So as I work on my main, I thought that I'd create a Ranger as a side project. I like to do things a bit differently, and don't mind being a bit sub-par if it means that I'm still having fun. That said, I don't want to be completely unplayable, either.
So just how bad is a Combat-spec'd Ranger going to be? I was thinking of trying to make a melee ranger, maybe open up with a few ranged attacks, and then move into melee to finish them off. The stacking deflection looks like it could work, but all I hear are bad things about this tree. I'm not going to build it to be the best damage that I could possibly do, but I would like to be able to hold my own when solo and/or doing campaign stuff.
So just how bad is this tree really?
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You will more than hold your own in solo play. The only place my Combat HR has died in Mod 6 are dungeons - this includes lvling from 60-70. Lifesteal feats are awesome and means you'll likely never drop below 50% during solo play.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.