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Shout out to the developers!!!!!

chevron14chevron14 Member Posts: 26 Arc User
edited November 2015 in General Discussion (PC)
I just wanna say the developers that created Underdark did an awesome job in my opinion. I love the story and the new content is fun. Im glad you added the heroics in the strongholds, glad i can do them with guildies :) Thank you so much for all your hard work.
Post edited by zebular on

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  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    I love it too! :) They did a great job with it! :)
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  • chevron14chevron14 Member Posts: 26 Arc User
    Oh yeah :)
  • skalt112skalt112 Member Posts: 1,089 Arc User
    I guess I am the only one that thought it took R.A. Salvatore like 5 minutes to write the story. That we got no new adventure area. That we got a new boon grind, only it's even worse this time, as it is the same skirmishs over and over. No Svirfneblin, no menzoberanzan, no underdark exploring. No new dungeon...in like how long?

    Seems our own standards have dropped so much , that we can see a small quest hub, 3 skirmishes and a few new HE's as this fantastic content expansion. I mean...Where's the beef?
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    edited November 2015
    skalt112 said:

    I guess I am the only one that thought it took R.A. Salvatore like 5 minutes to write the story. That we got no new adventure area. That we got a new boon grind, only it's even worse this time, as it is the same skirmishs over and over. No Svirfneblin, no menzoberanzan, no underdark exploring. No new dungeon...in like how long?

    Seems our own standards have dropped so much , that we can see a small quest hub, 3 skirmishes and a few new HE's as this fantastic content expansion. I mean...Where's the beef?

    My joy is held very much in boundaries. While the Salvatore quest line is fine, tbh it is mediocre at it's best, simply too short and not too much depth to it. Sorry, but i think this isn't the best the master ever offered. No offense, but in Hungary we actually have a phrase for this kind of short stuff, we call it "10 min novels" and you know why? Cause it is so short, that you could write it... well yeah on that spot. I really would have liked a story and lore like the initial 1-60 quest line was. Still the best in the game.

    Manthol Derit is the only place i like, but it's yet again too small, would have loved a real grotto, where one could have gone deep into the Underdark and explore it a bit, maybe paired with some beasts randomly popping up.

    As we sadly all expected, maybe only the way to naive not, no Dungeon, not a single one. Pff...

    Seems as we never get those old Dungeons back, cause each and every part of them is recycled to the eternity and presented as a new Mod. Yes i saw old Gauntlgrym, a few older Foundry maps, i used to play and some bits of old Dungeons melted together into the Salvatore quest line. While repeating isn't a problem to a degree, this is a bit funny really. Since Mod 3 we haven't seen anything new, just recycled old stuff.

    Skirmish is laggy only with 5 people in it.

    I had a nice Deja Vu feeling, Demogorgon fight is kind of repeating the same errors, Tiamat has done. Zerg time trickery and bunch of AFK wannabe heroes again at the spawn. I personally think, history will repeat itself, the big and more powerful guilds/chars will do it fast and the PUGs will leach on each other afterwards.

    Also found a pretty big design failure in Demogorgon fight. The spot where we enter the fight is most of the time, where Demogorgon and his minions lurk around, so it happens quite often, that one just enters and gets one shot. I don't know, how much the new armor sets will help, but yet again the logic is gone missing somewhere, first fight for gear and when you have the gear, then there is no Dungeon to use it. Hmm...



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  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    chevron14 said:

    I just wanna say the developers that created Underdark did an awesome job in my opinion. I love the story and the new content is fun. Im glad you added the heroics in the strongholds, glad i can do them with guildies :) Thank you so much for all your hard work.

    I would like to say the same, but I can't.
    I'm not saying the devs did it definitely wrong, I'm saying that my expectations are not covered.
    Let's do another long grind again....

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • tamsirlidiantamsirlidian Member, NW M9 Playtest Posts: 27 Arc User
    It would have been nice to actually not be in a situation where we just rush through the story to get to the content. It undermines the quality
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    I dont even know what you guys think a mmo should be.. its clearly not some slapped together super duper easy skirms or hes.

    That is not at all acceptable.

    I dont care what they added, I care whats NOT in this module. A actual dungeon , that rewards you for running.

    Im getting a little tired of waiting for them.
  • wildfiredewildfirede Member Posts: 886 Arc User
    Had 3-4 hours the feeling i am playing Neverwinter during the questline
    ....and it's gone time to queue for another 15min skirmish like the next few months...
    But it's kinda normal for a mmo i take it took months to recycle the zones for that quest just wish there were more things to do as endgame not just 3 queues and that's it.... Masterwork professions being guildwalled nothing else to do.

    Tldr nice job on the questline not so nice on the timesinks
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    When you visit Mantol-Derith there is a guard next to a blockade saying something about it being too dangerous to venture there -- so I'm optimistic that there will be an expansion to the map, hopefully with dungeons attached.

    I enjoyed the quest line, the dynamic re-scaling of the overworld HEs, and the campaign grind doesn't seem that bad for one character. I'm just not sure how I'm going to get my 4 "main alts" through it while simultaneously keeping up on grinding for the guild stronghold. And I'm not even looking at the weapon grind for now; that looks painful.
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