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Multiple Currencies

fogtripperfogtripper Member Posts: 179 Arc User
I was hoping to get a definitive answer to this. With the talk of the developers wanting to have players earn AD by playing the game, why are there multiple versions of currency? Not asking as if it would be a simple change to make it coin only or AD only. Just want to know what the thought process was that led to AD, coins, seals, bars, etc. Th number that I have in my inventories at a meager L30 is unreal.

What benefit does this have for players and gameplay?

Comments

  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User
    The most common use for multiple currencies is to gate specific rewards behind specific actions. For instance, Dread Ring has ciphers, which are granted by completing the lairs, and a certain number of those ciphers are required in order to earn boons or buy certain pieces or gear from the Dread Ring store. Now, imagine if all that stuff only required gold to obtain - people would simply find whatever method provided the best amount of gold per hour, instead of running the content that is supposed to be linked to said boons/items.

    Another function of multiple currencies, which is a bit more sinister, is that they serve to obscure the "true cost" of certain things. For instance, let's say you wanted to buy a mark of potency from the Wondrous Bazaar, using real money. First, you'd have to buy Zen, then you'd have to convert that Zen into Astral Diamonds, then you can finally buy that MoP. During that process, it is easy to lose sight of how much cash that single item cost you, thus you may be less concerned with said purchase...
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  • fogtripperfogtripper Member Posts: 179 Arc User
    OK, acknowledge the gate thing for specific content. That said, the most consistently acquire content thruout the gameplay is coins (c/s/g), yet the vast currency used for gameplay is ADs. As a new player I cannot even figure out if one can convert coins for AD. That is a horribly implemented system.

    This is far from how D&D as I remember it was set up.
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User

    OK, acknowledge the gate thing for specific content. That said, the most consistently acquire content thruout the gameplay is coins (c/s/g), yet the vast currency used for gameplay is ADs. As a new player I cannot even figure out if one can convert coins for AD. That is a horribly implemented system.

    This is far from how D&D as I remember it was set up.

    Gold is the currency for your "staples" - potions, injury & skill kits, basic gear, basic mounts, basic companions. ADs are the "premium" currency - used for more deluxe companions, for ID scrolls, to upgrade mounts, etc.
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  • dufistodufisto Member Posts: 537 Arc User

    OK, acknowledge the gate thing for specific content. That said, the most consistently acquire content thruout the gameplay is coins (c/s/g), yet the vast currency used for gameplay is ADs. As a new player I cannot even figure out if one can convert coins for AD. That is a horribly implemented system.

    This is far from how D&D as I remember it was set up.

    its been a while but i remember gems being a valid form of currency back in the pnp days. but then you had a method of converting gems to gold and back. not so much here.
  • fogtripperfogtripper Member Posts: 179 Arc User
    dufisto said:

    but i remember gems being a valid form of currency back in the pnp days. but then you had a method of converting gems to gold and back. not so much here.

    Precisely. Gems for all intents and purposes were simply used as bigger "coins"
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    I'm actually a fan of there being lots of currencies. It allows values to float. However, it's also true that a lot of currencies are, shall we say, "absolutely useless."
  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User
    With Strongholds many of the formerly "placeholder" currencies from Sharandar (are now fey Trinkets), Dread Ring (are now Dark Gifts), Icewind Dale (are now Frozen Treasures) and Well of Dragons (are now Treasures of Tyranny) and each can be use to build up your Guild's Stronghold.

    I'm actually a fan of there being lots of currencies. It allows values to float. However, it's also true that a lot of currencies are, shall we say, "absolutely useless."

  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited September 2015
    dufisto said:

    OK, acknowledge the gate thing for specific content. That said, the most consistently acquire content thruout the gameplay is coins (c/s/g), yet the vast currency used for gameplay is ADs. As a new player I cannot even figure out if one can convert coins for AD. That is a horribly implemented system.

    This is far from how D&D as I remember it was set up.

    its been a while but i remember gems being a valid form of currency back in the pnp days. but then you had a method of converting gems to gold and back. not so much here.
    Indeed, my players would often buy gems so as to keep their character's weight low, as coins were quite cumbersome in abundance, especially for mages and rogues. As long as they made proficiency checks, I'd let them use them as currency and get their value from them in trades. This usually lead to the rogue doing all the bartering (or whoever had appraisal).
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Seals, man. Seals.
  • wyckedstudioswyckedstudios Member, NW M9 Playtest Posts: 36 Arc User

    OK, acknowledge the gate thing for specific content. That said, the most consistently acquire content thruout the gameplay is coins (c/s/g), yet the vast currency used for gameplay is ADs. As a new player I cannot even figure out if one can convert coins for AD. That is a horribly implemented system.

    This is far from how D&D as I remember it was set up.

    Coins can be converted to AD by buying Potions, Kits or whatever, then selling those for AD on the AH. You don't make very much, but since the gold just piles up anyway.......
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    I'm still astonished anyone buys potions on the AH. Who exactly has an excess of AD and a deficit of gold?
  • bioshrikebioshrike Member, NW M9 Playtest Posts: 4,729 Arc User

    I'm still astonished anyone buys potions on the AH. Who exactly has an excess of AD and a deficit of gold?

    Typically it's low level players who have a few hundred ADs from invoking, but need the gold for their first mount, another companion, etc.
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    Are there really that many low level players though?

    I mean, we all have way more gold than we can monetize with the low level player base. You start buying potions and selling them, you immediately start tanking the market.
  • bryan1963bryan1963 Member Posts: 17 Arc User
    We have a core of long term players and a fluctuating population of people that lose interest in varying degrees over a given time span. New people everyday.
  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    I definitely lost interest in doing the Strongholds grind, I'll tell you that much.
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  • theycallmetomutheycallmetomu Member, NW M9 Playtest Posts: 1,861 Arc User
    There's no incremental progress on the individual player level, so there's nothing really dragging you forwards. Guilds need to constantly replace players they lose to attrition if they want to have any hope of progressing.
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