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what im doing wrong - pvp

tyaukxtyaukx Member Posts: 19 Arc User
edited July 2015 in The Nine Hells
these r my pvp stats
JeeQFK.png

my dmg is a joke, i can only count on my puppets is it normal for sw or im doing sth wrong? im sb damnation

Comments

  • namrekcanamrekca Member Posts: 67 Arc User
    What encounters are you using?
    Unrepentant Gaming
    uey100.png


    Vell Crowe
    Vell Crowe's Soulbinder Damnation SW build
  • tyaukxtyaukx Member Posts: 19 Arc User
    bargain - laser - hadar gasp
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    Get Critic, for a SB your critic is damn low, even more with a vorpal (maybe that's a lightning, sorry cant distinguish). Why did you get valindra set? We have almost none control powers, you only benefit from control resist, wich you could have gotten with a CW sigil where youre GWF is, you would still keep a good arm pen, and if you had a BI set instead you would profit from your high life steal stat, but yeah, i know, get BI set is a pain =/

  • tyaukxtyaukx Member Posts: 19 Arc User
    well i can focus on crit but how much more can i get 10%? i have almost 40% so i think its enough i focused on armor penetration thinking that it can improve dmg i increased it from 50 to 80% lately but i feel dissapointed. valindra - just wanted to check wheter that control bonuses change anything, hadar gasp keep em pretty long
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    But is just hadar's grasp in your encounter set i dont think worth the damage reduction from other sets and i remind you, more critic more soul sparks, more soul sparks more deflection chance (borrowed time grimoire stat) and more soul scorches. And also improvement in 72lvl down areas since the mobs dont have that much armour to be resisted and i dont think you use wraith's shadow to slow mobs, harrow storm is broken and arms of hadar is just too damn slow.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited July 2015
    every PVP equipped class has about 60% arp-resistence, in case you have 80% arp you diminish DR 20% down
    a char with 40%DR+30% from T Negation has 70% fixed unmitigateable DR so you get him down on 70% nothing more by investing all in arp
    on top tank builds have >110% DR, so in case they use T Negation you do not get them under the cap of 80%, if I am right informed
    a "soft target" has 40%+ lets say 10% DR from class (Hunter TR, CW , SW), so you diminish DR by 10% - not that much
    a tanky class without T Negation is the only build you would perform getting him from lets say 70% down to 50% so you can focus on low equiiped tank builds or...

    invest in crit and power and i would skip arp as far as I can, in theory down to zero, since its just not worth anything as long as tenacity works that way and Tenacity+T Negation can´t be bypassed by Arp
    Crit helps your build get Soul Sparks faster , I would go for crit power and probably invest in some defence stats like deflection, DR

    my suggestion would be: get away from lifesteal and arp, get more deflect, crit, power
    take offhand feat wit 15% deflect, use P Bronzewood (or P vorp) since its 16% piercing damage, yes it is !
    it bypasses arp resist and the 70% DR from T negated chars, so you get them down to 64% from 80% cap with p Bronzewood even having no arp !
    Thats far better than investing in >7k arp to get them down to 70% right
    lifesteal is not worth to invest taht much bc, as mentioned by yourself, the damage is so poor
    you benefit far more from borrowed time and defence stats (deflect!)
    I also have some poits in regen and some in incoming bonus healing, can´t say if it makes a big difference but I like my SB damnation in PVP

    he is only 2,6k burning set 90k hp: 11k power, 5,6 crit, 2,1 arp, 1,2 regen, dr 3,5k, deflect 2,1k, regen 1k, LS 3k, ap gain 1k, incom healing 1k, AOE resist 400
    i a pretty sure i will smash your better geared warlock in short time (no offence) bc you lack in defence and arp/LS is wrong focus imo
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited July 2015
    You deal more damage now than with critic build but you dont take advantage of soulsparks, that's basicly it, if you really want damage there is one solution: lostmauth.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    You deal more damage now than with critic build but you dont take advantage of soulsparks, that's basicly it, if you really want damage there is one solution: lostmauth.

    he is waisting tons of point in arp and LS, do you really think he deals more damage by doing ?
    I don´t think so , as I wrote above you a only diminish average DR by 10% against most builds, thats all
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited July 2015

    he is waisting tons of point in arp and LS, do you really think he deals more damage by doing ?
    I don´t think so , as I wrote above you a only diminish average DR by 10% against most builds, thats all

    Yes, i made the calculations (with armour penetration as a base of 4600 (judging by all the items) and critical severity of 140%)) with 100 hits of 100 dmg each (then affected by all the stats of both players) and the results were better, something like 12600 to 12000 i cant really remember, after that i read the specs and i missed the critical resistance wich increases even more the gap, the only solution for more damage is lostmauth set :sweat:
    At least it is better in pve too.

    ps i made 2 calculations with the present arm pen and 3000 less but put on critic, that was what i meant.

  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited July 2015
    facing a equal geared temp lock in PVP i have to admit.....
    SB temptaion-->PVP-crown
    SB damnation --> PVE-crown

    did not have a real chance against that build, healing up so fast !
    probably my statement about LS is not tha correct..?
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited July 2015
    No, im temptation and it's tottaly not worth for pvp unless you have a really really good damage, as we dont really have much to put out damage most of it gets mitigated by tenacity defence and deflection, resultion in ridiculus numbers of healing, eldrich momentum is quite andy, in shadowslip you gain DR, aura of cruelty needless to say that with so less damage, not good healing and aura despair is not that good. Darkness is a bit dificult to take effect on targets before actually being killed, the only build i can think of is with warden curse on grimoire, Slow them, reduce damage by 10%, aura of despair + 5% and +10% by Darkness, but in the process warlock curse would be consumed and trying to get closer to receive the less damage bonus would bet us killed....

  • MiseryMisery Member Posts: 146 Arc User
    If you have lots arp and RI, get at least 60% that should be enough against most squishy targets with low base DR. Then you should focus on getting as much crit as possible plus lostmauth set, that thing is kind of broken for sparks generation and the damage output is mad on crits with that set. Then you should probably learn a bit of the classes you face and try to maximize your effectiveness against them. There is just too much <font color="orange">HAMSTER</font> around in PvP, each match you will face one or an another in any case.
    Damnation is not as good for PvP though. But it's less avalanche-vulnerable.
    3.8k PvP SW.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited July 2015
    No, im temptation and it's tottaly not worth for pvp unless you have a really really good damage, as we dont really have much to put out damage most of it gets mitigated by tenacity defence and deflection, resultion in ridiculus numbers of healing, eldrich momentum is quite andy, in shadowslip you gain DR, aura of cruelty needless to say that with so less damage, not good healing and aura despair is not that good. Darkness is a bit dificult to take effect on targets before actually being killed, the only build i can think of is with warden curse on grimoire, Slow them, reduce damage by 10%, aura of despair + 5% and +10% by Darkness, but in the process warlock curse would be consumed and trying to get closer to receive the less damage bonus would bet us killed....

    i case I know how to play my warlock I must assume that your char must have wrong setup, the temp warlock I saw had no probs to withstand a 4k Hunter and every other class, wearing a normal negation 15% having 23% lifesetal
    1 vs 1 he killed me quite quick both having about 2670 GS
    he even did not get killed at all, jumped from one node to the next and contested nodes quite very effective doing so, we lost and the teams were far away from disbalanced
    so having a super fast road runner, cc immune most time by shadow slip with mediocre damage and good lifesteal, is not that bad
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    Misery wrote: »
    If you have lots arp and RI, get at least 60% that should be enough against most squishy targets with low base DR. Then you should focus on getting as much crit as possible plus lostmauth set, that thing is kind of broken for sparks generation and the damage output is mad on crits with that set. Then you should probably learn a bit of the classes you face and try to maximize your effectiveness against them. There is just too much <font color="orange">HAMSTER</font> around in PvP, each match you will face one or an another in any case.
    Damnation is not as good for PvP though. But it's less avalanche-vulnerable.

    can´t understand your advice?
    having 60% RI exactly negates the minimum arp resist you get by wearing burning set, and in his GS region every calss will have about 60% arp resist
    I assume his GS is about 2900k +/-? he normally will not get teamed with "squishy" classes
    so having 60% RI exactly makes you deal 0 extra-damage ?
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User
    Damnation is god awful for pvp. I been fury for a bit now and noticed a huge difference in damage output. In GG if I'm able to pile up sparks, soul scorch tears through people like butter. OPs especially hate it because they're usually just a free soul spark generator.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited July 2015
    ghoulz66 wrote: »
    Damnation is god awful for pvp. I been fury for a bit now and noticed a huge difference in damage output. In GG if I'm able to pile up sparks, soul scorch tears through people like butter. OPs especially hate it because they're usually just a free soul spark generator.

    right I am damnation too and perform better than SB fury, but I faced the same lock as Dmanation few days ago able to catch him
    he resepeccd, and yesterday i met him, random-pug queing, in my team and next match against him as templock, so I do have the comparison
    no chance 1 vs 1 in all meetings.... he used HG, immolationspirits, WB + SS (i guess) and he perfromed better bc he was more mobile nore tanky etc.
    I stay damnation only to go PVE but if i ever would be focussed on PVP (no I won´t) I definitely would go temp-butterfly-lock
  • MiseryMisery Member Posts: 146 Arc User
    edited July 2015
    Misery wrote: »
    If you have lots arp and RI, get at least 60% that should be enough against most squishy targets with low base DR. Then you should focus on getting as much crit as possible plus lostmauth set, that thing is kind of broken for sparks generation and the damage output is mad on crits with that set. Then you should probably learn a bit of the classes you face and try to maximize your effectiveness against them. There is just too much <font color="orange">HAMSTER</font> around in PvP, each match you will face one or an another in any case.
    Damnation is not as good for PvP though. But it's less avalanche-vulnerable.

    can´t understand your advice?
    having 60% RI exactly negates the minimum arp resist you get by wearing burning set, and in his GS region every calss will have about 60% arp resist
    I assume his GS is about 2900k +/-? he normally will not get teamed with "squishy" classes
    so having 60% RI exactly makes you deal 0 extra-damage ?
    <font color="orange">HAMSTER</font> annoying.

    Additive =/= multiplicative. APR is not additive, it's multiplicative so with 60% APR you'd have 24% RI Read the patch notes.
    3.8k PvP SW.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited July 2015
    Misery wrote: »
    Misery wrote: »
    If you have lots arp and RI, get at least 60% that should be enough against most squishy targets with low base DR. Then you should focus on getting as much crit as possible plus lostmauth set, that thing is kind of broken for sparks generation and the damage output is mad on crits with that set. Then you should probably learn a bit of the classes you face and try to maximize your effectiveness against them. There is just too much <font color="orange">HAMSTER</font> around in PvP, each match you will face one or an another in any case.
    Damnation is not as good for PvP though. But it's less avalanche-vulnerable.

    can´t understand your advice?
    having 60% RI exactly negates the minimum arp resist you get by wearing burning set, and in his GS region every calss will have about 60% arp resist
    I assume his GS is about 2900k +/-? he normally will not get teamed with "squishy" classes
    so having 60% RI exactly makes you deal 0 extra-damage ?
    <font color="orange">HAMSTER</font> annoying.

    Additive = multiplicative. APR is not additive, it's multiplicative. Read the patch notes.

    right thats correct multiplicative, syr, but it doesn´t change a lot
    because I am informed quite good about broken PVP stuff
    beeing not informed is also annoying and beeing unpolite is fu... anoying too , get brain

    so in case you have 60% arp resistance you will get lets say a 10k hit from a player with zero arp having 40+12+15 DR 67% (normal Negation 15%) its 10k /100 x (100-67)= 3300 damage

    in case you have 60% arp resistance facing someone with 60 % arp its 0,6x0,6=0,36 RI?
    10k / 100 x (100-(67x(1-0,36))= 5712 is that correct?.. no it isn´t

    arp does not bypass the fix 70% DR from Tenacity and from T Negation
    until now I did not read in any thread about a change, so:
    taking a soft target ...my warlock has 12% DR, all in all 82% DR in case i wear T Negation (I only have normal) (cap 80%)
    its
    10k x 0,2 = 2000 +
    10k /100 x (10-(12 x (1-0,36)) = 232
    2232 damage against a soft target having 60% arp !
    an additional incredible 2,32% damageboost for spending some efforts in getting 60% arp
    in case its a hard target with 30-40% DR you won´t change anything, he stays at the cap
    only piercing damage will help--> wheel of element, Bronzewood
    lol set on top (its not piercing but ist broken, don´t know the exact mechanics)

    against my walrock with 12% DR not wearing a negation enchant its also not more than a 4,32% Damageincrease by taking away 36% , bc I only have 12 :) , thats poor isn´t it?

    only profit is against tanks without Negation enchant, thats it
    so as i wrote you can focus on poor geared tank builds but having about 3k IL you will not meat much in PVP

    as far as I know the 70% (40% from tenacity and 30% from T Negation) is a fix DR only bypassed by few things mentioned in this thread before the patch
    player tested to bypass it with incredible ammounts of arp only to show that it doesn´t get affected by arp:

    http://www.arcgames.com/en/forums#/discussion/comment/4431353

    i can´t say if they fixed these things but I don´t think so
    you easily can check it yourself in case you know if someone wears the broken Negation enchant or not
    thats easy to check out by going to the gateway and inspect your opponent or ask him friendly

    all in all arp is a waste and PVP is all about having or not having Negation enchantement
    Post edited by schietindebux on
  • MiseryMisery Member Posts: 146 Arc User
    edited July 2015

    right thats correct multiplicative, syr, but it doesn´t change a lot
    because I am informed quite good about broken PVP stuff
    beeing not informed is also annoying and beeing unpolite is fu... anoying too , get brain

    so in case you have 60% arp resistance you will get lets say a 10k hit from a player with zero arp having 40+12+15 DR 67% (normal Negation 15%) its 10k /100 x (100-67)= 3300 damage

    in case you have 60% arp resistance facing someone with 60 % arp its 0,6x0,6=0,36 RI?
    10k / 100 x (100-(67x(1-0,36))= 5712 is that correct?.. no it isn´t

    arp does not bypass the fix 70% DR from Tenacity and from T Negation
    until now I did not read in any thread about a change, so:
    taking a soft target ...my warlock has 12% DR, all in all 82% DR in case i wear T Negation (I only have normal) (cap 80%)
    its
    10k x 0,2 = 2000 +
    10k /100 x (10-(12 x (1-0,36)) = 232
    2232 damage against a soft target having 60% arp !
    an additional incredible 2,32% damageboost for spending some efforts in getting 60% arp
    in case its a hard target with 30-40% DR you won´t change anything, he stays at the cap
    only piercing damage will help--> wheel of element, Bronzewood
    lol set on top (its not piercing but ist broken, don´t know the exact mechanics)

    against my walrock with 12% DR not wearing a negation enchant its also not more than a 4,32% Damageincrease by taking away 36% , bc I only have 12 :) , thats poor isn´t it?

    only profit is against tanks without Negation enchant, thats it
    so as i wrote you can focus on poor geared tank builds but having about 3k IL you will not meat much in PVP

    as far as I know the 70% (40% from tenacity and 30% from T Negation) is a fix DR only bypassed by few things mentioned in this thread before the patch
    player tested to bypass it with incredible ammounts of arp only to show that it doesn´t get affected by arp:

    http://www.arcgames.com/en/forums#/discussion/comment/4431353

    i can´t say if they fixed these things but I don´t think so
    you easily can check it yourself in case you know if someone wears the broken Negation enchant or not
    thats easy to check out by going to the gateway and inspect your opponent or ask him friendly

    all in all arp is a waste and PVP is all about having or not having Negation enchantement
    Brain, huh? I don't need a line for each sentence to explain my point.

    232 is still a lot against most targets (except for OPs maybe, those guys simply got too much hard DR <font color="orange">HAMSTER</font> in their rotations), besides many switched to elven battle recently because it makes most of of CCs useless. My choke (HG) on T.elven targets only lasts like 0.3 seconds, such a cheese for CWs and tanks. Currently, I'd still go for more crit though, simply because losmauth set is all we have now. But what do we do once it gets fixed? hahaha Depression is so strong within when I think of it. Play as a counter to protection oath paladins while you still can. But premade wise...yeah, cold shoulder reducing each hit by 3k, a troll compo of a DC, two OPs and two TRs make all arp pretty much useless. But some arp would still be good, besides, I don't think there are too many SWs left that do PvP only. It's often hard for me to give a good reply to a person asking for a help since I don't know what exactly one might want. "I don't exploit, just give me a legit way", "Oh <font color="orange">HAMSTER</font> i don't want to bother much, just give me the most broken stuff you know".
    So yeah, to conclude all this <font color="orange">HAMSTER</font> for pure pvp only sw you need: Burning duelis pvp gear, lostmauth set, <font color="orange">HAMSTER</font> ton of critical chance and a good DC/OP behind you lol <font color="orange">HAMSTER</font> annoys me building around one thing that eventually will be nerfed for sure.

    P.S List of hard DR powers/enchantments:
    1) Negation and holy avenger
    2) Tenacity
    3) TR's ITC
    4) Warlock's Bargain
    5)Briartwine (used to be similar to wb, not sure about now though)
    6) CW's shield
    7) Astral Shield of DCszzzZZ
    8) Unstoppable of GWFs
    9) SW's Shadow slip and dark prayers
    10) OP's shift, Shield of faith daily and NaNNaN number of encounters.
    11) Inspiring defense boon

    Hard armor penetration that pierce through the things above:
    1) Mark of GFs/GWFs. Iron Vanguard TRush + tab, do you feel how are you screwed now? 44k bullcharge through shadow slip non crit.
    2) Bronzewood
    3) Paragon encounters of Divine prophet DC
    4) Ray of enfeeblement of CWs. They don't use it though so oh well
    5) OP's vow of something, can't recall the name exactly.
    So GFs/GWFs have both tankiness and the best hard RI at the moment. Piercing damage is no brainer.
    Post edited by Misery on
    3.8k PvP SW.
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited July 2015
    Misery wrote: »

    right thats correct multiplicative, syr, but it doesn´t change a lot
    because I am informed quite good about broken PVP stuff
    beeing not informed is also annoying and beeing unpolite is fu... anoying too , get brain

    so in case you have 60% arp resistance you will get lets say a 10k hit from a player with zero arp having 40+12+15 DR 67% (normal Negation 15%) its 10k /100 x (100-67)= 3300 damage

    in case you have 60% arp resistance facing someone with 60 % arp its 0,6x0,6=0,36 RI?
    10k / 100 x (100-(67x(1-0,36))= 5712 is that correct?.. no it isn´t

    arp does not bypass the fix 70% DR from Tenacity and from T Negation
    until now I did not read in any thread about a change, so:
    taking a soft target ...my warlock has 12% DR, all in all 82% DR in case i wear T Negation (I only have normal) (cap 80%)
    its
    10k x 0,2 = 2000 +
    10k /100 x (10-(12 x (1-0,36)) = 232
    2232 damage against a soft target having 60% arp !
    an additional incredible 2,32% damageboost for spending some efforts in getting 60% arp
    in case its a hard target with 30-40% DR you won´t change anything, he stays at the cap
    only piercing damage will help--> wheel of element, Bronzewood
    lol set on top (its not piercing but ist broken, don´t know the exact mechanics)

    against my walrock with 12% DR not wearing a negation enchant its also not more than a 4,32% Damageincrease by taking away 36% , bc I only have 12 :) , thats poor isn´t it?

    only profit is against tanks without Negation enchant, thats it
    so as i wrote you can focus on poor geared tank builds but having about 3k IL you will not meat much in PVP

    as far as I know the 70% (40% from tenacity and 30% from T Negation) is a fix DR only bypassed by few things mentioned in this thread before the patch
    player tested to bypass it with incredible ammounts of arp only to show that it doesn´t get affected by arp:

    http://www.arcgames.com/en/forums#/discussion/comment/4431353

    i can´t say if they fixed these things but I don´t think so
    you easily can check it yourself in case you know if someone wears the broken Negation enchant or not
    thats easy to check out by going to the gateway and inspect your opponent or ask him friendly

    all in all arp is a waste and PVP is all about having or not having Negation enchantement
    Brain, huh? I don't need a line for each sentence to explain my point.

    232 is still a lot against most targets (except for OPs maybe, those guys simply got too much hard DR <font color="orange">HAMSTER</font> in their rotations), besides many switched to elven battle recently because it makes most of of CCs useless. My choke (HG) on T.elven targets only lasts like 0.3 seconds, such a cheese for CWs and tanks. Currently, I'd still go for more crit though, simply because losmauth set is all we have now. But what do we do once it gets fixed? hahaha Depression is so strong within when I think of it. Play as a counter to protection oath paladins while you still can. But premade wise...yeah, cold shoulder reducing each hit by 3k, a troll compo of a DC, two OPs and two TRs make all arp pretty much useless. But some arp would still be good, besides, I don't think there are too many SWs left that do PvP only. It's often hard for me to give a good reply to a person asking for a help since I don't know what exactly one might want. "I don't exploit, just give me a legit way", "Oh <font color="orange">HAMSTER</font> i don't want to bother much, just give me the most broken stuff you know".
    So yeah, to conclude all this <font color="orange">HAMSTER</font> for pure pvp only sw you need: Burning duelis pvp gear, lostmauth set, <font color="orange">HAMSTER</font> ton of critical chance and a good DC/OP behind you lol <font color="orange">HAMSTER</font> annoys me building around one thing that eventually will be nerfed for sure.

    P.S List of hard DR powers/enchantments:
    1) Negation and holy avenger
    2) Tenacity
    3) TR's ITC
    4) Warlock's Bargain
    5)Briartwine (used to be similar to wb, not sure about now though)
    6) CW's shield
    7) Astral Shield of DCszzzZZ
    8) Unstoppable of GWFs
    9) SW's Shadow slip and dark prayers
    10) OP's shift, Shield of faith daily and NaNNaN number of encounters.
    11) Inspiring defense boon

    Hard armor penetration that pierce through the things above:
    1) Mark of GFs/GWFs. Iron Vanguard TRush + tab, do you feel how are you screwed now? 44k bullcharge through shadow slip non crit.
    2) Bronzewood
    3) Paragon encounters of Divine prophet DC
    4) Ray of enfeeblement of CWs. They don't use it though so oh well
    5) OP's vow of something, can't recall the name exactly.
    So GFs/GWFs have both tankiness and the best hard RI at the moment. Piercing damage is no brainer.

    hmpf its getting longer and longer

    the question was: what am I doing wrong?

    having >7k arp (80% RI) that doesn´t increases my damage against some builds like tanks with negation
    and diminishes the DR for 32%, so having 8,1% DR instead of 12% doesn´t sound very effective in my opinion
    tbh its nothing
    take 7k arp and count it to power and crit
    in case you get +7k power your encounter will deal much bigger numbers
    so my lock would have 20k instead of 13k, thats 53% more power !
    your encounter won´t deal 53% more damage i guess but much more
    so 10k will be 14k f.e
    10k*0,2--> 2k
    14k*0,2 --> 2,8k

    I now the numbers are not exact, not worth doing math for hours to see a simple fact

    so theoretically 7k arp gives you lets say 4% more damage against my warlock
    and 7k power 30%
    thats a difference in my world

    the point is, I do not see any sense in getting more Arp, and if you write in your post that its a target to get 60% , I disagree , thats all, I am done
    Post edited by schietindebux on
  • iamtylerhakesiamtylerhakes Member Posts: 28 Arc User
    edited July 2015
    tyaukx wrote: »
    bargain - laser - hadar gasp

    I'm no PVP pro, but not sure I would run these.

    Personally, I run Hadar + KF + SS.

    But, I am also Fury, so hard to know if it would apply directly. But, seems you have chosen DoT encounters rather than burst damage. I think burst is better for PVP.

    My SW is actually better at PVP than my similarly-geared GWF, because with Murderous Flames, I get added bonus for < 50% HP, makes it easy for me to run into a node and down an opponent with a single encounter if they are already low. SS crits really high, so if I load up on sparks I can cast SS 2-3 times and often bring someone down, even if they are close to full HP and I get lucky and crit.

    My stats are way below yours, btw.

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