I just wanna say the developers that created Underdark did an awesome job in my opinion. I love the story and the new content is fun. Im glad you added the heroics in the strongholds, glad i can do them with guildies
Thank you so much for all your hard work.
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Seems our own standards have dropped so much , that we can see a small quest hub, 3 skirmishes and a few new HE's as this fantastic content expansion. I mean...Where's the beef?
Manthol Derit is the only place i like, but it's yet again too small, would have loved a real grotto, where one could have gone deep into the Underdark and explore it a bit, maybe paired with some beasts randomly popping up.
As we sadly all expected, maybe only the way to naive not, no Dungeon, not a single one. Pff...
Seems as we never get those old Dungeons back, cause each and every part of them is recycled to the eternity and presented as a new Mod. Yes i saw old Gauntlgrym, a few older Foundry maps, i used to play and some bits of old Dungeons melted together into the Salvatore quest line. While repeating isn't a problem to a degree, this is a bit funny really. Since Mod 3 we haven't seen anything new, just recycled old stuff.
Skirmish is laggy only with 5 people in it.
I had a nice Deja Vu feeling, Demogorgon fight is kind of repeating the same errors, Tiamat has done. Zerg time trickery and bunch of AFK wannabe heroes again at the spawn. I personally think, history will repeat itself, the big and more powerful guilds/chars will do it fast and the PUGs will leach on each other afterwards.
Also found a pretty big design failure in Demogorgon fight. The spot where we enter the fight is most of the time, where Demogorgon and his minions lurk around, so it happens quite often, that one just enters and gets one shot. I don't know, how much the new armor sets will help, but yet again the logic is gone missing somewhere, first fight for gear and when you have the gear, then there is no Dungeon to use it. Hmm...
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
I'm not saying the devs did it definitely wrong, I'm saying that my expectations are not covered.
Let's do another long grind again....
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
That is not at all acceptable.
I dont care what they added, I care whats NOT in this module. A actual dungeon , that rewards you for running.
Im getting a little tired of waiting for them.
....and it's gone time to queue for another 15min skirmish like the next few months...
But it's kinda normal for a mmo i take it took months to recycle the zones for that quest just wish there were more things to do as endgame not just 3 queues and that's it.... Masterwork professions being guildwalled nothing else to do.
Tldr nice job on the questline not so nice on the timesinks
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
I enjoyed the quest line, the dynamic re-scaling of the overworld HEs, and the campaign grind doesn't seem that bad for one character. I'm just not sure how I'm going to get my 4 "main alts" through it while simultaneously keeping up on grinding for the guild stronghold. And I'm not even looking at the weapon grind for now; that looks painful.