Hi everyone,
I wanted to take a moment to discuss the quest rewards for Boon Plot structures (Barracks, Stables, etc). This change unfortunately didn't make it into our patch notes, which is a mistake on my end that I apologize for.
Our original goal with influence was that you would get a total of 400 a day from doing Heroic Encounters and from the quest available from Boon Plots. The divide was 120 Influence total from Heroic Encounters, and the rest from the Boon quests, where a guild that had a rank 8 (!) boon building would finally be able to get the max of 400 Influence per day.
We decided to simplify this entire system and roll all of the Influence that you'd get from the boon quests into Heroic Encounters so that players could earn the maximum amount of 400 right away, instead of when their boon buildings were at rank 8. This change was made shortly after we launched Module 7. However, this shift left us with an issue of what to do about the amount of Influence rewarded from Boon quests.
We decided to dramatically lower the amount of Influence given by these quests so that they would be a bonus on top of the 400 you earn per day, and not "the" way to earn your 400 total Influence a day.
We'll be monitoring everyone's feedback regarding how these rewards feel and the overall amount of Influence being earned by guilds, and we'll make sure that large changes like this get better communicated down the line.
Sean "Commander Ander" McCann - Content Designer
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Comments
people complaining about influence are probably clueless.
400 - 200 influence doesnt matter
Also, it is getting more and more boring to run campaign tasks again and again and again to get the amount of donations required. Vouchers dropping on the Stronghold map don't help much.
It would be nice if there was some other way of earning campaign vouchers. Why not add them to dungeon chests?
Though I'd like to chime in with the rest of the posters above who said Influence (because of your change!) isn't an issue like it was... Right now, for example, the Dungeoneer's Shards of Power, the Conqueror's Shards of Power, etc.
Dungeoneer's = 20x a day per player
Conqueror's = 10x a Day per player
That's a bit rough, any way to take a look into that? It would really be appreciated!
Please keep posting any other concerns you have with other currencies like campaigns, surplus equipment, etc. It's great feedback and it's helps us a lot when we're looking at ways to improve everyone's experience.
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
- Having multiple vouchers, and multiple levels of vouchers, is just another inventory sink that is not needed. There must be at least 8 different types of vouchers, with 4 levels each. At the very least, 1 voucher per type, and adjust the amount that drops in certain cases (I don't know what the values are, but if the whites are 1 point, the greens 5, the blues 20 and the purples 50...just drop 50 white vouchers instead of an epic...) This would help.
- Perhaps making them a currency slot item instead of a main inventory item would help also. When you consider the number of vouchers (actually, just the number of items in general in the game), inventory is a mess and it really isn't the players fault. Sometimes you CAN'T donate to the coffer, so you have to hold them.
- Sort vouchers to the top of the list in surplus items PLEASE!! ;')
Surplus:
- Gathering Surplus greens takes 1 slot each. Now dungeon runs are a mess of green rolls that were bypassed before, and since there is NO WORKING LOOT FILTER, you have to acknowledge those items every single time what you want to do.
- Then you have to identify them....then you get the fun part when you hit the coffer, and have to scroll through the list of your equipment that is: equipped, in bags, in your bank.....everywhere.
HE's:
- Can we have the purples back and the RP items....that actually made them worth doing. Now its just another grind with little reward.
SH Management:
- People are very confused by the progression of the strongholds. What qualifies as what (does the GH count as a structure? Yes, but then why does it say you need 4 OTHER structures at a rank, but then let you upgrade at 3?). I don't really see why a clear explanation of the SH upgrades was difficult.
Now that's well and good, and the PvPers have every right to kick booty like that since that's their specialty!
However, getting a win can be a long process and honestly it's rough for a lot of Guildies whom have expressed their concerns to me. Maybe change it to particpate, or get X amount of Glory? Though that also could lead to flak for Campfire Sitters from the beginning of the match, which I personally detest as you should at least give it the good old college try, right?
I do like the idea of the Stronghold PvP having an added opportunity to gain 10x more Conqeuror's Shards of Power, that is awesome! I'll most definitely keep posting concerns, and kudos (which I'm loving the increased communication the past few months, you've all be great!), when I feel them necessary... This is just one of the topics that's 'hot' in my Guilds Chat logs.
Bottom line, keep on rocking, and thanks for responding even if it's not what we 'want to hear' at times. Ya'll taking the time to respond back is superb, and greatly appreciated!
The influence, as it is now (after the change) is perfect, should leave it like it is.
The issue with campaign tokens... I disagree - I run several guilds, the campaign token buckets are ALWAYS full and when they're not, they're refilled withing hours, if not minutes.
The biggest limiting factor for the Cloaks, weirdly, has been surplus equipment. The most annoying thing has been all the wood/metal/food/stone vouchers we get and can't use.
Also - there should be a way to feed the mimic and get marks for materials anyway. It's really upsetting to be unable to earn guild marks because the coffer is totally full except for Surplus Equipment and Dungeoneers Marks. The mark earnings is very very very low for gear and you can only get a handful of DD marks per day. That's probably my biggest gripe.
Oh, and the Coffer Log is totally useless... Like.. really.. of absolutely zero value. Better would be aggregate list that shows the total contributions by character (at least) and by account (if possible). Go take a look at STO starbases for a good example.
Other than that, I'm actually really pleased with the way this is working. I'm curious how it will be down the road and we get maxed Strongholds... this isn't really project based, like it is in STO, it's more specifically around buildings, so it might be weird to throw in some other project without some UI changes... but we'll see. Great job overall, just a few changes (mostly QoL really) and it would be even better!
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
make a mark for quests that you can donate to anything that needs it .
make all the vouchers the same and allow them to be donated to anything that needs it.
This makes doing anything useful.
about 90% of the time, getting most items is useless.
This way players can pick and choose and do what they find the most enjoyable.
I'm already tired of running the campaign quests.
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Ive been playing mmos for a long time and most other games learned this simple lesson early on, games that have age, need to rework things to simplfy the process on items .
Come on guys.. time to grow up a little.
also any resource deficits that come up (gems, surplus equipment), the foundry would LOVE a daily foundry quest for said voucher. ;D
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Normal gameplay of my alts usually nets me fewer than 20 greens, plus 4 blues if I run a 3-man dungeon during DD hour -- for fewer than 200 points. Plus the annoyance of carrying around a lot of non-stacking greens, or running back to the SH every few minutes.
Adding gear to the coffers is a real pain, and I have to be careful not to click on the blue gemmed shirt I crafted to sell on the AH, or the green lvl 60 artifact cloak I leveled with sub-70 gear, which I'm hanging on to for double-rp weekend, or the old lvl 60 epic item I have in the bank for future transmutation purposes.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Small guilds are pretty much screwed with Strongholds, and i can't find any feedback about this fact with an official answer to it. At least rank 1 structures could have kept some low building requirements to give small guilds something out of this module.
But i doubt that i will see any reply to this feedback, there are some threads about this in the feedback forums, and those were of course overseen as usual.
http://forum.arcgames.com/neverwinter/discussion/1203350/surplus-equipment-big-hurdle
or
http://forum.arcgames.com/neverwinter/discussion/1202360/were-small-guilds-considered-during-the-stronghold-development
Btw. while we are at it, what about the difficulty of Underdark? Will the difficulty be based on Stronghold benefits?
Just asking, since some players have hopes of returning to Underdark, skipping this Stronghold mess so to speak, but i doubt that there will be even a chance of "skipping" Strongholds, right?
And i don't want to rain on your parade, but unless there is some kind of working matchmaking or "supporting" system for Stronghold PvP, that one will become a ghost town very fast...
Yes inflence is not a problem for guilds with more resources.But it is really slow for smaller guilds. We have not had an exodus due to this but I would venture to guess some smaller guilds have been hit hard by this.
From a small guild perpective(8-10 active players ... not all lvl 70) it would be nice if the dragon fights could be made possible for us. Currently it is impossible for us. We need to now not only help lower level players get to 70 asap but also supply gear and enchants for them once they get there to just stand an outside chance of being able to kill a single dragon , not to mention 2.These resources could have been used to level the stronghold putting us in a catch 22 situation.
That being said:
Love the Stronghold
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Campaign Currencies: So far I see no Problems with that. Our guild has about 30 active characters (played by around 20 accounts) with about 2/3 of these still needing boons. Still, our chest is at it's maximum all the time and most of us would be able to donate currencies. I don't know, how that will be at higher stronghold Levels (we are at rank 3 of the GH), perhaps then it becomes a problem.
I have met some other guilds, who have asked to temporarily join us and fill the currency parts, because they have things to donate and want the marks. Perhaps that could help some of the guilds, who need more stuff?
Shards: Seems to work for us. We are weak on PvP, but then these shards seem to be relevant only for PvP buildings and the barracks, which is not very interesting for us (except the barracks, but for that we have a few willing to do Domination every day)
The requirement increase seems to be insane and I agree, that there Needs to be done something. Though I'm not sure, what I would prefer. As I'm in one of the smaller guilds, I would prefer some requirement cap until 8 for GH and 4 for other buildings, since this seems to be the rank, every guilds needs to have to get the possibly needed boost in Equipment and stats for the next Mod. Anything more seems to be optional for me and something, a small guild can live without. (Though I understand bigger guilds, who can upgrade without any Problems at the Moment and see themselves confronted with a too high use/cost Ratio for bigger structures)
I definitely agree to the Problem with inventory.
I have 3 main chars where all bag slots are filled with the Runic Bag (except the first one, which sadly can not be upgraded to a bigger Version o.O), My bank accounts have the Maximum of Slots. And still my inventory Overflows, because there are up to 5 different stacks of the same RP item (1 Account-Bound, 1 Charbound from Source A, 1 Charbound from Source B, 1 unbound from Source A, one unbound from Source which I don't want to use up instantly because I wait for 2x RP Events. And all the while I have to store other items, that I bought cheap at Events and plan to sell at a later time for some profit.
One or Two General currencies that can be won by different activities would really be helpful for my inventory Management and also would allow me to only Play what I really like, instead of forcing me to do something I hate.
A slow and clunky user interface, a risk that you will accidentally donate something you have saved in your bank and then a lousy 5 or 20 points for each green/blue. When the target is "some tens" of thousands, somehow donating 5 points at a time doesn't cut it.
If only I had not sold/salvaged all those epics that used to drop like candy from the Dragon zerg. Most of those were made almost worthless by the level 70 changes.
Having possibility to export data into CSV format from gateway would great and cheap.
Implementing graphic UI in my experience always costs a lot of effort, beside you never get better data crunching and presentation capability than Excel/Google Sheets can.
— (The unwritten rule)
Sort By: Influence, Heroic Shards, etc, etc. showing the totals donated by characters.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
Also the campaign tokens are lame. I already did those a long time ago. Why are you making me do them again. That is a poor excuse for new content. I don't mind going back to these spots, but I'd like it if there were new tasks to do.
Influence - 400 a day is great for the HE's. However at 10 influence for the black lake task, I'm just going to skip that. Now if it were a 100, I'd do it. But of course, going to Back Lake everyday doing the same think would get boring after like 3 times. So your current design actually has two problem - bad rewards, boring repeat quest.
Gold - Make this more necessary. Seriously, burn through our gold and use it up.
Strong hold upgrade. Maybe some sort of post on Guild upgrade path (or a good diagram)
Increase my Guild Mark capacity. I know that some of my guildmates are hoarding their currencies because they have reached their max capacity. They are waiting until they can buy some worthwhile (rank 4 marketplace) This is the opposite behavior you want to foster. Increase the cap!!