Mod 6 is new to us Xbox players. It seems like I excelled in mod 5........ Castle never runs at 12k gear score with successful downs of dracolich and towards the end at 15-16k gs we pulled adds from one boss to the next. Mod 6 though...... Maybe I'm just forgetting what it feels like to start from the bottom but I don't remember mod 5 being nearly as challenging even when first starting out. So my question is this, is pc still facing a challenge with mod 6 also or is it for the most part back to normal? Also what are some strategies to help clear the dungeons, skirmishes, etc? I've cleared kessels retreat so far without a tank simply by having everyone summon their Agro drawing pets. Iron golem works great by the way. Ads love him and he seems to be able to tank indefinitely without dying. Are strategies like that going to be necessary for clearing this later content? Basically I'm just looking for pointers from some pc players who have already gotten a routine going. Mod 6 is the grindiest content yet and I'm just looking to gather info to help my guild get through is as quickly and stress free as possible. All suggestions are appreciated and welcomed. Thanks in advance.
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Whe you can run anything without geared classes for every spot, you have it easy. A fast reliance on OP tanks became the norm. and the GF, temporarily, took back-slide. Now things are different, for us, in M7. We are just contending with a lot of other issue that seem to be hampering game play. The 70 content is doable now for most 70 players... so the balance has re-entered the mix.
Get used to fielding a lot of requests to run content that is no longer there. I am going to believe that most of the M5 DD content is gone... if it isn't... I would tell you to keep your mouth closed and move on.
The rules changed in M6... viable paths became broken and not so viable become the norm... out of desperation and a need for change.
You don't seem to have the issues that we have hear... the continual dwelling at 60 left a lot of players in ruts and made them turn to activities and a standing that did not allow for such drastic changes in their world. Many players spent 2 years at 60... with little to entertain themselves. So those idle hands did other things to cope. So our state is something you will never experience.
Also currently the average item score of my group is about 2k-2.2k range.
If you guys don't have it? be glad we PC folks did the beta tests for you.
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The ads nerf you are talking about is already live on the Xbox. Monsters used to hit 25% harder and have 50% more life on the PC, this change has been reverted, you guys are playing the newest changes when it comes to PvE. Your paladins even seem to have a bigger variety of auras, so in some aspects, you are ahead. Only thing that Strongholds is going to add is a huge currency sink for guilds and players will be practically forced to join huge guilds to be able to keep up.
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Maybe that does exist here because I've seen tanks get dropped by a single hit while blocking quite a bit. It's forced most to play. Ore as sources of valor and into the Frey than as tanks that draw Agro. In fact all the tanks I know have removed enforced threat. Drawing that kinda Agro even with shield up gets you killed in about 1-2 seconds.