I was hoping to get a definitive answer to this. With the talk of the developers wanting to have players earn AD by playing the game, why are there multiple versions of currency? Not asking as if it would be a simple change to make it coin only or AD only. Just want to know what the thought process was that led to AD, coins, seals, bars, etc. Th number that I have in my inventories at a meager L30 is unreal.
What benefit does this have for players and gameplay?
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Another function of multiple currencies, which is a bit more sinister, is that they serve to obscure the "true cost" of certain things. For instance, let's say you wanted to buy a mark of potency from the Wondrous Bazaar, using real money. First, you'd have to buy Zen, then you'd have to convert that Zen into Astral Diamonds, then you can finally buy that MoP. During that process, it is easy to lose sight of how much cash that single item cost you, thus you may be less concerned with said purchase...
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
This is far from how D&D as I remember it was set up.
"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
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"Is it better to be feared or respected? I say, is it too much to ask for both?" -Tony Stark
Official NW_Legit_Community Forums
I mean, we all have way more gold than we can monetize with the low level player base. You start buying potions and selling them, you immediately start tanking the market.