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please take your game down for a week or so and fix your busted server

greenkrickettgreenkrickett Member Posts: 85 Arc User
Tired of the constant d/c's, not being able to get to character login screen, LAG and other issues just take the server down for a couple of weeks to fix the problems before you release Strongholds.

Comments

  • alisi1alisi1 Member Posts: 366 Arc User
    That would mean updsting their servers and the core the game is built upon. You can go to any website (obviously besides this one) where the company's own devs well tell you the management is horrible (seriously they will) so that's never going to happen.
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    no ..... then i will miss out on the water horse :(
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • MisfitsMisfits Member Posts: 84 Arc User
    edited July 2015

    ever try reducing settings or going for a better ISP?
    Let justice be done, though the heavens fall.
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  • greenkrickettgreenkrickett Member Posts: 85 Arc User
    Misfits wrote: »
    ever try reducing settings or going for a better ISP?

    Funny how my other 2 mmos I play have no issues only this one and at least a handful of people I kow in game also have these issues. NONE of these issues started UNTIL Mod 6 was released.
  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    The amount or rubber banding ,for me atleast, have dramatically reduced over the last few months. So they are doing something right
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited July 2015
    I would understand this action and accept it.

    I do not have the best computer and my ISP is sketchy and the ONLY one available in my area. That being said, I have played other MMOs with no problems during my search for one I would enjoy. That included beta testing ESO from the beginning of beta.

    Saying that it is ISP or computers has been proven NOT to be the issue.
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  • vyperdrivevyperdrive Member Posts: 56 Arc User
    People do realise that not all mmo's and online games in the world are hosted at the same data-centre right? So the connection route between your computer and Game A is going to be different to the connection route to Game B. Just because you can connect fine to one doesn't mean that you should have no problems connecting to the other.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited July 2015
    vyperdrive wrote: »
    People do realise that not all mmo's and online games in the world are hosted at the same data-centre right? So the connection route between your computer and Game A is going to be different to the connection route to Game B. Just because you can connect fine to one doesn't mean that you should have no problems connecting to the other.

    This.

    We haven't been saying "it's your ISP or your computer". Most of the time anyone who's asked has been told it's the route between the two--which travels over infrastructure controlled by SEVERAL ISPs and/or trunk providers. Doesn't matter how fast your connection is advertised to be or how much you paid for it or your PC--your connection is ultimately only as good as its weakest link in actual practice.

    And, as said above, no two games' data travels over the same route, nor is it a matter of your PC --> game server with nothing in between. Your data has to pass through several relays and signal repeaters to get to the servers--else your data would be lost to signal attenuation long before it got there.

    ROLL TIDE ROLL

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  • sobacsobac Member, NW M9 Playtest Posts: 442 Arc User
    Agreed with last post, but when you play lag-free til boss, and then all 5, random player from all around the world, start to have brutal lag in boss fight... I'm sorry, but stop saying it's "ISP, node, your provider, connexion, etc." problem. Last year I was blaming Cogentco for high pings, but now it's definitely not their fault IMO.
  • baocatbaocat Member Posts: 8 Arc User
    I've started having times of severe rubber banding since Mod 6. Only in this game. In fact, over the years, I've probably been lucky. The only time I've had rubberbanding happen to where it's at times unplayable has been... in Neverwinter and in CoH. Oddly enough, both Cryptic games.
  • titanforce1titanforce1 Member Posts: 42 Arc User
    The only thing I do not understand is why PW reroutes PC's though an Xbox IP.
  • lewstelamon01lewstelamon01 Member Posts: 7,415 Arc User
    edited July 2015
    sobac wrote: »
    Agreed with last post, but when you play lag-free til boss, and then all 5, random player from all around the world, start to have brutal lag in boss fight... I'm sorry, but stop saying it's "ISP, node, your provider, connexion, etc." problem. Last year I was blaming Cogentco for high pings, but now it's definitely not their fault IMO.

    Sooner or later, regardless of where you're coming from, you're going to run along common segments. Therefore--even from random players--the cause can still be a faulty or slow relay. Also, in many cases like that, it could also be graphical lag. Without a traceroute, or any sort of diagnostics, or a description of exactly what you're experiencing (just saying "I'm lagging!!" doesn't help with determining whether your issue is graphical or network-related) there's not much to go on to rule out different things.

    Latency and lag are caused by a list of factors a mile long. Unfortunately, many people just want someone to point a finger at and say "YOU'RE causing my problem!!"

    ROLL TIDE ROLL

    Great Weapon Fighter: Because when is today not a good day to die?

    PC and PS4 player. Proud Guildmaster for PS4 Team Fencebane. Rank 5 Officer for PC Team Fencebane. Visit us at http://fencebane.shivtr.com
  • asterotgasterotg Member Posts: 1,742 Arc User
    sobac wrote: »
    Agreed with last post, but when you play lag-free til boss, and then all 5, random player from all around the world, start to have brutal lag in boss fight... I'm sorry, but stop saying it's "ISP, node, your provider, connexion, etc." problem. Last year I was blaming Cogentco for high pings, but now it's definitely not their fault IMO.

    Sooner or later, regardless of where you're coming from, you're going to run along common segments. Therefore--even from random players--the cause can still be a faulty or slow relay. Also, in many cases like that, it could also be graphical lag. Without a traceroute, or any sort of diagnostics, or a description of exactly what you're experiencing (just saying "I'm lagging!!" doesn't help with determining whether your issue is graphical or network-related) there's not much to go on to rule out different things.

    Latency and lag are caused by a list of factors a mile long. Unfortunately, many people just want someone to point a finger at and say "YOU'RE causing my problem!!"

    This would be reasonable, if mobs, AoEs etc. would continue to attack or make dmg, bc the game would go on normal and the delay is somewhere else. Thats not the case most of the times. If I cant move, mobs dont move, AoEs dont hit/ make dmg, it is a server lag imo. I am not a programmer, so if someone can argue, that this can happen with stable servers, plz elaborate.

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  • j0shi82j0shi82 Member Posts: 622 Arc User
    edited July 2015
    The lag wouldn't be as bad if the game engine was at least decent. I'm getting another fps drop on preview in Mod 7. It's trending into the wrong direction.

    Post edited by lewstelamon01 on
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User
    <font color="orange"> Back to the grave with thee! Please don't raise from the dead threads more then thirty days old!
    "Meanwhile in the moderator's lounge..."
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