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Explorer Guild

tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User

Are you serious?

Should we really get guild hall lvl 16, create an useless boon structure ( AKA Explorer guild), rush it to lvl 8 to be allowed to buy this charts?




Comments

  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    edited October 2015
    If you want to tie mastercraft to end game, high level stronghold, please just get rid of the explorer guild....

    Create a npc which is unlocked after guild hall is level 16, but please don't be so rude with us.
  • klangeddinklangeddin Member, NW M9 Playtest Posts: 882 Arc User
    They are really pushing it with choices like this.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    Crafting should be an alternate path to gear for players who are NOT part of a large guild.

    Look at it this way...if your guild is organized enough to have a Level 16 Stronghold, you're going to be organized enough to crush the Demogorgon fight and get your gear from his cold, dead tentacles.

    But if you're not, you need an alternate path to gear...and crafting is a great alternative to this, especially if it does feel epic and involved. Heck, even if you're part of a larger guild, but enjoy crafting your own gear, this can still be an option.

    However, as it stands now, giving more stuff to the "wealthy" of Neverwinter doesn't help the game. It's like a politician claiming that the country would be better off with more rich people, so he wants to cut taxes for the rich because paying fewer taxes helps the rich stay rich.
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  • obsidiancran3obsidiancran3 Member Posts: 1,823 Arc User
    Ironzerg makes a much better argument for why this is a bad set up.

    Yes it gives a further benefit for the Explorer's Guild boon structure, which is nice, but it hardly needs it despite the op's thoughts on it.
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  • urabaskurabask Member Posts: 2,923 Arc User
    edited October 2015
    It's also kind of dumb that they keep adding content that has huge time and resource gates. LOOK WE'RE ADDING MASTERWORK CRAFTING ... you just won't see any of it until months after the mod launches. Already bad enough that basically every mod only targets players that have already hit 70 but now they're pushing access to new content even further out of reach.
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  • valwrynvalwryn Member, NW M9 Playtest Posts: 1,620 Arc User
    Are all 4 Explorer Cases only available at level 8 or each one like every 2 levels. My Explorer Guild was at level 10 months ago so I can't tell. :|
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  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    valwryn said:

    Are all 4 Explorer Cases only available at level 8 or each one like every 2 levels. My Explorer Guild was at level 10 months ago so I can't tell. :|

    All charts are rank 8 explorer guild
  • lazaroth666lazaroth666 Member, NW M9 Playtest Posts: 1,332 Arc User
    The problem with adding items to the boon structures is that it will become a precedent for future additions in every new module so we would see things like: Training Mount IV and/or Mounts from the stable, maybe companions from the Mercenary Outpost, etc. It wouldn't be an issue at all if they add "something" to every boon structure in this Module 8 and the players wouldn't have to even consider building the explorer's guild because there will be options for everybody but as always only a portion of the content is released.
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  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User

    The problem with adding items to the boon structures is that it will become a precedent for future additions in every new module so we would see things like: Training Mount IV and/or Mounts from the stable, maybe companions from the Mercenary Outpost, etc. It wouldn't be an issue at all if they add "something" to every boon structure in this Module 8 and the players wouldn't have to even consider building the explorer's guild because there will be options for everybody but as always only a portion of the content is released.

    +1

    An advantage for each boon structure seems legit. But I wish they thought about it BEFORE we already build our boons structures, and told us BEFORE we had already plan our boons structure.

  • jacksoonjacksoon Member, NW M9 Playtest Posts: 332 Arc User

    The problem with adding items to the boon structures is that it will become a precedent for future additions in every new module so we would see things like: Training Mount IV and/or Mounts from the stable, maybe companions from the Mercenary Outpost, etc. It wouldn't be an issue at all if they add "something" to every boon structure in this Module 8 and the players wouldn't have to even consider building the explorer's guild because there will be options for everybody but as always only a portion of the content is released.

    +1

    An advantage for each boon structure seems legit. But I wish they thought about it BEFORE we already build our boons structures, and told us BEFORE we had already plan our boons structure.

    +1

    Most of big guild had already plan the boons structure until level 20. At last give 1 more slot for boons structure.
  • tassedethe13tassedethe13 Member, NW M9 Playtest Posts: 806 Arc User
    jacksoon said:



    Most of big guild had already plan the boons structure until level 20. At last give 1 more slot for boons structure.


    Or at least create a specific slot, with a new specific structure
  • zukn75zukn75 Member Posts: 364 Arc User
    /em cynical tone : Of course the plan is to add things to current boon structures and change the desirability of them frequently, how else can they make you tear them down and spend time/resources grinding? Expect the the desirability of the structures to change every mod. Gotta remember reasons for regrinding old content is easier to create out than new content.
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