test content
What is the Arc Client?
Install Arc

So apperently HR's can just keep a stun going indefinitly now.

2

Comments

  • dephicatedephicate Member Posts: 3 Arc User
    Ur an idiot...
  • This content has been removed.
  • xrollxtidexxrollxtidex Member Posts: 124 Arc User
    caharan25 said:

    HR's need a nerf? We just got nerfed to the ground. Take your cry cry elsewhere or better yet stick to pve. Our roots do jack for damage now. We have the worst dodge. We are forced to give up an offensive encounter for a defensive one if we even hope to survive. (Those dazes don't perma daze like the TR i know that for a fact because i 1v1 other rangers regularly.) Then the half of the time the person isnt dazed i have 6 encounter timers to manage and if i screw up im dead against anyone decent 1v1. Try asking for nerfs to classes that are overpowed like gf. 150k+ anvils (not that im crying or trying to get them nerfed)... that 1 shots everyone it hits nearly.

    HR's did get a nerf, but they didn't get nerfed into the ground. HR's do not need another nerf. HR's roots do not need a nerf. If you nerf the HR's roots, then you will kill the class. Honestly, I think the HR is in a good spot right now.

    In this mod, every class must sacrifice defense for offense or vice versa. You can't get the best of both worlds in this mod like you could last mod with the low soft caps.

    GF's do not need to be nerfed. Take the recent damage buff away from the GF and you break it the same as you would break the HR if you nerf the roots into the ground. 150k anvil 1 shots do not happen.. EVER. In order to get your anvil to hit that hard you must first get the enemy below 50% health. In order for a GF to hit that hard the GF must sacrifice his defenses. I'm probably one of, if not the hardest hitting GF in this game right now. I have to be perfect in a 1v1 situation against a quality HR or I"m rooted until I'm dead. The only chance I have of winning the fight is to quickly kill the HR when/if I do catch him. Take away my ability to kill him quickly and I would NEVER win that fight.
    Roll Tide : Guardian Fighter
    ASYLUM
  • caharan25caharan25 Member Posts: 24 Arc User
    edited September 2015
    I'm not calling for nerf and i misunderstood evidently even 50k+damage is a huge difference to my 2-8k typical encounter damage. I get root tick or two but.. It takes me several rotations to kill anything fairly tanky. Thats if i dont die first.
    Elle ~ HR ~ Q-SNIPE
  • xrollxtidexxrollxtidex Member Posts: 124 Arc User
    caharan25 said:

    They do happen aunslaut has videos of 150k+. Ive seen him 1 shot people. I know it happens. The roots were nerfed the duration on them is poo now thus gimping our dps a lot in pvp. It takes me several rotations to kill a good geared gf 1v1 and the entire time im praying my stamina recovers just enough to keep up my dodge. Even dps spec youre tanky and hitting for big numbers. 100k even is more than my life pool. I'm not even 90k. Like i said im not calling for a nerf to you guys or anything all im saying is when gf's are hitting over 100k while im hitting anywhere from 2-8k typically...thats a big difference.

    I can hit 150k anvils and i'm sure Aunslaut can as well. I have also 1 shotted quite a few people this mod, but they were not well geared and I 1 shotted them with Bull Charge and not my Anvil. In order to hit someone with a 150k Anvil you have to get the 40% damage boost from the enemy being below 50% health so it takes other attacks to get them to the point to where you can drop a 150k anvil on them. 150k Anvils typically come at the end of the rotation and not as a 1 shot encounter. No GF is dropping a 150k anvil of a enemy with full health with his first strike.

    The times I have 1 shotted an enemy with Bull Charge, I had to buff myself with another encounter, so it actually takes 2 of my encounters to 1-shot someone.

    A GF does massive burst damage, but I can only burst like that once every ~20 seconds, longer than that if I want to include my daily. HR's can attack constantly if not interrupted. It's the difference between a few massive strikes once every 20 seconds or a bunch of strikes over the course of 20 seconds that equal the same amount of damage.

    In a fight between a GF and a HR (both geared and skilled) the player who wins is the one who doesn't make the mistake. If you are on point on your encounters, you can lock me in place and you'll have the time to do as many rotations as you need to in order to kill me without me be able to fight back. If you mess up and give me a window to catch you and get a full rotation on you, I'll win. If I mess up and let you root me, I'm in trouble. If i play it perfect and catch you with a rotation before you root me, I win. It comes down to who plays it better. That is balance.

    Balance is much, much better this mod and I don't see any class that needs a nerf. They all have their roles, their advantages and disadvantages.
    Roll Tide : Guardian Fighter
    ASYLUM
  • caharan25caharan25 Member Posts: 24 Arc User
    No i can't do endless encounters. I'll run out of charges for a ranged encounter and will be forced to slow rations down while waiting for charges. Even alternating with daily to try and min slowing dps output i will be forced to at will. With your shield up that a couple hundred dmg depending on your dr etc. It gets nerve racking dealing with decent gf 1v1. Especially if i have to blow stamina. In all honesty i try to avoid having to do it entirely lol. It can be rewarding but it's also risky. With the dom changes it makes it worse. 1v1 on a node no longer stops points so a long fight to die and not take node isnt worth trying to 1v1 anymore
    Elle ~ HR ~ Q-SNIPE
  • shoukonsshoukons Member Posts: 325 Arc User



    I can hit 150k anvils and i'm sure Aunslaut can as well. I have also 1 shotted quite a few people this mod, but they were not well geared and I 1 shotted them with Bull Charge and not my Anvil. In order to hit someone with a 150k Anvil you have to get the 40% damage boost from the enemy being below 50% health so it takes other attacks to get them to the point to where you can drop a 150k anvil on them. 150k Anvils typically come at the end of the rotation and not as a 1 shot encounter. No GF is dropping a 150k anvil of a enemy with full health with his first strike.

    The times I have 1 shotted an enemy with Bull Charge, I had to buff myself with another encounter, so it actually takes 2 of my encounters to 1-shot someone.

    A GF does massive burst damage, but I can only burst like that once every ~20 seconds, longer than that if I want to include my daily. HR's can attack constantly if not interrupted. It's the difference between a few massive strikes once every 20 seconds or a bunch of strikes over the course of 20 seconds that equal the same amount of damage.

    In a fight between a GF and a HR (both geared and skilled) the player who wins is the one who doesn't make the mistake. If you are on point on your encounters, you can lock me in place and you'll have the time to do as many rotations as you need to in order to kill me without me be able to fight back. If you mess up and give me a window to catch you and get a full rotation on you, I'll win. If I mess up and let you root me, I'm in trouble. If i play it perfect and catch you with a rotation before you root me, I win. It comes down to who plays it better. That is balance.

    Balance is much, much better this mod and I don't see any class that needs a nerf. They all have their roles, their advantages and disadvantages.

    +1.

    We're at the beginning of a mod right now and due to the characteristics of the HR, they are less gear dependent than other classes to reach a reliable and strong dps/cc potential.

    As with the previous xbox mod, Mod 5Box or whatever we want to call it, TR's super duper owned even with really low gear, especially in the first 2 months of the game it was ridiculous. They were still a bit OP after that, but as people caught up through gear and reached an optimal in gear per their class, it wasn't so bad.

    Example:
    Mod 5Box Bulwark GF vs TR

    At 14000 and under gear score any TR at about 10k+ could kill me moderately quickly.

    Once I reached 15,000-17,000 GS I could tank 20k TR with no problems for at least 9 minutes solo. It will be the same with this mod. Each class has a different type of "acceleration," but we all have similar "top speeds" so to say, and cars with higher acceleration, when balanced, have lower top speed.
    Node Troll
  • anagramofevilanagramofevil Member Posts: 22 Arc User
    opalsuns said:

    My entire reply does not hinge on a single artifact, that's not what I said

    You also gave some generally useful PvP advice, but Oghmas is the only thing in your post that gives CWs (and other classes) a stunbreak.
    opalsuns said:

    It's one piece of a solid rotation, and only one option based off my own personal experience of using it.

    What other options do CWs have to counter an HRs infinite stunlock?
    opalsuns said:

    As far getting it on a drop from a retired lockbox, well for one those lockboxes are still available in the AH and most likely will be for the foreseeable future as many people hoarded them, so there's no shortage of the boxes right now.

    Another option is a direct purchase in the AH, and what the player is willing to spend to improve their arsenal.

    Yeah, no. I'm not spending 900k+ diamonds for a stunbreak once every two minutes in PvP. The stats are garbage for my class/build, and the active is worthless in PvE.
    opalsuns said:

    With the new sigils and PVP Artifacts though that are now available for free with some grinding there are other potential options, which I personally would love to hear about.

    I don't see anything that could counter infinite stunlock, but I'd love to hear about it if it exists.
    opalsuns said:

    If you don't mind since you seem to have some knowledge on the matter of HR encounters, please share with us what's worked best for you.

    Thanks, and we can't wait to hear your own personal strategy against HR's in Mod 6.

    Outnumber them? Perfectly dodge every single attack? Even their crits can apply roots and start the stunlock. Classes without a stunbreak really have no counter.

    My main is a CW with a 2.4k item level. I've got 1,825 tenacity, and run Shield on RB (spell mastery) - those combined give me 59% control resist in PvP. I also run a negation enchant in PvP. With that gear/setup, I can maybe survive the dazing root stunlock long enough to get a single half-second window to retaliate, after my health is about 75% gone. All I can do is keep him targeted, and button-mash a stun ability, in case I actually become undazed for that half-second. Sometimes I never become undazed.

    In my experience, a decent HR only has to land a single dazing root attack. Then he can just keep the stunlock going for however long it takes to kill you. It's even worse than the perma-daze TRs in mod 5 - at least you could move with the TR daze.

    The daze effect on those roots needs to be reduced against players. Give them a per-target internal cooldown, so it doesn't keep infinitely reapplying.
  • azuosed89azuosed89 Member Posts: 565 Arc User
    Well, the class balance is still way better than on mod 5 where TRs had stun lock and more. Rangers are fine. Maybe they could give some limitations to the daze from roots, but that is it.
    Gannicus GWF PvP
    DENIAL
  • s4v10rxs4v10rx Member Posts: 389 Arc User
    that's why when it comes to pvp on my tr i go directly for the trappers....those op roots is nothing but a nuisance...HR is the new TR on MOD6

    Guild: Asylum
    Character:
    7thS1n---Trickster Rouge LV 70(perma-Stun build)
    7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
    7ThM4G3-- Control Wizard
    7ThW4rL0CK-- Scrooge Warlock
    7THW4R--Great Weapon Fighter
  • ceemaus2020ceemaus2020 Member Posts: 19 Arc User
    lol hrs do not need a nerf? bah I have full tenacity used oghmas, have an extra 20% cc resist , still I can get permastunned for the rest of my life. you say get more defence I have 80% damage resistance two shields and regardless of all that I still get stunned to death you act like the ones complaining arent gears or have no rotations I have a very solid rotation but to have one shot hit me from far away and im stunned for 3 seconds followed immediately by another that is 5 seconds then they can cast the other again if they want or use a third skill which also stuns for 2-5 seconds... something is wrong there.... they didnt get nerfed to the ground they werent even nerfed when the mod came out apparently you missed the patch notes all I saw were buffs.
  • anagramofevilanagramofevil Member Posts: 22 Arc User
    caharan25 said:

    HR's need a nerf? We just got nerfed to the ground.

    What was nerfed? Please be specific.
    caharan25 said:

    Our roots do jack for damage now.

    A 200% weapon damage per second DoT, that immobilizes and dazes. You have the best DoT in the game.
    caharan25 said:

    We have the worst dodge.

    It's a shorter distance, but you get more of them. Each dodge gives you invincibility frames. It's a pretty nice trade-off for PvP.
    caharan25 said:

    We are forced to give up an offensive encounter for a defensive one if we even hope to survive.

    So do CWs. Shield on the mastery slot is more-or-less mandatory for CWs in PvP. So, not only do CWs have to use up an encounter slot, it needs to be the mastery slot (which buffs the encounter).

    Other classes must make this trade-off as well (TRs always run ITC).
    caharan25 said:

    (Those dazes don't perma daze like the TR i know that for a fact because i 1v1 other rangers regularly.)

    Yes, they can and do infinitely stunlock. You're apparently doing it wrong. Time your rotation to maximize the daze, and the 60% control bonus from your capstone feat, instead of spamming your encounters. (Hint: Switch stances after landing a root.)

    Additionally, it's worse than perma-daze TRs from mod 5, because HRs also immobilize, and have a capstone feat that gives you +60% control bonus with very high up-time.

    HRs are the only class that gets both the best DPS and the best control from the same feat tree.
    caharan25 said:

    Then the half of the time the person isnt dazed i have 6 encounter timers to manage and if i screw up im dead against anyone decent 1v1.

    You're crying about having six encounters?
    caharan25 said:

    Try asking for nerfs to classes that are overpowed like gf. 150k+ anvils (not that im crying or trying to get them nerfed)... that 1 shots everyone it hits nearly.

    They can't one-shot from full health, as already explained in the thread. Additionally, they are only melee, and have several other trade-offs that make them balanced.
    caharan25 said:

    Buy a freaking token of free movement like every other person that pvp's regularly.

    It shouldn't be required to spend 900k+ diamonds to break out of infinite stunlock once every two minutes. Additionally, the stats and active are garbage for any other purpose (for my class/build).
    caharan25 said:

    Im not saying it's not strong (it's the only thing keeping us alive because our damage was nerfed to the ground

    I see HRs regularly topping Paingiver, often only bested by SWs in dungeons.

    (Note that I know Paingiver is a HAMSTER metric, but if you take into account group buffs, players running ahead, etc, you can get a ballpark.)

    Anyway, the daze on the roots badly needs a per-target cooldown.
  • patsfirepatsfire Member Posts: 833 Arc User
    edited September 2015
    I would honestly like to know how anyone HR is BAD. Even the worst players with the worst builds can still dominate...that's how broke the HR is now. lol
    Post edited by patsfire on
  • azuosed89azuosed89 Member Posts: 565 Arc User
    edited September 2015
    HRs were strong BEFORE mod 6. period. I believe they were the 2nd stronger class after rogues, and they were the only class that had somehow a chance against an equal level saboteur. Their roots were very strong already. I think adding the stun to their roots was something totally not asked for.

    they should add a IcD for those stuns, something that cannot proc every 2 seconds at least.
    Gannicus GWF PvP
    DENIAL
  • edited September 2015
    This content has been removed.
  • yourenext2dieyourenext2die Member Posts: 614 Arc User
    jamesems1 said:

    I agree, HR is the new TR...Difference is the HR are dominating we'll geared players with skills, whereas the TR were crushing at the beginnings in Mod 5 because no one had tenacity built up. As a TR 2400 IS and 1800 Tenacity, i'm finding that my heaviest hits are being mitigated or not doing any damage.
    As a TR i have to keep on top of you to do damage, classes just slide away. Its funny to watch the slide fest when people see me go stealth. With the HR root, i've literally had HR's root me and stand there a second or 2, then lay a beat down on me. If break out of the stun they, do it again. I never played a HR, it seems pretty easy to never miss your target. I'm constantly trying to run after people.

    I can't beat equally geared players straight up anymore accept other TR's. CW's and GWF's and Paly's i can't out damage. HR's root me to death and the Tanks and clerics either take no damage or heal up to full. I'm relegated to support role...caught in the open is a beating. I have to dog pile on to have any effect...

    I'll have my burning set finished soon and i'll reroll PVP, to be more effective but damn...Seems like rogues should get more pierce damage, aren't they supposed to be the caster and tanks bain? dunno just my thoughts

    I take it you're an executioner build at the moment.

    Super Saiyan God- TR Lvl 70 (PVP)
    Unleash The Wolves- HR Lvl 70 (PVE)
    <font color="Aquamarine">"Non-Pay-To-Win"</font>
    I hunt GWF "Magik" on sight.
  • silktrocitysilktrocity Member Posts: 239 Arc User
    I think this whole topic is pretty interesting. What's even more interesting is the notion that everyone that has a problem with the HR rooting and crying "nerf" is actually concerning themselves with the wrong issue at hand.

    Its not the HR rooting itself that seems to be the problem or "OP" as a lot of people suggest, but the true problem lies on the fact that they can continuously rotate their encounters so it actually turns grasping roots into a spam.

    The issue is the reduction feat and the "foxes cunning" encounter that creates this endless loop. If the cool down was brought down just a tad so that they weren't able to spam a root attack literally every 4 seconds, then the gameplay would be much more solid.

    imagine a Scoundrel that could daze you ever 4 seconds..
    imagine a CW able to lift you up and choke you every 4 seconds..

    would that too be okay?
    my guess is that it wouldn't be.
    Lady Vayo TR - Silky OP - Lord Reven DC (retired) - Lady Luck HR (retired)
  • azuosed89azuosed89 Member Posts: 565 Arc User

    I think this whole topic is pretty interesting. What's even more interesting is the notion that everyone that has a problem with the HR rooting and crying "nerf" is actually concerning themselves with the wrong issue at hand.

    Its not the HR rooting itself that seems to be the problem or "OP" as a lot of people suggest, but the true problem lies on the fact that they can continuously rotate their encounters so it actually turns grasping roots into a spam.

    The issue is the reduction feat and the "foxes cunning" encounter that creates this endless loop. If the cool down was brought down just a tad so that they weren't able to spam a root attack literally every 4 seconds, then the gameplay would be much more solid.

    imagine a Scoundrel that could daze you ever 4 seconds..
    imagine a CW able to lift you up and choke you every 4 seconds..

    would that too be okay?
    my guess is that it wouldn't be.

    imagine a GWF spamming Frontline surge every 4 seconds:D, instead of the 18 sec cooldown lol
    Gannicus GWF PvP
    DENIAL
  • kitaarkitaar Member Posts: 48 Arc User
    We had tons of TR's that would come to these forums and say how salty people were or "they should gear up", or go the total opposite direction and try to explain why their class "wasn't that great" in mod 5. I find this thread an interesting read. If I were 100% full time PvP I'd pipe up, but I enjoy both main aspects of the game.. but again this is interesting.
    Xbox GT Shredboy
    Neverwinter Toons:
    Archael 70 HR
    Stajans 70 GF
    Member of Timed Out
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited September 2015
    The majority appear to be saying the root/stun needs a cooldown against players in pvp. Of course HR's are going to defend the current situation - they are loving it!

    Some control encounters on my CW have different timers on players to what they do on npc targets,so why not HR roots/stun?

    I play about 2 hours of pvp per day and most HR's stun opponents from full health to death with the exception of a couple of classes.

    That quite simply is unfair.

    Cryptic got the rebalancing right with TRs, they are still v.good but not unfairly so. But class balancing is a delicate business and Cryptic should do small tweaks on the pvp stats on skills between mods - not do a major change once per mod & let people live with the consequences for the next 6 months.

    * Actually - MODERATORS, maybe you could pass that last point up the line as a suggestion (if you agree with it ofc ;) )
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • This content has been removed.
  • azuosed89azuosed89 Member Posts: 565 Arc User

    I hate to be the bearer of bad news for the hunter ranger populace, but you guys do indeed get a nerf to your root damage come strongholds. I do not agree with this decisision and believe as many have stated here and on the pc section, there needs to be a icd for "crushing roots". No class should be able to perma daze/stun/cc and enemy player period. Perhaps if they even fixed the elven battle enchantment it would even things out a bit, but seeing as its still broken even in the next mod..who knows. I am sincerely hoping that once xbox is caught up to pc, they will begin seriously fixing all the broken things in this game.

    so, the stun remains but the damage is nerfed only? i guess the logic is you can't have damage and perma cc at same time...
    Gannicus GWF PvP
    DENIAL
  • yourenext2dieyourenext2die Member Posts: 614 Arc User
    edited September 2015
    If there is a Trapper HR here that goes by the name Robin Hood and you're the one who messaged me "LOL Rogue" before I jumped over the line and tagged myself for PVP in Icewind, well... You got pwnd. lol Next time don't be so cocky, or I'll dance on your head again while you lay there. >:)
    Super Saiyan God- TR Lvl 70 (PVP)
    Unleash The Wolves- HR Lvl 70 (PVE)
    <font color="Aquamarine">"Non-Pay-To-Win"</font>
    I hunt GWF "Magik" on sight.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    That's a thought actually - does tenacity apply in IWD..?
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • yourenext2dieyourenext2die Member Posts: 614 Arc User
    armadeonx said:

    That's a thought actually - does tenacity apply in IWD..?

    I would have to say yes based upon my experience with Lashing Blade in IWD.

    Super Saiyan God- TR Lvl 70 (PVP)
    Unleash The Wolves- HR Lvl 70 (PVE)
    <font color="Aquamarine">"Non-Pay-To-Win"</font>
    I hunt GWF "Magik" on sight.
  • s4v10rxs4v10rx Member Posts: 389 Arc User

    If there is a Trapper HR here that goes by the name Robin Hood and you're the one who messaged me "LOL Rogue" before I jumped over the line and tagged myself for PVP in Icewind, well... You got pwnd. lol Next time don't be so cocky, or I'll dance on your head again while you lay there. >:)

    lol..tbh, i think that goes for all classes especially if you kill that specific opponent 3 or 4x, and in the end when they got u, they will dance/jump around as tho they r better than you...lololol....happens a lot to me especially on my CW =)
    Guild: Asylum
    Character:
    7thS1n---Trickster Rouge LV 70(perma-Stun build)
    7ThH3AL3R-- Devoted Cleric LV 70 (Divine Oracle Haste/DPS build)
    7ThM4G3-- Control Wizard
    7ThW4rL0CK-- Scrooge Warlock
    7THW4R--Great Weapon Fighter
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    lol yeah I've had ppl do that - I actually think it's because they are sooooo happy they finally scored a point on you xD

    (I'm trying to take the positive view since my recent episode mentioned in a previous post ;) )
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • yourenext2dieyourenext2die Member Posts: 614 Arc User
    edited September 2015
    armadeonx said:

    lol yeah I've had ppl do that - I actually think it's because they are sooooo happy they finally scored a point on you xD

    (I'm trying to take the positive view since my recent episode mentioned in a previous post ;) )

    I only danced on him because I had just reached the IWD arena area and out of nowhere he says "LOL rogue". Welp, I was only about 10 feet away from the line when he did. I crossed it, popped back over and game on. He died. He deserved it lol. He had me really close to death I'll give him that, but I won nonetheless.

    Super Saiyan God- TR Lvl 70 (PVP)
    Unleash The Wolves- HR Lvl 70 (PVE)
    <font color="Aquamarine">"Non-Pay-To-Win"</font>
    I hunt GWF "Magik" on sight.
  • yourenext2dieyourenext2die Member Posts: 614 Arc User
    He had me lock down with his roots for a second time and I popped my ITc to break away and popped my Lurkers Assault with stealth immediately afterward and hit him with a few COS to drop him for the final time.
    Super Saiyan God- TR Lvl 70 (PVP)
    Unleash The Wolves- HR Lvl 70 (PVE)
    <font color="Aquamarine">"Non-Pay-To-Win"</font>
    I hunt GWF "Magik" on sight.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited September 2015
    Isn't it funny how HR's now consider themselves uber? One change in their skill mechanics, they become the new permadazers and the arrogance comes out.

    * and unlike TR's where only a portion of them used it, 90% of HR's I come across are doing it (the rest are probably still gearing up ;) )
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
Sign In or Register to comment.