I don't think it's fair that rogues have to keep using at-wills and encounters to proc daze.
It's so annoying to have to press buttons to stun lock other players and it needs to be fixed.
I suggest the only way to make it fair is for rogues to get a passive that auto stuns everyone in an aoe.
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I'd watch it for sure, need more pro TR streams man.
DENIAL
https://youtube.com/watch?v=rvaCu5kYlw4
You should try and see sarcasm in the opening post
...yeahhhh...TR is my first character. Well-played, they're a threat to higher Gearscores
-even if you don't see me-
They kill you in Profound armor because their abilities give them piercing damage, which ignores Defense, Tenacity, Deflect, and any armor bonus you have. Basically they strike as if you were wearing no armor. Tenacity will provide damage reduction against all other forms of attack.
http://neverwinter.gamepedia.com/Trickster_Rogue
Concussive Strikes 5
Your Critical Strikes and attacks from behind the target Daze foes for .5/1/1.5/2/2.5 second. Foes can only be Dazed this way once every 5 seconds.
This feat is half as effective on players.
Tier 6
Skullcracker 1
Every 15 seconds, you gain the Skullcracker effect. Skullcracker: Your next Encounter power now also Dazes the target for 4 seconds. Your attacks extend this Daze by .5 seconds, up to a maximum of 2 additional seconds. You deal 25% more damage to targets affected by this Daze.
The daze from this feat is half as effective on players.
You sir are a bona fide, certified, grade AAA, simpleton (or just didn't read the OP...)...
Ayzah - 70 GWF
Bull - 70 GF
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