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Neverwinter infinite dazing/stunning/etc

finalfantasyac7finalfantasyac7 Member Posts: 582 Arc User
Whats wrong with neverwinter pvp? You get stunned/dazed until you die and you can't do anything about it.
This dazing and stunning should be nerfed.
I am a paladin and 5 players are trying to their best to kill me while stunning/dazing/etc until i die. All i can do is defend myself which takes 5 players 30+ seconds to kill me. I know paladin are overpowered but so are other classes with their freaking cc powers. Hunter rangers for example, can stun me every freaking second.. what the hell is that? How am i supposed to protect myself or my team if i get stunned/dazed every freaking second.
Yes i have a garbage cleansing power but that only cleanse the cc for 1 sec.. thats it, 1 freaking second then i am stunned/dazed/etc again until i die !!!

Srsly, what the hell is this pvp? Its not about skills anymore ( guess it was never about skills anyway) Its who can cc longest OMG !!!

This game = NO SKILL BASED PVP.
Make pvp more fun so it still requires better gears/boons/whatever and SKILL. Dazing players all the time is annoying and should be nerfed.
For example if 5 players stunning/dazing you, the time should be reduced by 1 sec per player.
Is this really so hard for the devs to do this? Where is the logic?
Warlock- Lv80. || Rogue - Lv80. || Wizard - Lv80. || Paladin - Lv80. || Cleric - Lv80. || Ranger - Lv70. || Barbarian - Lv70. || Fighter - Lv70.

¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨

Comments

  • shoukonsshoukons Member Posts: 325 Arc User
    Elven Battle
    Node Troll
  • xrollxtidexxrollxtidex Member Posts: 124 Arc User
    5 players should be able to lock down and kill 1 player in a 5v1. I have ZERO problem if 5+ guys on the enemy team CC me, lock me down for 30 seconds and then kill me. It's called teamwork.

    Only lasted 30 seconds due to the DC anyways.

    http://xboxclips.com/xROLLxTIDEx/2731e8e2-fe1a-4794-a569-f2733f8793ff
    Roll Tide : Guardian Fighter
    ASYLUM
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I agree with rolltide - if 5 players cannot bring you down then either they are wearing greens or your class is overpowered. (well it kinda is anyway but u know what I mean).

    The benefit of those 30 secs is you have pulled the entire opposition onto your node and your team should be bright enough to use this time to cap the other 2. If they are quick enough they can then rush to your aid and even the odds.

    Seriously though - you think it'd be fair if you could survive a 5v1??
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • ideathlyomenideathlyomen Member Posts: 20 Arc User
    I doubt he is annoyed that 5 players can team and kill him, he is more annoyed that you can be infinitely stunned/dazed which imo is complete HAMSTER, not able to do anything but sit and watch your char die because you are infinitely unstunned/dazed and can't escape. Overpowered
    GWF - Morthos Lvl 70 (Main)
    OP - Hodor Lvl 70
  • raivullraivull Member Posts: 6 Arc User
    edited October 2015
    If it takes 5 ppl 30 plus seconds to kill one person then that's nothing to complain about. That many ppl should be able to lock down one person. What are your teammates sound during this time? Take away that cc and you live forever? I hope you re all being sarcastic.. If not stop puging or stop qqing.
    Edit spelling error
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    The reason for the perma-stun is there are multiple attackers (unless you have a currently OP HR present ;) )
    I came to terms with being targeted by multiple players as they kinda have to - it's a complement in a funny sort of way!

    Without the stuns both DC's & OP's would be impossible to bring down (unfair).

    I understand the pain as I run a DC in pvp - granted, he's dps but with solid defence. Stunning is the only thing that kills me unless the attacker has very good ArP / Crit. Even then he'd also need good defences if he wants to live long enough to score.

    Most pug TR's & GWF's have a go then run away - permastun HR's easily 1v1 me but run for cover if there's more than 1 target. (waiting for double RP to level my CW Sigil with 600 CC resist (at max) - interested to see how that helps).



    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • finalfantasyac7finalfantasyac7 Member Posts: 582 Arc User
    My feats gives me 10% control resistance, my offhand gives everyone (me included) 25% control resistance, my sigil of controller give me currently 200 control resistance, using my cleanse power which can recover me anytime from a stun/daze/etc for 1 sec but even if i use the cleanse power.. i don't get time to defend myself. The control resistance doesn't do anything. I should be able to avoid some of the stunning/dazing for a limited time but it's not happening!

    I don't mind if 5 players can kill me but i should be able to defend myself. Its not like "oh damn... 5 players? ok, i give up.. kill me already" No, thats just bull. I don't want to go down without a fight lol.
    I get stunned every sec by a hunter ranger, how OP is that? I know im hard to kill when it comes to 1v1/2v1/3v1 or even 4v1 but thats because i sacrificed most of my power to gain more defense (damage resistance)
    No, i cannot be killed unless there is someone who can debuff me a lot or stun me every second until i die.
    Paladins are hard to kill, i agree with that lol but remember we are slow and can't do much damage. All we can is stay alive longer and buff our team within 30 or something.
    Srsly, the cc should be limited in pvp. Stunning/dazing/freezing players continuesly is annoying.
    Warlock- Lv80. || Rogue - Lv80. || Wizard - Lv80. || Paladin - Lv80. || Cleric - Lv80. || Ranger - Lv70. || Barbarian - Lv70. || Fighter - Lv70.

    ¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨

  • s4v10rxs4v10rx Member Posts: 389 Arc User

    Whats wrong with neverwinter pvp? You get stunned/dazed until you die and you can't do anything about it.
    This dazing and stunning should be nerfed.
    I am a paladin and 5 players are trying to their best to kill me while stunning/dazing/etc until i die. All i can do is defend myself which takes 5 players 30+ seconds to kill me. I know paladin are overpowered but so are other classes with their freaking cc powers. Hunter rangers for example, can stun me every freaking second.. what the hell is that? How am i supposed to protect myself or my team if i get stunned/dazed every freaking second.
    Yes i have a garbage cleansing power but that only cleanse the cc for 1 sec.. thats it, 1 freaking second then i am stunned/dazed/etc again until i die !!!

    Srsly, what the hell is this pvp? Its not about skills anymore ( guess it was never about skills anyway) Its who can cc longest OMG !!!

    This game = NO SKILL BASED PVP.
    Make pvp more fun so it still requires better gears/boons/whatever and SKILL. Dazing players all the time is annoying and should be nerfed.
    For example if 5 players stunning/dazing you, the time should be reduced by 1 sec per player.
    Is this really so hard for the devs to do this? Where is the logic?

    your OP class is well geared as it takes 5 guys just to perma stun, daze, roots you...my tr, does not have any problem with other op that i come across in guantlergym as they r not properly geared, usually i just leave OP along and go for HR as in this mod, lots of HR players become arrogant after the slight change in their rootz

    Guild: Asylum
    Character:
    7thS1n---Trickster Rouge LV 70(perma-Stun build)
    7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
    7ThM4G3-- Control Wizard
    7ThW4rL0CK-- Scrooge Warlock
    7THW4R--Great Weapon Fighter
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  • azuosed89azuosed89 Member Posts: 565 Arc User
    shoukons said:

    Elven Battle

    not sure if it is a bug or intended, but it seems the elven battle is enhancing the damage of the roots. Let's be honest, the roots hit hard if you are not a tank. Adding elven battle might just make things worse for all other classes.
    Gannicus GWF PvP
    DENIAL
  • mindzzvas#4715 mindzzvas Member Posts: 5 Arc User
    Anyone looking for aTrapper HR as a recruit? I'm looking for a pvp guild. 2.5k Gs/IL
  • mindzzvas#4715 mindzzvas Member Posts: 5 Arc User
    I play a ton of pvp so I'm sure some might recognize my SN. Gt is MinDzZ vAs
  • arq0sarq0s Member Posts: 71 Arc User

    I play a ton of pvp so I'm sure some might recognize my SN. Gt is MinDzZ vAs

    MinDzZ - hit me up if you would like to join an active guild that does both PvP and PvE . My GT = Arq0s . I am 3.2k TR.

    Arqos@Arq0s

  • finalfantasyac7finalfantasyac7 Member Posts: 582 Arc User
    edited October 2015
    The stunning and dazing should be nerfed to the ground in pvp. Its not playable like this. 2 hunter for example stunning me until i die. Cant activate any encounter powers nor daily to defend myself. Neverwinter pvp is bad written and designed compared to other mmo pvp games.

    Edit: Yes i have 1739 tenacity
    Warlock- Lv80. || Rogue - Lv80. || Wizard - Lv80. || Paladin - Lv80. || Cleric - Lv80. || Ranger - Lv70. || Barbarian - Lv70. || Fighter - Lv70.

    ¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨

  • flex405flex405 Member Posts: 3 Arc User
    Lol at this overpowered paladin complaining about 5 people being able to kill him! 5 people should kill you in less than 15 seconds. That's an entire domination team attacking you at once and still taking 30 seconds to kill you. I'm just glad paladins do laughable damage, otherwise they' d be beyond overpowered. I'll take on an HR all day before I mess with an unkillable 1v1 match with a paladin.
  • This content has been removed.
  • finalfantasyac7finalfantasyac7 Member Posts: 582 Arc User
    edited October 2015
    Well with my current build which is protection with super healing and defense, i can't be killed unless i get debuffed by clerics. As long there is no cleric around, not even 10 players can kill me unless they have the rank 12 enchants that debuffs me a lot.
    If there is a haste cleric on my team and i am using the bubble every 3 second then we are invinsible lol
    Not only because of the bubble but because i can do over 25K healing every second and no.. i am not devotion lol.
    My cleanse touch can do sometimes over 70K healing and my devine call can heal everyone within 30 over 25K healing every second.

    I have respected my build 7 times and so far this build seems to be the best from my experience and yes, it's my own build :)



    Warlock- Lv80. || Rogue - Lv80. || Wizard - Lv80. || Paladin - Lv80. || Cleric - Lv80. || Ranger - Lv70. || Barbarian - Lv70. || Fighter - Lv70.

    ¨˜ˆ”°¹~•-.„¸ρℓαуιиg иєνєяωιитєя ѕιи¢є 2015¸„.-•~¹°”ˆ˜¨

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