defense systems such as Capcha's.
There is a reason why they are not implemented in games. They are easy to program around. Every game I have ever heard of which tried to implement them has come to the same conclusion: it does little to combat automated programs and a lot to hurt players.
Just curious, but do you know if this 'botting' issue is the main reason the devs seem hesitant to implement general quest AD?
Just curious, but do you know if this 'botting' issue is the main reason the devs seem hesitant to implement general quest AD?
Do you really think all the AD spammers are manually piloting new characters through the tutorial every couple of minutes for the privilege of spamming PE chat? Or that automating playing through the tutorial (or any quest) is such an impossible idea?
Just curious, but do you know if this 'botting' issue is the main reason the devs seem hesitant to implement general quest AD?
Do you really think all the AD spammers are manually piloting new characters through the tutorial every couple of minutes for the privilege of spamming PE chat? Or that automating playing through the tutorial (or any quest) is such an impossible idea?
I don't see how that invalidates asking about the rational behind a diff topic. Sure, 'botting' is an issue, but my question was whether that was the main reason they won't implement more quest-related AD. You seem to already know of the dev's intent, but I'm not gonna trust anything that's not from the source.
Anything a player can do, a bot can do to. It's that plain and simple.
They can even accept daily quests, run through the maped out instances and then hand them to the right NPC in PE... Just log into the game, and take a look at that. There are still thousands of bots running around in this game. And every step, that was taken this far to "fight botters", has only hurt the real players more then any bot.
Botters just adapt to the changes, increase their account numbers and find a way to do their bussiness.
Or take a look at the goldseller spam... There are at least 3-5 different webpages advertising their services in game every minute during "primetime". Their prices went up to nearly 20$ per 1m AD right after the leadership changes, and they're now back to 10$ per 1m AD. And that doesn't look like they have any problem with advertising, farming or even selling their "goods".
Therefore saying that the Devs can't do this or that to improve the AD situation for players, because of botters...
Anyway, two "AD Changes" i would like to see in the very near future: + Stronghold Vouchers from Leadership, not just for AD but for every needed resource + rAD from all daily quests
And about botters or bots... get some real GMs into the game to deal with them.
Well, as I KEEP saying, a hard and decisive look needs to be taken at ANY individual w/ 20 or more toons on an account. Acutally, 16 might be an even better number. Check out those guys, log and analyze their login patterns, playing patterns, etc. and I'm pretty sure you'll find a goodly amount of the botters/cheaters/abusers.
After all, You just don't NEED that many toons... unless you're doing something besides playing the game normally.
And once those accounts are identified, they need to be kicked out and locked out. After pertinent info has been gathered, i.e. ID, address, credit cards nums, etc. Then use said info to KEEP the slime out.
I don't see how that invalidates asking about the rational behind a diff topic. Sure, 'botting' is an issue, but my question was whether that was the main reason they won't implement more quest-related AD. You seem to already know of the dev's intent, but I'm not gonna trust anything that's not from the source.
I'm not talking about the dev team's intent, I'm talking about what already happens with current quests (people bot them to completion) and what would happen if you rewarded AD for static quests, people would bot them to completion and obtain AD times however many active connections their network would support. Basically the same situation as scripting Leadership tasks to obtain AD.
e: note this isn't really any different from obtaining AD through invoking though, so the problem isn't really "oh gosh you should/shouldn't reward AD for quests," it's the people who are doing this via automation on a scale of hundreds of times what normal players do.
Well, as I KEEP saying, a hard and decisive look needs to be taken at ANY individual w/ 20 or more toons on an account. Acutally, 16 might be an even better number. Check out those guys, log and analyze their login patterns, playing patterns, etc. and I'm pretty sure you'll find a goodly amount of the botters/cheaters/abusers.
After all, You just don't NEED that many toons... unless you're doing something besides playing the game normally.
And once those accounts are identified, they need to be kicked out and locked out. After pertinent info has been gathered, i.e. ID, address, credit cards nums, etc. Then use said info to KEEP the slime out.
You're not looking very closely at AD spammer text, they obviously just make new accounts every couple of minutes. There is no reason to spend Zen to unlock extra character slots on one account when you can just register hundreds of them. The solution is probably to just refuse connections from proxy servers period.
0
ambisinisterrMember, Neverwinter ModeratorPosts: 10,462Community Moderator
Just curious, but do you know if this 'botting' issue is the main reason the devs seem hesitant to implement general quest AD?
Direct confirmation has never been given to Community Moderators behind those decisions but as others have said "whatever a player can do a bot can do." So yes, it is safe to assume that is a very real concern the developers have and they weigh that in to every decision they make.
As pjz99 said, bots automate account creation. It is not that spammers and botters are not banned but they they can and do create accounts as quickly as they are removed. As always this is very normal in any MMO. There is no easy solution and all the "solutions" players come up with tend to be solutions that plain old don't work (capcha's) or fail to consider the economic costs and impracticality side of things (the amount of staff required to keep up with bot generation renders such suggestions so far past the line of impractical that they would kill the game by removing all profit)
That being said, spammers are muted by reporting spam so report away and certain staff members do ban within the game but bots make accounts as fast as they are banned so it really is a never ending battle which buys a few moments but never solves anything.
If any of you have this notion that bots are just random people in their mother's basement please take that notion and throw it in the trash can. They are in fact an industry built on knowing the cheating scum of the player base don't want to play fairly. The number one thing players can do to stop bots is to not buy from them because as long as there is a market they will continue to tap it and no matter what defenses MMO companies devise it only takes a very short period of time for bot developers to find a weakness.
In the war between weaponcrafting and armorsmithing armor is always playing catch up. It was true thousands of years ago and it is true today regarding computer technology. It is simply a fact of life that it is easier to look for a hole in a defense than it is to anticipate every possible way you could be attacked.
Thanks for the insight, all. I haven't been around NW enough to know how much of an issue automation is here.
Well, I hope the devs think that one (prob good) way to mitigate bots, then, is to make in-game pricing more reasonable, and sooner rather than later. In this case, I take that it'd be better just to lower (or eliminate) fixed costs than try to implement more currency sources. Both can address the issue of players feeling too stressed to afford things w/o resorting to bad methods, but the latter type of change could just proliferate botting.
In light of my first reply, it would be the diff between making all campaign quests give AD vs. just eliminating AD sinks in campaigns. They don't quite have the same implications, but both address the general issue.
There is no easy solution and all the "solutions" players come up with tend to be solutions that plain old don't work (capcha's) or fail to consider the economic costs and impracticality side of things (the amount of staff required to keep up with bot generation renders such suggestions so far past the line of impractical that they would kill the game by removing all profit)
There is an easy solution actually, and that is (as a lot of other businesses do) to refuse connections from public proxy servers. From there it's not a big deal to identify and filter the IP ranges used by the more tenacious spammers.
e: If you have a lot of legit/paying users who just not able to play unless through a proxy, you can whitelist those and then deal with any further abuse.
I really don't see the issue with adding AD to all quests in the game. Most you can only do once and you can't do it again. Daily quests can't be run more than once a day so even if people do bot these, they can only do them once a day. So, I just don't see the big deal about not adding AD to all quests in the game. Allowing players to earn AD for actually playing the game. I want to be able to earn all my daily AD limit without the need to do a single dungeon or skirmish or pvp match. That is what people want. Adding more dungeons and skirmishes is great and all but people don't just want to do that in order to get our daily AD limit. I haven't played since the leadership change because I just don't want to spend all my time in game doing the same thing ( dungeons and skirmishes ) just to get my little bit of the millions of AD I need. You guys at Cryptic just take your time and drag your feet as much as you want to about this. There are plenty of other games out there and more on the way everyday that we will move to because you can't seem to get your game in order or your rear in gear about these changes.
They are in fact an industry built on knowing the cheating scum of the player base don't want to play fairly. The number one thing players can do to stop bots is to not buy from them because as long as there is a market they will continue to tap it and no matter what defenses MMO companies devise it only takes a very short period of time for bot developers to find a weakness.
The problem I see with this is that by taking away a means honest players have of making headway in the game in order to combat botters, who have shown infinite adaptability, you actually risk increasing the potential market for the botters. I've never bought any AD from a third party seller and I'd more likely just stop playing before honestly doing that. But I can't deny that especially with the recent changes to leadership making it more difficult to get a few AD for some minor upgrades it has created a slight temptation for the first time.
I know there a likely more changes coming down the road. Hopefully it'll include at least some reward for solo casual players other that just rotating characters and pressing Ctrl-I. Which honestly seems to be the only reliable way to get AD now with being forced to do PvP, group dungeons, or skirmishes.
Maybe maybe diversifying the ways players can get sufficient AD instead of cutting back the ways they can get them would do more to reduce the market for the botters more than limiting how people can make them.
One way to see how much more AD is floating around in PC than in Xbox One is by looking at the difference in the Zen/AD Exchange (ZAX):
Xbox One ZAX: 140 AD per Zen PC ZAX: 400 AD per Zen
Imagine what this means for a player who wants to convert Zen to Astral Diamonds to buy something, say a pet, from the Wondrous Bazaar. That player will have to spend almost three times as much Zen on Xbox One as they would on PC!
Um I think he got that backwards. If you had lets say 1k AD and went to buy zen on the xbox ZAX you would get more zen than a person on PC would. I haven't played NW in a bit but I am a avid STO player and we have the same system minus xbox but if I was a player I would love to have the exchange at 140 per zen over the 400 per zen. just saying but then again I may be misreading this but I don't think so.
I'm sure I'm not the first one to say this, but if monthly premium for Neverwinter, let you have your AD feature back in leadership for that account. I would purchase a monthly premium, maybe more then one. I was about to purchase a premium right before they removed the leadership ability to acquire AD. EVERY other major MMO has a method to acquire "game money" if you grind for it, this has a limit. Look at Everquest, World of Warcraft, Lord of the Rings online the list goes on. The dedicated can still grind for their gear. On Neverwinter it's well known, if you have good gear you paid $$ for it. That doesn't apply to other games.
One way to see how much more AD is floating around in PC than in Xbox One is by looking at the difference in the Zen/AD Exchange (ZAX):
Xbox One ZAX: 140 AD per Zen PC ZAX: 400 AD per Zen
Imagine what this means for a player who wants to convert Zen to Astral Diamonds to buy something, say a pet, from the Wondrous Bazaar. That player will have to spend almost three times as much Zen on Xbox One as they would on PC!
Um I think he got that backwards. If you had lets say 1k AD and went to buy zen on the xbox ZAX you would get more zen than a person on PC would. I haven't played NW in a bit but I am a avid STO player and we have the same system minus xbox but if I was a player I would love to have the exchange at 140 per zen over the 400 per zen. just saying but then again I may be misreading this but I don't think so.
Why do you think PWE wants to add more value to zen : |
There is no easy solution and all the "solutions" players come up with tend to be solutions that plain old don't work (capcha's) or fail to consider the economic costs and impracticality side of things (the amount of staff required to keep up with bot generation renders such suggestions so far past the line of impractical that they would kill the game by removing all profit)
There is an easy solution actually, and that is (as a lot of other businesses do) to refuse connections from public proxy servers. From there it's not a big deal to identify and filter the IP ranges used by the more tenacious spammers.
e: If you have a lot of legit/paying users who just not able to play unless through a proxy, you can whitelist those and then deal with any further abuse.
I'm really not sure what you're talking about when you're referring to "proxy servers". What I AM Sure ABOUT is the following research:
In the last couple of days, I reported/blocked all of these addresses for gold selling, and wrote them down. So I don't know about IP's, but what I SEE is a consistent pattern of nonsense e-mail origins. If this is what you get when you are using a proxy server, then well, gee, It is simple. You put a couple of humans into the mix. On a daily basis these poor souls review all the new people who have registered, and then they delete this sort of account, and hopefully block it.
IT should go without saying that all existing accounts that have this e-mail format should ALSO be blocked and deleted. Come on guys, this isn't rocket science. If I can find patterns in a couple of days, then they should be pretty damn obvious to all and sundry. Bite the bullet, do what is NECESSARY to harass the CHEATERS, NOT the HONEST players.
Oh, and as to the nonsense Of ANYONE NEEDING a proxy to play through... Really?
The ad economy in mod5 xbox one was perfect if you aske me. Xbox One ZAX: 300 AD per Zen. Well, it was between 290 and 350 AD per zen but it went down to 121 after the nerf of ad.
I never used the leadership for making ad but instead was farming a lot epic gears in dungeons and salvaging or selling them for a fair price.
AD to Zen Update... just logged off. The exchange is currently running At 497 AD to ONE Zen. It was around 420 AD to one earlier today. I have no idea what was done, but obviously it needs to be UNDONE.
AD to Zen Update... just logged off. The exchange is currently running At 497 AD to ONE Zen. It was around 420 AD to one earlier today. I have no idea what was done, but obviously it needs to be UNDONE.
It's because there's a 50% off sale in the zen store on thursday and monday.
AD to Zen Update... just logged off. The exchange is currently running At 497 AD to ONE Zen. It was around 420 AD to one earlier today. I have no idea what was done, but obviously it needs to be UNDONE.
It's because there's a 50% off sale in the zen store on thursday and monday.
Uh huh. So explain to me where all the AD's came from. More Zen should mean AD to Zen exchange Rate goes DOWN, not UP.
ZEN supply is probably lower right now, since player with ZEN are holding it back for the 50% sale. And since there's now a higher demand for ZEN, players with more AD are also willing to "pay" more AD for ZEN. Supply and demand.
Btw. i bought most of my ZEN for the sale at 370 AD for 1 ZEN, and i even added some more at around 400 AD for 1 ZEN. The 50% ZEN sale was on the calendar early, and there were even several threads about this in the general forum.
Anyway, after the sale, the ZAX will probably go back to around 400 AD per 1 ZEN. And this doesn't change the fact, that the players still need more ways to generate AD.
Again, could the Devs please think about: + adding Stronghold Vouchers to Leadership + adding rAD to daily quests or give some feedback about this? Thank you.
Demand for zen went up a lot (people preparing for the sale, so the lower bid zen sell orders got fulfilled (or cancelled and relisted with prices raised since the sellers can see the demand is going up), and now you see the higher bids. Not really anything mysterious there.
I really doubt that the AD sellers are even "playing" the ZAX a bit. They farm RP, sell it over the AH for AD, then sell the AD for real money, and use the AH again for the exchange. Nothing cryptic or mysterious here either.
Comments
We have all have been patient above and beyond what we should even remotely have to be. And we all passed frustrated many months ago with the start of mod 6 and the downhill of the game since then. Some even long before that. And I would expect that most people are just simply tired of being patient at this point. We are tired of the lies that they keep putting out, tired of the " we are looking into it " statements, tired of running the same boring content just to make a little AD a day out of the millions we still need to make in order to progress. Frankly, I don't even see how you can say to us to continue to remain patient. We have had to be that for far to long now. Cryptic has done far far to little for far far to long to ask us to be patient in anything. Period.
Quote by asterotg: "This would not work, bc it is botable. You would seem to help regular players, but the raise in AD income would get crushed by the inflation created by botters earning ADs for killing mobs 24/7 on multipe accounts."
How about having an agent in Prot Enc who exchanges tokens dropped by MOBs for AD. Every time you want to exchange, he can ask you a Re-captcha type question, such as: "what color are the three orbs behind me?" And the orbs would change colors with every interaction. Wouldn't that take care of bots?
Capcha's are better than nothing. It stops your ten year old neighbor from doing something but it is not hard to find communities dedicated to subverting defense systems such as Capcha's.
There is a reason why they are not implemented in games. They are easy to program around. Every game I have ever heard of which tried to implement them has come to the same conclusion: it does little to combat automated programs and a lot to hurt players.
Just curious, but do you know if this 'botting' issue is the main reason the devs seem hesitant to implement general quest AD?
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
It's that plain and simple.
They can even accept daily quests, run through the maped out instances and then hand them to the right NPC in PE...
Just log into the game, and take a look at that. There are still thousands of bots running around in this game.
And every step, that was taken this far to "fight botters", has only hurt the real players more then any bot.
Botters just adapt to the changes, increase their account numbers and find a way to do their bussiness.
Or take a look at the goldseller spam...
There are at least 3-5 different webpages advertising their services in game every minute during "primetime".
Their prices went up to nearly 20$ per 1m AD right after the leadership changes, and they're now back to 10$ per 1m AD.
And that doesn't look like they have any problem with advertising, farming or even selling their "goods".
Therefore saying that the Devs can't do this or that to improve the AD situation for players, because of botters...
Anyway, two "AD Changes" i would like to see in the very near future:
+ Stronghold Vouchers from Leadership, not just for AD but for every needed resource
+ rAD from all daily quests
And about botters or bots... get some real GMs into the game to deal with them.
After all, You just don't NEED that many toons... unless you're doing something besides playing the game normally.
And once those accounts are identified, they need to be kicked out and locked out. After pertinent info has been gathered, i.e. ID, address, credit cards nums, etc. Then use said info to KEEP the slime out.
e: note this isn't really any different from obtaining AD through invoking though, so the problem isn't really "oh gosh you should/shouldn't reward AD for quests," it's the people who are doing this via automation on a scale of hundreds of times what normal players do.
As pjz99 said, bots automate account creation. It is not that spammers and botters are not banned but they they can and do create accounts as quickly as they are removed. As always this is very normal in any MMO. There is no easy solution and all the "solutions" players come up with tend to be solutions that plain old don't work (capcha's) or fail to consider the economic costs and impracticality side of things (the amount of staff required to keep up with bot generation renders such suggestions so far past the line of impractical that they would kill the game by removing all profit)
That being said, spammers are muted by reporting spam so report away and certain staff members do ban within the game but bots make accounts as fast as they are banned so it really is a never ending battle which buys a few moments but never solves anything.
If any of you have this notion that bots are just random people in their mother's basement please take that notion and throw it in the trash can. They are in fact an industry built on knowing the cheating scum of the player base don't want to play fairly. The number one thing players can do to stop bots is to not buy from them because as long as there is a market they will continue to tap it and no matter what defenses MMO companies devise it only takes a very short period of time for bot developers to find a weakness.
In the war between weaponcrafting and armorsmithing armor is always playing catch up. It was true thousands of years ago and it is true today regarding computer technology. It is simply a fact of life that it is easier to look for a hole in a defense than it is to anticipate every possible way you could be attacked.
Well, I hope the devs think that one (prob good) way to mitigate bots, then, is to make in-game pricing more reasonable, and sooner rather than later. In this case, I take that it'd be better just to lower (or eliminate) fixed costs than try to implement more currency sources. Both can address the issue of players feeling too stressed to afford things w/o resorting to bad methods, but the latter type of change could just proliferate botting.
In light of my first reply, it would be the diff between making all campaign quests give AD vs. just eliminating AD sinks in campaigns. They don't quite have the same implications, but both address the general issue.
<CO docs> .: Petco :. // Base DPS Sheet (needs revision) // PSA on Power Activation Delay
- Themed Tanks // Misc Build Dump // Ayonachan's Gift Horse (stat data)
- Be safe and have fun, champs - for science!
e: If you have a lot of legit/paying users who just not able to play unless through a proxy, you can whitelist those and then deal with any further abuse.
The problem I see with this is that by taking away a means honest players have of making headway in the game in order to combat botters, who have shown infinite adaptability, you actually risk increasing the potential market for the botters. I've never bought any AD from a third party seller and I'd more likely just stop playing before honestly doing that. But I can't deny that especially with the recent changes to leadership making it more difficult to get a few AD for some minor upgrades it has created a slight temptation for the first time.
I know there a likely more changes coming down the road. Hopefully it'll include at least some reward for solo casual players other that just rotating characters and pressing Ctrl-I. Which honestly seems to be the only reliable way to get AD now with being forced to do PvP, group dungeons, or skirmishes.
Maybe maybe diversifying the ways players can get sufficient AD instead of cutting back the ways they can get them would do more to reduce the market for the botters more than limiting how people can make them.
Why do you think PWE wants to add more value to zen : |
[removed handles - naming & shaming isn't allowed]
In the last couple of days, I reported/blocked all of these addresses for gold selling, and wrote them down. So I don't know about IP's, but what I SEE is a consistent pattern of nonsense e-mail origins. If this is what you get when you are using a proxy server, then well, gee, It is simple. You put a couple of humans into the mix. On a daily basis these poor souls review all the new people who have registered, and then they delete this sort of account, and hopefully block it.
IT should go without saying that all existing accounts that have this e-mail format should ALSO be blocked and deleted. Come on guys, this isn't rocket science. If I can find patterns in a couple of days, then they should be pretty damn obvious to all and sundry. Bite the bullet, do what is NECESSARY to harass the CHEATERS, NOT the HONEST players.
Oh, and as to the nonsense Of ANYONE NEEDING a proxy to play through... Really?
[Removed Comments on Moderation. Please read our Rules & Policies and Guidelines and if you wish to report problem players, please do so via a Support Ticket instead. Thanks!]
Xbox One ZAX: 300 AD per Zen.
Well, it was between 290 and 350 AD per zen but it went down to 121 after the nerf of ad.
I never used the leadership for making ad but instead was farming a lot epic gears in dungeons and salvaging or selling them for a fair price.
¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨
And since there's now a higher demand for ZEN, players with more AD are also willing to "pay" more AD for ZEN.
Supply and demand.
Btw. i bought most of my ZEN for the sale at 370 AD for 1 ZEN, and i even added some more at around 400 AD for 1 ZEN.
The 50% ZEN sale was on the calendar early, and there were even several threads about this in the general forum.
Anyway, after the sale, the ZAX will probably go back to around 400 AD per 1 ZEN. And this doesn't change the fact, that the players still need more ways to generate AD.
Again, could the Devs please think about:
+ adding Stronghold Vouchers to Leadership
+ adding rAD to daily quests
or give some feedback about this?
Thank you.
They farm RP, sell it over the AH for AD, then sell the AD for real money, and use the AH again for the exchange.
Nothing cryptic or mysterious here either.