hello everyone I need help with my control wizard level 70 on Xbox one I would like to know what artifacts to use and all the gear I should be using thank you very much, The current go by on here is not updated for level 70 and does not show the gear or artifacts I should be wearing. Pictures are always helpful because I'm slow sometimes ha ha have a nice day
Post edited by kreatyve on
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romotheoneMember, NW M9 PlaytestPosts: 729Arc User
Cleric Class Artifact (as active) Lostmauth's Horn of Blasting (+Neck +Belt for the set effect) Lantern of Revelation 4th artifact = optional
The Cleric Artifact's active is incredibly strong, at Mythic, it restores your AP to 100% and has a cooldown of 60 seconds. Allows you to spam Oppressive Force / Ice Knife frequently. It only gives Power/Defense/Incoming Healing Bonus, but the active makes up for it. This is the best Artifact you can get. The Lostmauth's Horn of Blasting is a must have, the set effect accounts for 30% +- damage increase. It gives Power/Armor Pen/Control Bonus, all of these stats are useful to you, especially armor pen, which is going to help you hit the 7000 arpen requirement for the 60% resistance ignored stat. Up to that point, as a lvl 70, each 100 armor pen means 1% damage increase to you. Lanter of Revelation is just an ordinary artifact with Armor Pen/Crit Chance/Combat Advantage. All of these stats are important to you.
The last, 4th Artifact is up to you. If you are missing Armor Pen, then get one with Armor Pen, if you are missing Crit Chance, then use one with Crit Chance. Once you reach a point where you are sitting at 65%ish crit chance (should be at around 14.000 crit chance) and 60% armor penetration (7000 armor pen), then you can start dumping every other offensive stat into power.
The reason why noone gives a straight answer about which armor parts to use is because it all depends on your stats. If you are going over the goals I mentioned above, you can switch out certain armor parts to counter-balance it. If you have 7800 armor pen, you can simply remove an armor part that gave you 800 or so and use one that gives more power or other stats. Artificial soft and hard caps are removed, now most of it depends on how you play around with the stats on your items to get a healthy amount of everything.
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kreatyveMember, Neverwinter Moderator, NW M9 PlaytestPosts: 10,545Community Moderator
Moved this to the correct subforum. Carry on.
My opinions are my own. I do not work for PWE or Cryptic. - Forum Rules - Protector's Enclave Discord - I play on Xbox Any of my comments not posted in orange are based on my own personal opinion and not official. Any messages written in orange are official moderation messages. Signature images are now fixed!
Comments
Lostmauth's Horn of Blasting (+Neck +Belt for the set effect)
Lantern of Revelation
4th artifact = optional
The Cleric Artifact's active is incredibly strong, at Mythic, it restores your AP to 100% and has a cooldown of 60 seconds. Allows you to spam Oppressive Force / Ice Knife frequently. It only gives Power/Defense/Incoming Healing Bonus, but the active makes up for it. This is the best Artifact you can get.
The Lostmauth's Horn of Blasting is a must have, the set effect accounts for 30% +- damage increase. It gives Power/Armor Pen/Control Bonus, all of these stats are useful to you, especially armor pen, which is going to help you hit the 7000 arpen requirement for the 60% resistance ignored stat. Up to that point, as a lvl 70, each 100 armor pen means 1% damage increase to you.
Lanter of Revelation is just an ordinary artifact with Armor Pen/Crit Chance/Combat Advantage. All of these stats are important to you.
The last, 4th Artifact is up to you. If you are missing Armor Pen, then get one with Armor Pen, if you are missing Crit Chance, then use one with Crit Chance. Once you reach a point where you are sitting at 65%ish crit chance (should be at around 14.000 crit chance) and 60% armor penetration (7000 armor pen), then you can start dumping every other offensive stat into power.
The reason why noone gives a straight answer about which armor parts to use is because it all depends on your stats. If you are going over the goals I mentioned above, you can switch out certain armor parts to counter-balance it. If you have 7800 armor pen, you can simply remove an armor part that gave you 800 or so and use one that gives more power or other stats. Artificial soft and hard caps are removed, now most of it depends on how you play around with the stats on your items to get a healthy amount of everything.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!