From what I can see on the structure list and Boon page:
There's 3 categories of Boons, (Offense, Defense, and Utility). Each building holds a boon in each category. There are 7 buildings but only 4 plots (That's all I see) to build them on. If ya build 4 Boon structures, eventually your guild will have 4 boons in each category but can only pick one in each group. They seem to be changable.....hopefully tomorrows Live Stream can answer that. Some boons don't become available until the structure reaches a certain level. The bonus grows with the level of the structures.
This is just a rough guesstimation but it should be in the soccer field.
From what I can see on the structure list and Boon page:
There's 3 categories of Boons, (Offense, Defense, and Utility). Each building holds a boon in each category. There are 7 buildings but only 4 plots (That's all I see) to build them on. If ya build 4 Boon structures, eventually your guild will have 4 boons in each category but can only pick one in each group. They seem to be changable.....hopefully tomorrows Live Stream can answer that. Some boons don't become available until the structure reaches a certain level. The bonus grows with the level of the structures.
This is just a rough guesstimation but it should be in the soccer field.
Exactly Val, that' how things are in preview atm. You can build 4 structures out of 7 that brings 3 boons each (one per category) that are unlocked as the building grows up. As per now every guildmate can choose one each category of the boons unlocked (offense, defense, utility) . Only one at time (each category) can be active. Not sure if the choice of the 3 is structure related or completely free. I don't think my guild in preview can build those structures before mod goes live, so i cannot be sure.
Matt
404 Italians Not Found Guild Leader
Matt Shieldheart 3.5k GF Conq PVE _ Matt Shieldheart 0 3.5k GF Tactician PVE _ Matt Shieldheart II 4.1k Buffer DC _ Matt Shieldheart III 4.3k Thauma CW _ Matt Shieldheart IV 3.5k Exe TR _ Matt Shieldheart V 3.9k Destroyer GWF _ Matt Shieldheart VI 3.1k Trapper HR _ Matt Shieldheart VII 3.1k Fury SW _ Matt ShieldheartVIII 3.6k OP Justice _ Matt Shieldheart -8 3.1k Healadin _ Matt Shieldheart -9 3.1k Mof Rene CW
Stable is not a must have for PVE. Mount Speed is not that important and classes that need Defense and ArPen already can stack it rather easy. I'd go Barracks, Explorers' Guild, Temple and Wizard's Workshop for PVE and Barracks, Stable, Temple (Siege Workshop) and Wizard's Workshop for PVP.
The PvP boons are built on different plots than the PvE Boon structures. They share plots with more resource production plots. So a PvP Guild could have 4 PvE Boons and 2-3 PvP Boons to play with.
Comments
There's 3 categories of Boons, (Offense, Defense, and Utility). Each building holds a boon in each category. There are 7 buildings but only 4 plots (That's all I see) to build them on. If ya build 4 Boon structures, eventually your guild will have 4 boons in each category but can only pick one in each group. They seem to be changable.....hopefully tomorrows Live Stream can answer that. Some boons don't become available until the structure reaches a certain level. The bonus grows with the level of the structures.
This is just a rough guesstimation but it should be in the soccer field.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
Exactly Val, that' how things are in preview atm. You can build 4 structures out of 7 that brings 3 boons each (one per category) that are unlocked as the building grows up. As per now every guildmate can choose one each category of the boons unlocked (offense, defense, utility) . Only one at time (each category) can be active. Not sure if the choice of the 3 is structure related or completely free. I don't think my guild in preview can build those structures before mod goes live, so i cannot be sure.
Matt
Matt Shieldheart 3.5k GF Conq PVE _ Matt Shieldheart 0 3.5k GF Tactician PVE _ Matt Shieldheart II 4.1k Buffer DC _ Matt Shieldheart III 4.3k Thauma CW _ Matt Shieldheart IV 3.5k Exe TR _ Matt Shieldheart V 3.9k Destroyer GWF _ Matt Shieldheart VI 3.1k Trapper HR _ Matt Shieldheart VII 3.1k Fury SW _ Matt ShieldheartVIII 3.6k OP Justice _ Matt Shieldheart -8 3.1k Healadin _ Matt Shieldheart -9 3.1k Mof Rene CW
Explorers' Guild: Gold Bonus (1), Control Resist (3), Groupstats (5)
Temple: Life Steal (1), Injury Resist (3), Grouphealpotion (5),
Wizard's Workshop: HP (1), Healpotion (3), PVE Ward (5)
Training Yard: PVE Slayer (1), Glory (3), AoE Resist (5),
Stable: Defense (1), Armor Penetration (3), Mount Speed (5)
Barracks: XP (1), Power (3), Incoming Healing (5)
Siege Smithy: PVP Stamina Ward (3), PVP Ward (5)
Siege Workshop; PVP Slayer (3), PVP Stamina Drain (5)
Mercenary Outpost: Companion Slayer and Ward (1), Crit Resist (3), Crit Severity (5)
??
For the 2 another spots? Hard to tell.
PVP guilds will surely chose differently.
Here'e my blog about the boon system: http://blog.nwo-uncensored.com/?p=990
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
http://www.arcgames.com/en/games/neverwinter/news/detail/9480473-neverwinter:-stronghold-boons-dev-blog
http://www.arcgames.com/en/games/neverwinter/news/detail/9480453-neverwinter:-boon-structure-guide-dev-blog