everybody knows Pallys are immortals.. but today i see ONE guy hold 8 players.. he keep using a spell like a GWF ( he grow up) all the time!!
and kill 1 per 1 .. they hold alone a entire catapult field.. he hold 12 guys at and game...
HOW IS THIS POSSIBLE ?
im 2.7k TR
0
Comments
I'd guess that OP had the Flail Snail, which'd mean an OP could probably keep Heroism up just about forever.
CW: Rodrant Turnbul
TR: Rodran
DC: Rodrat
GWF: ROARdrant TurnBRAWL
Other GWF: Shieldrant
HR: Bowdrant
SW: Wardrant Turnlock (my main!)
OP: Paladrant (on Preview!)
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
.Suicide Squad.
I was there when City of Heroes/Villains started. Cryptic always had this talent of coming up with an extremely interesting and cool system which people haven't seen before. CoH was one of such. Incredible character creator tool, power customization and tweaking, and very profound mechanics which at first seems totally imbalanced, but then you dig deeper and find out there's actually balance.
In short, they know how to make a game fun for creative people. Lot of things to experiment with unexpected results. The moment I first discovered a build that could totally combat and neutralize stuff like the dreaded regen scrappers, or stone tanks, or all sorts of stalkers.. that was an awesome memorable moment for me.
But then, they also seem to have this strange, uncanny ability to mess things up in a weird manner. They make something with so much potential, and then they break it apart with their own hands. CoH/V wasn't too bad... but then came CO... and good god, did they ruin that game.
Even stronger potential for fun with higher action-packed value, total power customization... and yet a few FotM builds show up, people point out the problems for a LONG, LONG time... but no. It was never fixed. In the end, the PvP in CO that I had so much fun with, I came to witness the moment where there are no queues for over 48 hours straight. Not even a single match. The PvP in there, the PvPing community, totally dead.
...
The same things are happening here.
If you know something to be broken, stop using it.
Otherwise, you've got no right to be speaking of 'balance.'
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
That class is very broken.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
I played around with Healing paladin and they do much more damage if specc'd right, but found it hard to stay up when I am held by a CW.
If you want to kill a pally you need to play smart. Don't just get his attention and face tank him, jump him with a CW or a TR and stop him hitting his skills. time your attacks and we go down easy. There are groups I've come up against that work together and can kill me easily, other people just do the old 'RAWR PALADIN UNLOAD EVERYTHING' and allow us to get off temp HP and start a rotation, and to them... I'm invincible.
I don't use the daily that allows you to go large, however I do use a yeti pet to try and get me a little damage buff... this makes me increase in size frequently. I know I had a 8+ group that I managed to wipe out in Strongholds, it took a while but I managed.
SW - Lanfear, GWF - Krivnaar, OP - K'aathorn, DC - Allegria, CW - Mierin Eronaille
SW - Lanfear, GWF - Krivnaar, OP - K'aathorn, DC - Allegria, CW - Mierin Eronaille
On a note, this guy's guild was running Clerics and Paladins that were constantly healing catapults today, so go figure.
Developers again, dropped the ball on this.
-Kymos
OP is bugged as hell, and overpowered as hell, why does anyone try to defend it?
12 vs 1, 7 vs 1 ?
you really want to say ppl that this is caused by casting the wrong encounter at the wrong time?
I have rarely read something more pathetic, lol