Just a quick question about the Stronghold Boons. Does anyone know if there are permanent? I mean are they available and active on every map, or just on the Strongholds Map?
Sorry if this is answered somewhere else and I missed it.
matiagronxMember, NW M9 PlaytestPosts: 251Arc User
I asked this again at the twitch stream questions but it wasnt clarified. So If the guild builds max boons structures and levels them up to the maximun AND someone gets all these final boons at max level AND then leaves guild for any reason, what happens to the boons of the character? They stay active or the requirement is that you have to be a guild member in ANY other guild WITH the accordingly leveled up boon structure?
I asked this again at the twitch stream questions but it wasnt clarified. So If the guild builds max boons structures and levels them up to the maximun AND someone gets all these final boons at max level AND then leaves guild for any reason, what happens to the boons of the character? They stay active or the requirement is that you have to be a guild member in ANY other guild WITH the accordingly leveled up boon structure?
This goes without saying. You leave the guild you lose the boons that you helped work for.
What this does in a nutshell is restrict guild jumping for better boons. It also creates guild loyalty. I have seen that 'guild jumping' is more of a PvP guild thing... or make up new guilds.
You like the boons... you want to keep the boons... stay with the guild.
Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
All I see under the Guild Stronghold boons is that a guild is required to access them. As if they stay once you have gained access to them if no longer in the guild...unsure. I would think you lose them if you dropped or was kicked from the guild.
If not, that could cause more trouble than it would be worth guild management wise. To stop people from just joining, gaining the boons and then leaving, they should implement a certain level of contribution requirements to the stronghold structures whether in the form of building or just maintaining the structures...to enable access to the boons, not just the requirement of being in a guild. And established high level guild will most likely not take people just to have them join, gain the boons and leave. (And yes I do know the structures have to be built) I am referring to down the road.
What this does in a nutshell is restrict guild jumping for better boons. It also creates guild loyalty. I have seen that 'guild jumping' is more of a PvP guild thing... or make up new guilds.
You like the boons... you want to keep the boons... stay with the guild.
it doesn't restrict guild jumping, it encourages it. whole new game. Boon shopping. and the loyalty is only until you find a guild with the boons you want. since no guild can have ALL of the boons PvP/PvE you will have people jumping guilds as their play style changes.
That's a concern I mentioned in my recent blogpost as well. Being in a guild is a gameplay feature now, not a social one.
However, looking at the boons I think most guilds will run the same setup anyway. There are some great buildings and some you can easily skip.
Comments
This goes without saying. You leave the guild you lose the boons that you helped work for.
What this does in a nutshell is restrict guild jumping for better boons. It also creates guild loyalty. I have seen that 'guild jumping' is more of a PvP guild thing... or make up new guilds.
You like the boons... you want to keep the boons... stay with the guild.
If not, that could cause more trouble than it would be worth guild management wise. To stop people from just joining, gaining the boons and then leaving, they should implement a certain level of contribution requirements to the stronghold structures whether in the form of building or just maintaining the structures...to enable access to the boons, not just the requirement of being in a guild. And established high level guild will most likely not take people just to have them join, gain the boons and leave. (And yes I do know the structures have to be built) I am referring to down the road.
That's a concern I mentioned in my recent blogpost as well. Being in a guild is a gameplay feature now, not a social one.
However, looking at the boons I think most guilds will run the same setup anyway. There are some great buildings and some you can easily skip.