Just as a question,..cause its POSTED 100 times already!!!!!!!!!!! Should we "dance it", or "sing it" or how will this ever gonna be fixed???,...even the bugs have bugs in this game already...annoying
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Do you have a method for detecting a legitimate disconnect, versus someone who rage quit and disconnected their client on purpose?
Do you have a method for detecting a legitimate disconnect, versus someone who rage quit and disconnected their client on purpose?
How come it did work in previous mods then? Dont put a insta ban for 30 min on the player (even if it is a ragequit) let ppl ALWAYS have 5 min after dc to get back into the match pls. This is how it should work imo, no mather if its ragequit, kicked from bad server or issues with the router.
I agree, I personally never have any reason to rage quit a match.. Let's face it, even if my team is getting slaughtered I don't even die
But all of my loses with the exception of 1 this module were caused by me getting disconnected by a server issue, not eve lag on my part.
This makes any attempt at keeping a legitmate scoreboard (aside from the other issues) completely redundant.
This issue needs to be addressed, even removed if not fixed,
It was originally implemented to stop people from kicking others in PvP, to keep this fix, put a parry lick much like one that exists on loot drop whenever 1 member at the least is still in a pvp instance...
Alternatively you can program a simple if statement check to check the instance (for a pvp map) before allowing a kick and only allow people to leave party.
Allow people to get kicked for afking untill timer kicks them and give the penalty
But don't penalize me or anyone else every time the internet or game servers decides to take a outing.
Do you have a method for detecting a legitimate disconnect, versus someone who rage quit and disconnected their client on purpose?
a total amount of minutes that build up when someone leaves or is disconnected from the game. after being disconnected, starts to count minutes, if the tolerated limit is exceeded it is expelled from the match and penalized. and this time is only reset when the match ends.
example player takes dc and the count starts player returns pause counting if there are many disconects and the total time exceeds the tolerance he Standing kicked and penalized, is simple guys you do not know if it came out intentionally or not just set a tolerance of time and punish those who exceed it
Do you have a method for detecting a legitimate disconnect, versus someone who rage quit and disconnected their client on purpose?
1. People who rage quit don't try and rejoin 30 seconds later. 2. Does it matter? This is ruining the experience for far more legitimate players than it is punishing exploiters.
hard to believe that since The creation of the game they never tried to improve this system. in mobas you are penalized for abandoning matches, but you are free to reconnect, in neverwinter you simply is banned and penalized 30 minutes ban in queue. and now we have shpvp a PvP mode, you wait a long time to come and spend a lot of time at the start and then you are diconected, all that wasted and penalty 30 minutes in queue time. after that you just close the game and go do something else
I'd also like the ban to not be applied when you leave a team that is getting hopelessly slaughtered. Should I really be punished for leaving a 500-20 match when I'm on the 20 side? My presence or lack thereof at that point is exactly meaningless. There should be a surrender option. Just let the party call it quits so we can get it over with and give the obvious victor their victory. It's dumb that sometimes there's no recourse other than for your entire party to just camp sit for the last several minutes because the 30 minute ban penalizes us for wanting a shot at an actually enjoyable match (or at least a match where we can actually get some glory and maybe make boon progress).
Strangely enough...this worked for MODs,...unfortunately the Devs who left Cryptic take all their notes and knowledge and "lists" along,...so they have to ask the community how to fix this?...rly nice..
It is serious that the developer Cryptic team does not have full knowledge of game programming? omg I just win another reason for not spend a penny here '-'
explains why there is so much wrong, it takes centuries to be corrected
Do you have a method for detecting a legitimate disconnect, versus someone who rage quit and disconnected their client on purpose?
This is actually very simple... since a player suffering a legitimate disconnect does NOT press any buttons related to exiting an instance. Simply add an 'onpress' command to exit buttons (this includes any client closing buttons as well) while in pvp matches, and you'll know who disconnected through no fault of their own, and who purposely left.
on (press) { penalty(); }
Write a short scrit for 'penalty' that institutes whatever penalty to be applied.... done.
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beatannierMember, NW M9 PlaytestPosts: 692Arc User
And of course nobody will crash nor kill the process to avoid penalty. btw. Forcing others to kill you instead of just go away is quite irracional, isn't it?
Comments
But all of my loses with the exception of 1 this module were caused by me getting disconnected by a server issue, not eve lag on my part.
This makes any attempt at keeping a legitmate scoreboard (aside from the other issues) completely redundant.
This issue needs to be addressed, even removed if not fixed,
It was originally implemented to stop people from kicking others in PvP, to keep this fix, put a parry lick much like one that exists on loot drop whenever 1 member at the least is still in a pvp instance...
Alternatively you can program a simple if statement check to check the instance (for a pvp map) before allowing a kick and only allow people to leave party.
Allow people to get kicked for afking untill timer kicks them and give the penalty
But don't penalize me or anyone else every time the internet or game servers decides to take a outing.
We are always looking for new models --- Borderline Fashiondolls ---
example player takes dc and the count starts player returns pause counting if there are many disconects and the total time exceeds the tolerance he Standing kicked and penalized, is simple guys you do not know if it came out intentionally or not just set a tolerance of time and punish those who exceed it
It is serious that the developer Cryptic team does not have full knowledge of game programming? omg I just win another reason for not spend a penny here '-'
explains why there is so much wrong, it takes centuries to be corrected
on (press) {
penalty();
}
Write a short scrit for 'penalty' that institutes whatever penalty to be applied.... done.
btw. Forcing others to kill you instead of just go away is quite irracional, isn't it?
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