Hi, as it currently works, the
Dragon's Hoard Enchantment only triggers if you get the killing blow on an enemy. Unfortunately, as a heal cleric build, I rarely do much damage let alone get the killing blow in dungeons.
In my ideal world I would be able to still use these enchantments on my gear - because the drops are very useful in helping level up my artifact gear. Basically, if when any mob dies while I have been doing healing for the group, then I would like to still be eligible to get a drop.
Thanks for your consideration.
Comments
You would be better served learning to work within the system as it exists. Try posting in the Cleric forum and asking for advice about healing skills that do the most damage (divine glow), other enchantments that proc more often and give some refining items (Salvage, Tymorra's), other techniques to proc the enchant more often (when the fight is basically over and it's mop up time, laying down a damaging daily) and other such topics. The things in parens are just what came to mind off the top of my head. The cleric forum may have better, or at least more, advice.
FeelTheBern
Not sure where I read that 30 seconds was the ICD, but seems to be working for me. You should melt rotters with your at wills/aoes at 60.
this is what I do
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Switch your 3 encounters you use to Chains of Blazing light, Daunting Light, and Divine Glow.
The absolute best place to farm these enchantments (in my opinion after much testing) is ice spire peak.
Those little midget minion guys stack in groups of 5 usually are usually a 1hk with chains of blazing light (im not specced for DPS at all.) and you can kill 5 of them with one encounter. Not to mention how many casts you can get with divinity. I have about 45 aqua marines, 110 peradots after less then a week of farming this area..
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I think each stone has it's own percentage of a chance to drop on a kill regardless of the level of the enemy.
The perception that higher level enemies gives better loot probably just stems from the fact that you kill enemies at or higher than your level more often and therefor see more stones, leading to false belief of a better outcome. You're more likely to see better stones from higher level enemies not because they drop better items but because you kill more of them. This increases your chance of getting better stones since you're getting more kills.
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No my dear friend, it is not. The main thing that slows the farming down A LOT is the 30 second cool down after you get a ref stone drop. Once that happens, you will not get another one for the next 30 seconds. After time passes, you have your % prob to get another one after a kill. According to my calculations it is almost impossible to get your artifact weapon from green to legendary without spending ~30 farming (if you spend you stones when double ref is there, and ~60 hours if you do not). OR you can farm ADs (at current 250 price you would need ~7.4 mil when the event is there and 14.8 mil when it is over to fully upgrade from 0 to 60). I can hardly see anyone generating more than 50k ADs / hour (unless you steal instances and boot for loot) so you would need to spend 148/296 hours farming AD (unless you can farm it faster than this).
So if you have a belt, a necklace, an off-hand and main hand artifacts, you would need ~120 hours of boring, silly, hopeless ref stone farming until you max them, and ~240 hours if you just can't wait until the ref event (which happened 2-3 times on PC last year) shows up. If you choose farming astral diamonds and having fun at the same time (which I guess means doing dungeons with friends), that would take 592/1484 hours out of your life. OR you can choose supporting our great developers and invest ~ 1000 USD in Zen, buy ruby packs when the event is there and lvl up hassle free!
And all these numbers are there without including those 3 "spell" artifacts you can have equipped . Include these, and... Your grandchildren will have to finish what you have started.
Conclusion: If you want to have fun in this game, if you want to do dungeon runs and want to have the best gear, your wallet you better prepare! Otherwise it will be an insanely long-boring journey (and guess what: when you finally get your stuff to orange... EXPANSION xD). So I would suggest focusing on the fun factor, not on "i want to be the best" one because it is hopeless without paying. I am not against grinding, but this is too much to handle even if you have all of the worlds free time in your hands and if you work... Then sad.
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Exactly this - I currently stack Salvager's, Tymorra's and Dragon's Hoard on my Cleric's three utility slots, so it's pretty much like getting a small chest drop just to yourself after very other engagement (and the drops are based on your level, not the zone or enemy). Divine Glow is an excellent buff/debuff encounter and Chains of Blazing Light works really well for 'swarming' type mobs and at range, wher the combat advantage means you can wipe groups of low-ranking enemies at a time.
Exactly the encounters I've got too! Load up on Radiant and Silvery (or even Cruel) enchantments for the Power and Recovery, and with swapping between the normal and divine variants, you'll essentially have encounters that don't require a cooldown!
The Goblins in Ice Spire and the Zombies in Ebon Downs are very, VERY good for farming as the respawn timers in these zones are ridiculously low and the mobs plentiful and in tightly packed formations. For enchantments I'd pick Ice Spire, but for Events such as Tymorra's Gift I'd choose Ebon Downs (as Ebon drops are usually trash but offer really high event drop returns).