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new underdark ring bonuses will it break pvp even more?

was watching some of the new rings at preview today.
and i was wandering what effect will they have at pvp.

although they dont give any stat at all i can imagine a gwf with unstoppable or just using the running skill with a blue 30% dmg resistance buff for moving for 5 sec or even a gf or tank paladin using it.

would like to read other player thoughts about that.

Comments

  • goldmoon#5670 goldmoon Member Posts: 73 Arc User
    low item level TR is almost done.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    you cant break something broken, btw how can i see those rings in game?
  • lemonchilllemonchill Member Posts: 523 Arc User
    rayrdan said:

    you cant break something broken, btw how can i see those rings in game?

    just do the new underdark heroic encounters.
  • lemonchilllemonchill Member Posts: 523 Arc User

    low item level TR is almost done.

    haaaa?
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    I think its something that should be implemented in every game: equipment useful against a specific class.
    If pvp wouldnt be such a mess, i would look forward to it.
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    Ye i saw some in the ah, only +1 tho...
    they have 1 slot.......meh
  • suicidalgodotsuicidalgodot Member Posts: 2,465 Arc User
    rayrdan said:

    [...]
    they have 1 slot.......meh

    ...swap them in for PvP - if and when there's a TR. So what.

    Now, if there'd be bubble-cancelling rings, too, I'd say it'd be a godlike balancing move...
  • fantasycharacterfantasycharacter Member, NW M9 Playtest Posts: 675 Arc User
    Idk if you can break it much more than it is.

    It would be nice if the rings cancelled all classes tab abilities. Or if there were a set to target each class.

    TRs already have an artifact that cancels their tab, should be all classes to be fair.
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User


    TRs already have an artifact that cancels their tab, should be all classes to be fair.

    The lantern? I have it only in passive slot because the active effect does not help to fight tr's, sadly.
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    Where are the rings that remove GF and Paladin shield? or that removes HR ability to switch between melee and range.

    There should be rings targeted at each class not just one
    "we all love this game and want it to thrive"
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    good point, i would love rings to cancel unstoppable/bubble !
  • lwedarlwedar Member, NW M9 Playtest Posts: 790 Arc User
    edited October 2015
    rayrdan said:

    good point, i would love rings to cancel unstoppable/bubble !

    The amount of qq would be legendary.

    In the least, if they are going to introduce gear to weaken a class ability, they should add one that strengthens it. IE ward/drain
    "we all love this game and want it to thrive"
  • edited October 2015
    This content has been removed.
  • darwinsradiodarwinsradio Member Posts: 61 Arc User
    Just curious what percentage of the players are more PVP vs PVE oriented. I have never participated in PVP in Neverwinter and was just curious?
  • goldmoon#5670 goldmoon Member Posts: 73 Arc User
    Check the leaderboard you know the PvP character number(but not the account number).
  • This content has been removed.
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User

    r000kie said:

    Glad you appreciated the info from the ring I put on AH.. should be quite of them there, but for some reason people keep them for themselves. That, or many players are exhausted to test yet another refurbished mod.

    I did not had the chance to do any of the epic encounters, Previewgorgon or the other, but after doing all 3 HE in Dread Ring, could not stop thinking: hey.. this look like another mod6, no really new content but just reusing old maps. Just a dark, small map with all HEs was enough not to give that impression. Is not that anyone can see much detail on the new NPC only map (Mantol-Derith).

    "HE scale with the number of players" - well, it was one other player who just stayed there doing nothing, probably making the HE a bit harder (a TR, the class attracts certain people like p00p call for flies). I bet it will happen on live on much bigger scale.

    I could solo all with my all R12 all mythic/legendary ava (not BIS, just the pvp set from Blades), yet my iLvL is lower than some I saw on live. And I spent weeks copying my ava over and over and over (4-5 mil AD at that time), and got physically sick refining all the stuff buying 99 sapphires stacks from WB. I really don't know how they did it on live overnight after mod6, short of dropping countless rubies.

    yap man youìr right there, is my QUESTION since mod6, how they fokking do that in 24 or less hours??

    just to refine all the stones to R12 having all the RPs already in my bag takes me more than 1 day of playing.. O.o

    and than we can ask how OL AP drain pop up in GG 2 weeks after Mod7 when to get market 4 takes 6 weeks of "NOT AVOIDABLE TIME"..and moreover, what Devs have done to those players?

    i guess the next human society will find the answers in our ruins.
    It takes 4 weeks not 6...

    7 (guild hall 8) + 6 (guild hall 7)+ 5 (guild hall 6)+ 4 (guild hall 5)+ 3 (guild hall 4)+ 2 (guild hall 3)+ 1 (guild hall 2)=> 28 days = 4 weeks

    Looks like you can't bear that some were already prepared and planned to get lvl 8 as fast as they can...

    So the ap drain runes didn't come for at least 4 weeks, not 2 weeks. Giving wrong numbers discredit your post man....
  • hawkfrhawkfr Member, NW M9 Playtest Posts: 38 Arc User
    Hello all,

    I want to say that all of these rings have a weakness and I don't think they're that op. I'm talking about pvp now, because it is the topic of this discussion.

    As lemonchill said the 30% def bonus works only when you move and keep moving. So that means 2 things: first, if someone uses it, he cannot attack or just few quick attacks. Then, a lot of clases have a root/stun. Once you root/freeze him, he loses the bonus and need to keep moving for 5 seconds or so (less as the ring level increase): 5 sec is a long time especially in pvp without being able to attack. Same for all the rings that force you to move (I'm thinking about the invisibility ring): you cannot attack or do anything, just run. Oh and btw, when you slot a ring like that, you lose stats from a normal ring + another ench slot. So I don't think they gonna break pvp, even tho i'm looking forward to see the combinations ;).

    Now let's talk about the stats rings that are stacked (the +?? per hit for 4 sec stacking 10 times). I agree that in pve they gonna be really good imo (especially the legendary ones). But in pvp: just dodge, or stun him. 4 sec without being struck is possible. And for the defensive ones (you get def by getting hit), just stop hitting him for 4 sec, and he loses all his defense. especially if he wears 2 rings like that.
    Now the others rings I've seen have a big cd (20 sec to 2 min), for a minor bonus: less than 1 sec of immunity, or few sec of invulnerability with huge cd (120 sec), a power bonus for few secs, stealth sight for few sec, root for couple of secs, removing buffs...)
    Maybe the one of "Natural Order" might be good in pvp, even tho it has a big cd (60s), as it removes all the buffs: I didn't test it, but if it removes the DP or stealth, or unstoppable etc, it might have a role. However you still don't get stats, and are good in only few specific situations.

    So far I don't think the rings I saw are really op in pvp and can break it. I think I didn't get all the rings possible but I've got a few of them
  • revovlerjesus1revovlerjesus1 Member Posts: 481 Arc User
    hawkfr said:

    Hello all,

    So far I don't think the rings I saw are really op in pvp and can break it. I think I didn't get all the rings possible but I've got a few of them

    You are very very wrong.

    The Debuff rings are broken beyond anything, its removes EVERYTHING, all buffs all elixirs and OPs bubble, Feytouch etc. I have not been able to test everything yet. But my best guess its affecting the most.

    Or maybe this is a good thing in the end, so players dont need to pot up like crazy anymore, but its gamechanging for sure.
  • hawkfrhawkfr Member, NW M9 Playtest Posts: 38 Arc User
    edited October 2015
    hawkfr said:


    Maybe the one of "Natural Order" might be good in pvp, even tho it has a big cd (60s), as it removes all the buffs: I didn't test it, but if it removes the DP or stealth, or unstoppable etc, it might have a role. However you still don't get stats, and are good in only few specific situations.

    So far I don't think the rings I saw are really op in pvp and can break it. I think I didn't get all the rings possible but I've got a few of them

    hawkfr said:

    Hello all,

    So far I don't think the rings I saw are really op in pvp and can break it. I think I didn't get all the rings possible but I've got a few of them

    You are very very wrong.

    The Debuff rings are broken beyond anything, its removes EVERYTHING, all buffs all elixirs and OPs bubble, Feytouch etc. I have not been able to test everything yet. But my best guess its affecting the most.

    Or maybe this is a good thing in the end, so players dont need to pot up like crazy anymore, but its gamechanging for sure.
    Yeah, that's what I said, it might be good if it does remove everything, but if you didn't test it, (I still didn't myself), we cannot judge right now ^^ if it does as you say remove everything then yeah maybe, but remember it's only every minute. So in 60s you have the time to recast your bubble, to attack 1 more time to get your feytouch bonus ...

    edit: Ok I've tested, The ring of Natural order does remove the DP. So I don't think it'll break pvp, but it'll add new strats and way to win ( and maybe it's good as it brings a way to remove perma bubble in pvp )
    Post edited by hawkfr on
  • hedgebethedgebet Member, NW M9 Playtest Posts: 447 Arc User
    hawkfr said:


    ...
    As lemonchill said the 30% def bonus works only when you move and keep moving. So that means 2 things: first, if someone uses it, he cannot attack or just few quick attacks. Then, a lot of clases have a root/stun. Once you root/freeze him, he loses the bonus and need to keep moving for 5 seconds or so (less as the ring level increase): 5 sec is a long time especially in pvp without being able to attack. Same for all the rings that force you to move (I'm thinking about the invisibility ring): you cannot attack or do anything, just run. Oh and btw, when you slot a ring like that, you lose stats from a normal ring + another ench slot. So I don't think they gonna break pvp, even tho i'm looking forward to see the combinations ;).
    ...

    Can one still do the bunny hop attacking and keep this buff up constantly?
  • hawkfrhawkfr Member, NW M9 Playtest Posts: 38 Arc User
    edited October 2015
    Well you have to be really quick, the bonus disappear pretty quickly, so can't do a lot ^^ and 30% isn't much when you can barely attack, or just few at-wills with quick cast. As A DC, I didn't find an at-wills that has a quick enough cast.
  • dreadkissdreadkiss Member Posts: 544 Arc User
    how can u say cant get enough off i can get all my at wills and all 3 encounters and my daily off in under 10 seconds
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