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Regarding Influence and Boon Plot Structures

commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer
Hi everyone,

I wanted to take a moment to discuss the quest rewards for Boon Plot structures (Barracks, Stables, etc). This change unfortunately didn't make it into our patch notes, which is a mistake on my end that I apologize for.

Our original goal with influence was that you would get a total of 400 a day from doing Heroic Encounters and from the quest available from Boon Plots. The divide was 120 Influence total from Heroic Encounters, and the rest from the Boon quests, where a guild that had a rank 8 (!) boon building would finally be able to get the max of 400 Influence per day.

We decided to simplify this entire system and roll all of the Influence that you'd get from the boon quests into Heroic Encounters so that players could earn the maximum amount of 400 right away, instead of when their boon buildings were at rank 8. This change was made shortly after we launched Module 7. However, this shift left us with an issue of what to do about the amount of Influence rewarded from Boon quests.

We decided to dramatically lower the amount of Influence given by these quests so that they would be a bonus on top of the 400 you earn per day, and not "the" way to earn your 400 total Influence a day.

We'll be monitoring everyone's feedback regarding how these rewards feel and the overall amount of Influence being earned by guilds, and we'll make sure that large changes like this get better communicated down the line.
Sean "Commander Ander" McCann - Content Designer
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Comments

  • dreamhuntressxdreamhuntressx Member Posts: 453 Arc User
    Thats nice. More Influence to u!
    Leanan Sidhe (not "The Dresde Files" fairy!) - NW Legit Channel Moderator
  • rayrdanrayrdan Member Posts: 5,410 Arc User
    influence is the last of the problems. campaigns tokens and surplus item is.
    people complaining about influence are probably clueless.

    400 - 200 influence doesnt matter
  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    rayrdan said:

    influence is the last of the problems. campaigns tokens and surplus item is.
    people complaining about influence are probably clueless.

    I agree. I you have lots of players that need their tokens to advance in the campaigns there is nothing left for them to donate.

    Also, it is getting more and more boring to run campaign tasks again and again and again to get the amount of donations required. Vouchers dropping on the Stronghold map don't help much.

    It would be nice if there was some other way of earning campaign vouchers. Why not add them to dungeon chests?



  • nathanjmnathanjm Member Posts: 103 Arc User
    It would be nice if there was some other way of earning campaign vouchers. Why not add them to dungeon chests?
    The " support" quests would be one logical place for more vouchers. Just getting shards of power for having helped regions once again seems weak to me.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    Thanks for the update CommanderAnder! :)

    Though I'd like to chime in with the rest of the posters above who said Influence (because of your change!) isn't an issue like it was... Right now, for example, the Dungeoneer's Shards of Power, the Conqueror's Shards of Power, etc.

    Dungeoneer's = 20x a day per player
    Conqueror's = 10x a Day per player

    That's a bit rough, any way to take a look into that? It would really be appreciated! :)
    va8Ru.gif
  • psistarprimepsistarprime Member Posts: 86 Arc User
    It would be much less onerous if the requirement was simply a generic Campaign Treasures vs so much from this campaign and so much from that. This would allow players to play the content that they actually enjoy and provide the devs with useful information to data mine concerning the actual popularity of the individual campaign zones. (hmmm.... Sharandar gets 100 visits a day vs WoD at 1,000...) Every time I look at the Treasures of Tyranny requirements, I die a little bit inside, and I actually enjoy killing dragons
  • commanderandercommanderander Member, Cryptic Developer Posts: 93 Cryptic Developer

    Thanks for the update CommanderAnder! :)

    Though I'd like to chime in with the rest of the posters above who said Influence (because of your change!) isn't an issue like it was... Right now, for example, the Dungeoneer's Shards of Power, the Conqueror's Shards of Power, etc.

    Dungeoneer's = 20x a day per player
    Conqueror's = 10x a Day per player

    That's a bit rough, any way to take a look into that? It would really be appreciated! :)

    The intent is that you'll be able to earn 10 Conquerer's Shards a day from participating in the Stronghold PvP that will be released next week. We'll also be keeping an eye on everyone's experience with this to see if there are any issues.

    Please keep posting any other concerns you have with other currencies like campaigns, surplus equipment, etc. It's great feedback and it's helps us a lot when we're looking at ways to improve everyone's experience.
    Sean "Commander Ander" McCann - Content Designer
  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User

    Thanks for the update CommanderAnder! :)

    Though I'd like to chime in with the rest of the posters above who said Influence (because of your change!) isn't an issue like it was... Right now, for example, the Dungeoneer's Shards of Power, the Conqueror's Shards of Power, etc.

    Dungeoneer's = 20x a day per player
    Conqueror's = 10x a Day per player

    That's a bit rough, any way to take a look into that? It would really be appreciated! :)

    The intent is that you'll be able to earn 10 Conquerer's Shards a day from participating in the Stronghold PvP that will be released next week. We'll also be keeping an eye on everyone's experience with this to see if there are any issues.

    Please keep posting any other concerns you have with other currencies like campaigns, surplus equipment, etc. It's great feedback and it's helps us a lot when we're looking at ways to improve everyone's experience.
    Concern: That we have to farm old zones over and over again even after we gotten all the boons since a long time back. It was enough farming them the first time. I did Tiamat 100 or so when I first got the boons and now we have to do it all over again but even more. Same with Sharandar etc.

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • soltaswordsoltasword Member Posts: 290 Arc User
    There are a lot of people that don't run the dungeons that are required to get the dungeoneering shards. Due to time constraints or to low ilvl or whatever so how about giving us a 3 man dungeon that we can earn a few shards on. Something like 3 shards for running any 3 man dungeon. It would take awhile to earn the shards but at least they could be contributing to the pot. Not everyone in the game has the time or equipment needed to run the dungeons you chose for the dungeoneer shards. That would be a great help and give some people something else to do as well for SH.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Vouchers:

    - Having multiple vouchers, and multiple levels of vouchers, is just another inventory sink that is not needed. There must be at least 8 different types of vouchers, with 4 levels each. At the very least, 1 voucher per type, and adjust the amount that drops in certain cases (I don't know what the values are, but if the whites are 1 point, the greens 5, the blues 20 and the purples 50...just drop 50 white vouchers instead of an epic...) This would help.
    - Perhaps making them a currency slot item instead of a main inventory item would help also. When you consider the number of vouchers (actually, just the number of items in general in the game), inventory is a mess and it really isn't the players fault. Sometimes you CAN'T donate to the coffer, so you have to hold them.
    - Sort vouchers to the top of the list in surplus items PLEASE!! ;')

    Surplus:

    - Gathering Surplus greens takes 1 slot each. Now dungeon runs are a mess of green rolls that were bypassed before, and since there is NO WORKING LOOT FILTER, you have to acknowledge those items every single time what you want to do.
    - Then you have to identify them....then you get the fun part when you hit the coffer, and have to scroll through the list of your equipment that is: equipped, in bags, in your bank.....everywhere.

    HE's:

    - Can we have the purples back and the RP items....that actually made them worth doing. Now its just another grind with little reward.

    SH Management:

    - People are very confused by the progression of the strongholds. What qualifies as what (does the GH count as a structure? Yes, but then why does it say you need 4 OTHER structures at a rank, but then let you upgrade at 3?). I don't really see why a clear explanation of the SH upgrades was difficult.
  • kolatmasterkolatmaster Member Posts: 3,111 Arc User
    edited September 2015


    The intent is that you'll be able to earn 10 Conquerer's Shards a day from participating in the Stronghold PvP that will be released next week. We'll also be keeping an eye on everyone's experience with this to see if there are any issues.

    @commanderander I think the issue I have is the 'victory' requirement, as PvP Domination Q's are currently super long and a good portion of the time any PvE players (who are the majority of your players!) get ROFL'stomped by PvP players.

    Now that's well and good, and the PvPers have every right to kick booty like that since that's their specialty!

    However, getting a win can be a long process and honestly it's rough for a lot of Guildies whom have expressed their concerns to me. Maybe change it to particpate, or get X amount of Glory? Though that also could lead to flak for Campfire Sitters from the beginning of the match, which I personally detest as you should at least give it the good old college try, right? :)

    I do like the idea of the Stronghold PvP having an added opportunity to gain 10x more Conqeuror's Shards of Power, that is awesome!

    Please keep posting any other concerns you have with other currencies like campaigns, surplus equipment, etc. It's great feedback and it's helps us a lot when we're looking at ways to improve everyone's experience.

    I'll most definitely keep posting concerns, and kudos (which I'm loving the increased communication the past few months, you've all be great!), when I feel them necessary... This is just one of the topics that's 'hot' in my Guilds Chat logs.

    Bottom line, keep on rocking, and thanks for responding even if it's not what we 'want to hear' at times. Ya'll taking the time to respond back is superb, and greatly appreciated!


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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    If you truely would like to simply this process - do away with all the different Marks (DD, Conq, Power, Adventure) and make a single mark. Leave the amounts alone, but allow us to earn them in the way that suits us best. Not all of us enjoy PvP, not all of us enjoy PvE, not all of us enjoy farming HEs, not all of us can do DDs often... etc...

    The influence, as it is now (after the change) is perfect, should leave it like it is.

    The issue with campaign tokens... I disagree - I run several guilds, the campaign token buckets are ALWAYS full and when they're not, they're refilled withing hours, if not minutes.

    The biggest limiting factor for the Cloaks, weirdly, has been surplus equipment. The most annoying thing has been all the wood/metal/food/stone vouchers we get and can't use.

    Also - there should be a way to feed the mimic and get marks for materials anyway. It's really upsetting to be unable to earn guild marks because the coffer is totally full except for Surplus Equipment and Dungeoneers Marks. The mark earnings is very very very low for gear and you can only get a handful of DD marks per day. That's probably my biggest gripe.

    Oh, and the Coffer Log is totally useless... Like.. really.. of absolutely zero value. Better would be aggregate list that shows the total contributions by character (at least) and by account (if possible). Go take a look at STO starbases for a good example.

    Other than that, I'm actually really pleased with the way this is working. I'm curious how it will be down the road and we get maxed Strongholds... this isn't really project based, like it is in STO, it's more specifically around buildings, so it might be weird to throw in some other project without some UI changes... but we'll see. Great job overall, just a few changes (mostly QoL really) and it would be even better!

  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    Ive made comments of similiar nature, please just simply the process..

    make a mark for quests that you can donate to anything that needs it .
    make all the vouchers the same and allow them to be donated to anything that needs it.

    This makes doing anything useful.

    about 90% of the time, getting most items is useless.

    This way players can pick and choose and do what they find the most enjoyable.

  • fdsakhfduewhfiuffdsakhfduewhfiuf Member Posts: 604 Arc User
    kvet said:

    The issue with campaign tokens... I disagree - I run several guilds, the campaign token buckets are ALWAYS full and when they're not, they're refilled withing hours, if not minutes.

    If your guilds have lots of active players it is easy to keep campaign token buckets full. But having about 20 active players (as in my guild) with most of them still having to finish the campaigns it is very difficult and time-consuming to fill them.

    I'm already tired of running the campaign quests.


  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    I think my guilds biggest issue is the dungeoneer's shards. We don't have a lot of extremely well geared players, so at best we can get 100 or so dungeoneer's shards a day. :(
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  • silverkeltsilverkelt Member, NW M9 Playtest Posts: 4,235 Arc User
    NO matter the size of the guild, the most simple way is to change items to be 1 marker type, not multiple, this game has a REALLY bad habit of that and even toons with 5 bags now.. moan when they release things like this.

    Ive been playing mmos for a long time and most other games learned this simple lesson early on, games that have age, need to rework things to simplfy the process on items .

    Come on guys.. time to grow up a little.

  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    edited September 2015
    adding voucher's to the +plotbuildings quests seems like a way to make the 30min quests more palatable. ;D


    also any resource deficits that come up (gems, surplus equipment), the foundry would LOVE a daily foundry quest for said voucher. ;D
    NW-DSQ39N5SJ - 'To Infinity, and BEYOND!' - Spelljammer Quest. Skyships, Indiana Jones moments
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    Thanks for all the fish.
  • rickcase276rickcase276 Member, NW M9 Playtest Posts: 1,404 Arc User
    Mine is the heroic shards of power. With only 1 quest per day, for 16 characters in a guild, the max I can get per day is 160. Not so good to level up buildings.
  • darkstarcrashdarkstarcrash Member, NW M9 Playtest Posts: 1,382 Arc User
    Surplus equipment is a big problem.

    Normal gameplay of my alts usually nets me fewer than 20 greens, plus 4 blues if I run a 3-man dungeon during DD hour -- for fewer than 200 points. Plus the annoyance of carrying around a lot of non-stacking greens, or running back to the SH every few minutes.

    Adding gear to the coffers is a real pain, and I have to be careful not to click on the blue gemmed shirt I crafted to sell on the AH, or the green lvl 60 artifact cloak I leveled with sub-70 gear, which I'm hanging on to for double-rp weekend, or the old lvl 60 epic item I have in the bank for future transmutation purposes.

  • icyphishicyphish Member, NW M9 Playtest Posts: 1,255 Arc User
    I have donated 4 sets of epic gears from 4 alts (all lv60 purples) to our surplus and bought like 15 cheap purples to raise it up... however I personally feel the gain from green/rare (Blue) items should raise, it hurts to repeatly scan for the right item to donate and only being rewarded 5 (green) or 20 (blue) points each time I do this, and our current coffer size is 500k for Surplus if I remember correct....
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  • regenerderegenerde Member Posts: 3,048 Arc User
    edited September 2015
    Influence is not a problem, everything else is.

    Small guilds are pretty much screwed with Strongholds, and i can't find any feedback about this fact with an official answer to it. At least rank 1 structures could have kept some low building requirements to give small guilds something out of this module.

    But i doubt that i will see any reply to this feedback, there are some threads about this in the feedback forums, and those were of course overseen as usual.

    http://forum.arcgames.com/neverwinter/discussion/1203350/surplus-equipment-big-hurdle
    or
    http://forum.arcgames.com/neverwinter/discussion/1202360/were-small-guilds-considered-during-the-stronghold-development

    Btw. while we are at it, what about the difficulty of Underdark? Will the difficulty be based on Stronghold benefits?
    Just asking, since some players have hopes of returning to Underdark, skipping this Stronghold mess so to speak, but i doubt that there will be even a chance of "skipping" Strongholds, right?

    And i don't want to rain on your parade, but unless there is some kind of working matchmaking or "supporting" system for Stronghold PvP, that one will become a ghost town very fast...
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  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    We are a small guild that means about 10 players(18 with toons) a day farming influence that means it takes weeks to get from lvl 2 to lvl3 stronghold. Don't even want to think about the next levels.

    Yes inflence is not a problem for guilds with more resources.But it is really slow for smaller guilds. We have not had an exodus due to this but I would venture to guess some smaller guilds have been hit hard by this.

    From a small guild perpective(8-10 active players ... not all lvl 70) it would be nice if the dragon fights could be made possible for us. Currently it is impossible for us. We need to now not only help lower level players get to 70 asap but also supply gear and enchants for them once they get there to just stand an outside chance of being able to kill a single dragon , not to mention 2.These resources could have been used to level the stronghold putting us in a catch 22 situation.


    That being said:
    Love the Stronghold
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • neirgaraneirgara Member Posts: 334 Arc User
    Influence: After the Maximum was increased to 400 per character and day it has become much better. It still takes a long but reasonable time.

    Campaign Currencies: So far I see no Problems with that. Our guild has about 30 active characters (played by around 20 accounts) with about 2/3 of these still needing boons. Still, our chest is at it's maximum all the time and most of us would be able to donate currencies. I don't know, how that will be at higher stronghold Levels (we are at rank 3 of the GH), perhaps then it becomes a problem.

    I have met some other guilds, who have asked to temporarily join us and fill the currency parts, because they have things to donate and want the marks. Perhaps that could help some of the guilds, who need more stuff?

    Shards: Seems to work for us. We are weak on PvP, but then these shards seem to be relevant only for PvP buildings and the barracks, which is not very interesting for us (except the barracks, but for that we have a few willing to do Domination every day)


    The requirement increase seems to be insane and I agree, that there Needs to be done something. Though I'm not sure, what I would prefer. As I'm in one of the smaller guilds, I would prefer some requirement cap until 8 for GH and 4 for other buildings, since this seems to be the rank, every guilds needs to have to get the possibly needed boost in Equipment and stats for the next Mod. Anything more seems to be optional for me and something, a small guild can live without. (Though I understand bigger guilds, who can upgrade without any Problems at the Moment and see themselves confronted with a too high use/cost Ratio for bigger structures)


    I definitely agree to the Problem with inventory.

    I have 3 main chars where all bag slots are filled with the Runic Bag (except the first one, which sadly can not be upgraded to a bigger Version o.O), My bank accounts have the Maximum of Slots. And still my inventory Overflows, because there are up to 5 different stacks of the same RP item (1 Account-Bound, 1 Charbound from Source A, 1 Charbound from Source B, 1 unbound from Source A, one unbound from Source B) which I don't want to use up instantly because I wait for 2x RP Events. And all the while I have to store other items, that I bought cheap at Events and plan to sell at a later time for some profit.

    One or Two General currencies that can be won by different activities would really be helpful for my inventory Management and also would allow me to only Play what I really like, instead of forcing me to do something I hate.
  • davejustdavedavejustdave Member Posts: 86 Arc User
    Equipment donations are the killer.
    A slow and clunky user interface, a risk that you will accidentally donate something you have saved in your bank and then a lousy 5 or 20 points for each green/blue. When the target is "some tens" of thousands, somehow donating 5 points at a time doesn't cut it.

    If only I had not sold/salvaged all those epics that used to drop like candy from the Dragon zerg. Most of those were made almost worthless by the level 70 changes.
  • dfncedfnce Member, NW M9 Playtest Posts: 509 Arc User
    kvet said:


    Oh, and the Coffer Log is totally useless... Like.. really.. of absolutely zero value. Better would be aggregate list that shows the total contributions by character (at least) and by account (if possible). Go take a look at STO starbases for a good example.

    Agree with this.

    Having possibility to export data into CSV format from gateway would great and cheap.

    Implementing graphic UI in my experience always costs a lot of effort, beside you never get better data crunching and presentation capability than Excel/Google Sheets can.


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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    just being able to sort the coffer donations by different columns would be nice.. same way the guild roster works.

    Sort By: Influence, Heroic Shards, etc, etc. showing the totals donated by characters.
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  • relkindxrelkindx Member Posts: 77 Arc User
    I would think that the support structures would be more necessary. We built the farm and the quarry and the mine and whatever else, but it just sits there full. Now we need to upgrade. It just seems like there is no purpose other than a checklist.

    Also the campaign tokens are lame. I already did those a long time ago. Why are you making me do them again. That is a poor excuse for new content. I don't mind going back to these spots, but I'd like it if there were new tasks to do.

    Influence - 400 a day is great for the HE's. However at 10 influence for the black lake task, I'm just going to skip that. Now if it were a 100, I'd do it. But of course, going to Back Lake everyday doing the same think would get boring after like 3 times. So your current design actually has two problem - bad rewards, boring repeat quest.

    Gold - Make this more necessary. Seriously, burn through our gold and use it up.

    Strong hold upgrade. Maybe some sort of post on Guild upgrade path (or a good diagram)

    Increase my Guild Mark capacity. I know that some of my guildmates are hoarding their currencies because they have reached their max capacity. They are waiting until they can buy some worthwhile (rank 4 marketplace) This is the opposite behavior you want to foster. Increase the cap!!
  • plasticbatplasticbat Member, NW M9 Playtest Posts: 12,421 Arc User
    Can donating Equipment like salvaging Equipment? i.e. stand next to the mimic, right click and donate (instead of salvage)? Making summoning the mimic coffer as a VIP feature is also good.
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