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Worst pvp: SH siege

foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
1. Not your guild vs other guild, whats the point?
2. Large map, and everything takes long, this is boring.
3. Rewards a fallen box for losing, requires real money to open it just as dragonflight box.
4. Broken overload enchantments.

This is absolutely stupid, a waste of time. Cryptic keep wasting time on things that bore their players. Just think of this: even if winners get a few fallen banners, this will require a lot of this long matches to even get a single piece of lionsmane pvp set.

Comments

  • vordaynvordayn Member, NW M9 Playtest Posts: 1,283 Arc User
    I just have to wonder why they expend so much time developing such as a complex PvP setting, when a few simpler maps could have made PvP more interesting.

    Also having a 20 player Guild vs Guild is an abomination when only 5 from a guild can queue together.
    Vordon CW        Vordayn DC        Axel Wolfric GWF        Logain SW        Gawyn GF        Galad OP        Aspen Darkfire HR        Min TR
  • killergilnyc1killergilnyc1 Member Posts: 175 Arc User
    not to mention u need cash shopping larget guilds to be market lvl 4 in the first place to EVEN USE the banners to get the lion armor.
  • foxxy#4211 foxxy Member, NW M9 Playtest Posts: 563 Arc User
    vordayn said:

    I just have to wonder why they expend so much time developing such as a complex PvP setting, when a few simpler maps could have made PvP more interesting.

    Also having a 20 player Guild vs Guild is an abomination when only 5 from a guild can queue together.

    Oh thats easy answer: cryptic team dont know what they are doing.
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    - Ninjaloot. Seriously, those golems are not hard, but there is always someone jumping around getting the gold.
    - Map is too large. Lag.
    - Reaching the capping point is ridiculous, there are houses everywhere.
    - It takes too long to find action.
    - Invisible walls.
    - Map indicates that red is at the catapults, but catapults are empty.
    - I dont know anyone of my team!!

    Greetings to the devs: This PVP does not make fun.

  • acro33acro33 Member, NW M9 Playtest Posts: 79 Arc User
    I was one of the testers and the devs didn't listen to anything we said. Nr1 complaint was that the map was way too big and could use a reduction by at least 25%.
    Also, the HP and DMG of the Guard Captains and Quartermasters was also too high and still is; you have to be at least 3 players with decent dps to kill them.
    When they didn't fix any of these things, or barely even adressed them, I stopped testing it; why waste your time if no one listen to your opinion?
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    acro33 said:

    I was one of the testers and the devs didn't listen to anything we said. Nr1 complaint was that the map was way too big and could use a reduction by at least 25%.
    Also, the HP and DMG of the Guard Captains and Quartermasters was also too high and still is; you have to be at least 3 players with decent dps to kill them.
    When they didn't fix any of these things, or barely even adressed them, I stopped testing it; why waste your time if no one listen to your opinion?

    those are primarly the first problems i noticed...well lag and rubberbanding was the very first one
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    tried my first attempt today.. i had to go down to lowest graphic settings, and i just paid a pretty penny for a brand new card.

    They really need to look at the lag issues in the strong hold area maps..

    That being said, I was sorta lost, But it was my first time, i thought i got it figured out by the end.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Big map you say... and the new 140% mounts... things that make you go hmmm.
    No idea what my toon is now.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
  • sorce#8115 sorce Member Posts: 1,009 Arc User

    1. Not your guild vs other guild, whats the point?

    vordayn said:

    Also having a 20 player Guild vs Guild is an abomination when only 5 from a guild can queue together.

    If you want it to be your guild, you need 11 people from your guild to queue at the same time. The Guild with the highest number of people on a side will be the Main guild. If you solo queue, then you'll most likely be added in as an extra body for another guild.

    They've said this multiple times.
  • acro33acro33 Member, NW M9 Playtest Posts: 79 Arc User
    After a few runs now, I've noticed more bugs. As a CW, whenever I teleport I get sucked back to where I teleported from, most often when trying to evade enemy attacks. Also, many times my Encounter powers won't trigger despite me pushing the buttons repeatedly and some times the cooldown time doesn't actually begin to count down for a few seconds. Makes it pretty hard to survive; I got completely owned by a lvl 63 OP because of this and I usually do pretty well against Paladins at lvl 70 (provided they aren't full on WalletWarriors, of course).

    Another thing. When fighting the Golems... Many times (at least four times per battle against one) when I succesfully teleport well out of the way from their firebreath attack I still get set on fire, even if I teleport behind it. And the thieving of the gold from other players is stupid; make the gold visible only to the one who killed it (if only one player fought it) and make gold drop for each player who joined in the fight against it. I can't imagine that it'll screw things up for the gold pool as the gathering of the gold is set on a timer and not a set amount you need to get.

    And of course the lagging, invisible walls (many of which were pointed out by us testers, but still remain) also needs fixing ASAP.
  • skalt112skalt112 Member Posts: 1,089 Arc User
    I have not heard a single positive about the new pvp yet. not one.
  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    They only allowed for 5 or 6 testing sessions... with people who could play during PST appropriate times. Many of us asked for more times to be available for more testing... and they assured us that there would be more opportunity to do this. That never happened.

    The 2 times I was able to log on I spent hours waiting for it to load and download. Though a few of my guildies, and some in-game friends, were present... before this I always wondered about the "they are not listening to us" aspect... now I no longer wonder.

    Why have people test things... to ignore their suggestions to make it better?​​
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    drkbodhi said:


    Why have people test things... to ignore their suggestions to make it better?​​

    They did that for Mod 6.

    And mostly ignored a ton of constructive suggestions to fix SH.



    header.png
    "...I grab my wiener and charge!" - ironzerg79
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    Disconnected the 3rd time. Now I dont even care. It's worse than IWD pvp. Farewell Siege, Rest in Peace.
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
  • blazious11blazious11 Member, NW M9 Playtest Posts: 331 Arc User
    Well, we just managed to kill 3 dragons for the first time, and disconnected me just before loot. Sigh
    My story is truly a grand tale! Of course, any story about me is going to be grand simply by virtue of the main character.
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  • tiatessitiatessi Member Posts: 2 Arc User
    skalt112 said:

    I have not heard a single positive about the new pvp yet. not one.

    Due to the size of the map, if you are a TR, you can gank the bejeezus out of players/engineers. Real victory for them, because spamming smoke bomb really gets boring after a while.
  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    There really isnt any difference in this pvp.. you just have to hold "points" instead of nodes. Its a larger map and now they ere are the new draining wards =O. The addition of the active companion effects, just makes it feel a little like a cross between IWD and a Dom match.

    I havent really farmed this yet, though my guild has done alot of it.

    Ive been in 4-5 matches total.. I just feel atm, I need to keep farming t1s for more salvage, I dont see another way to progress in game atm.

    Leadership removal of AD , has dont nothing for me, but force me to spend all of my time running dds..

    I dont see any upside so far honestly.
  • lemonchilllemonchill Member Posts: 523 Arc User
    skalt112 said:

    I have not heard a single positive about the new pvp yet. not one.

    here is a positive thing: we got a new pvp area yay!!!!

    ohh but its all bugged and broken booooooo

    you all can cry and btch about the moves done in this game but reality is devs have a very elitist attitude , there state of mind is: yeah we read it but guess what: f u.

    any1 who watched the devs strongholds preview stream could have easily picked that attitude up from the first min.

    and if you still didnt get that just read there latest dev blog : we decided to keep the companion active bonus at sh pvp . so there you go.

    so my advice: stop complaining it doesnt help. just avoid this pvp area, q are taking so long now since there are maybe like 15-20 players still willing to do this broken pvp.

  • mmm1001mmm1001 Member, NW M9 Playtest Posts: 497 Arc User
    SH PVP feels bad ... when you are on loosing side.
    Lag is deliberately caused by some guilds when they start too loose - seen it more that once against people from same guild. They try to win this way ... fortunately it never helped them so far, but they keep trying.
    About other problems - most frustrating one is to use teleport scroll while you are in fight more. You end up being stuck in fight mode in SH and can't get out until end of battle - really bad for your team.
    About missing features - that makes this PVP really difficult is lack of in-game ways to coordinate your effort. After 1 year most people learned what do to in tiamat, but it is just because tiamat fight is absolutely same every time.
    In PVP it is different every time. To have win you need coordination, zergig won't work there. So what cryptic needs to do is:
    1. Improve queuing system to allow pre-made teams to enter without need to queue in same second.
    2. Create way so players in each 20 ppl group can communicate to each other (One way is to provide some pre-battle preparation interface, where each 5-man party can state their role/area/strategy/etc.)
    3. Allow players to see on map where battle happens (e.g where people from your team are under attack). now I can see all 20 people on map, but don't know which one is fighting, and which one is just wondering around.
  • cesukecesuke Member Posts: 311 Arc User
    Well some ppl have fun killing 15 vs 1 ... Otherwise i agree SH Siege is not fun ...
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