Healers benefit from armor pen as well.
Not quite sure what stat effects resistance to friendly heals (damage resist, armor class, etc.) But there is something at play that actually negates a portion of incoming heals.
If you would like to test and see the numbers for yourself party up with a friend and remove all of your gear. Let your friend take a bit of damage and then heal them. Then equip 1 item with a bit of armor pen and repeat. After doing both (one with armor pen and one without), check the combat log and compare the numbers.
I have no clue what the armor pen cap is for healers but I am running 40% and it seems to be enough.
Plus, a bit of armor pen will help healing classes do more damage when playing non group content.
Just wanted to share the information. A post from the PC paladin forums is what got me to look into it. All credit goes to thefabricant and his amazing insight into game mechanics.
Link if interested:
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1195336/by-the-light-sharpedges-devotion-op-pve-guide/p1 As noted in section 8.1 of the guide. Thefabricant has done ample testing in the pc side and has a wealth of knowledge regarding game mechanics.
So if you see a healer with armor pen do not think that they have no idea what they are doing. When in fact, they likely have a better understanding of the games mechanics than you do.
Comments
PM me your gamertag if you ever want to test some shenanigans.
I was more so wanting to just get the information out there that armor pen is also useful for healers. I don't feel that I actually need it at all for group content as I already over heal by a tremendous amount.
From the amount of glitches and exploits I have seen so far though I cannot honestly say that I am not surprised. I would guess that it is just lazy coding on their part.
•Urgent Prayers: The heal from this feat can no longer be deflected.
Added you. Let's get together this weekend for some OP OP'ness.