I knew things got choppy in the Campaign questing zones sometimes but honestly Cryptic, isn't this going beyond a joke now? I had a frustrating experience today in the Dread Ring (This is not limited to just that area I'm sure) and found my attacks were extremely laggy and sluggish.
Firstly trying to lift my shield to block incoming attacks is almost pointless, because by the time I have it up to block anything, the whole reason I wanted to raise it in the first place has come and gone.
Secondly, trying to attack anything I can clearly see that my attacks are taking a full half second, to .75 seconds to register, I can use line breaker assault (which normally puts the mobs behind me a little ways) and still have time to turn around before I see their health bars drop!
This is completely atrocious performance for an online MMO! I remember when there was absolutely nothing wrong with those zones what so ever, but it feels like ever since you've launched Neverwinter for the Xbox, you've continually grown more lax and willing to just 'let things go'. Especially for the PC Neverwinter.
How about you stop trying to churn out more 'New' Content, if you can call new questing zones with recycled dungeon maps, new content... and actually fix some of the content you currently have. Because it desperately needs it.
Oh and if you were wondering, no, it's not due to my connection. I'll just leave this screen grab of my pingtest from while I was in the Dread Ring here...
Comments
I dont even need to test.. I know this because I can go into Sharandar.. with high graphics and have much , MUCH less latency then either of those places.
It might have to do with the zone size and the amount of information being shared, that always seems to be a issue in this game.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I don't know if this could be the issue, but the lag definitely started with Mod 6.
Clearing them out => faster gameplay until they re-pile...
But it's not _all_ the issue...
I get lag in sharandar even. I get no lag when I jump to an empty instance, even with a hoard of zombies that killed off the guards.
I get this all the god damn time.
Solutions to the above, not sure how easy it is to do in this engine:
1) Put a lifetime timer on the spawned zombies -- after 2 minutes of life, they auto-expire
2) Put a script on the gate guards so that if idle, return to spawn point. (Or, maybe even just kill and let them auto-res back at gate?)
My netgraph atm is showing a send ping of a stable 30-40 , but receiving , jumping all over the place from 800 -> 40000000.
But upgrading Hardware etc costs money , so it will NEVER be fixed
and im not saying it's not laggy , today is unplayable !