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Let me get this straight.

therealduke5150therealduke5150 Member Posts: 3 Arc User
You decide to have a double experience event, so you double the overflow experience requirement? How is this a benefit to the player? You increase the xp requirement for a chance at a power point, while also increasing monster HP? This game was already a grind before this, and now it's simply discouraging. You're demanding far too much time and effort for so little reward, and playing neverwinter's "end game" is beginning to feel like a chore. Is this to force us to spend money?

What you've actually done is push me in the opposite direction. Why would I spend more money on Neverwinter, when I believe you're going to continue to make this game even more difficult to enjoy? You should be doing everything you can, to ensure the players have the greatest experience they can, and keep them from spending their free time, and "fun money" on other games. Instead, you're making other games look appealing.

Sincerely, A disatisifed customer.

Comments

  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    Plain and simple... at this point. If it seems like a good idea... DON'T DO IT. Talk with your player base/revenue stream before you decide to mess with your revenue stream. There are too many options that do not involve PWE/Cryptic for you to be so cavalier with your actions.

    Either you listen to us... or all of you will be looking for jobs in less than a year. This is what I foresee.

    WoW... lost 3/4 of it's peak 12 million players, in less than a year, because of one reason... they did not listen to their player base.

    Learn a lesson from the failures of others... or at least learn the lessons from your own failures.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • azlanfoxazlanfox Member Posts: 436 Arc User
    Those that do not learn from history are doomed to repeat it. (many) Listen to us, or we hit the highway -- there is no middle ground here.
    The fox said, "lock and load"

    glassdoor.com - Cryptic Studios Review
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  • drkbodhidrkbodhi Member, NW M9 Playtest Posts: 2,378 Arc User
    edited June 2015
    Way before WoW... before good graphics meant 3d.

    Trust me I am in my 40's... and played p&p D&D in '81... I know the difference. I can name RK, Gothador and even some more obscure stuff from over 15 years ago.

    I have a difficult time considering that something is more rewarding if everything costs more. It is like saying here is a 20% raise... but we also raised the prices of everything, the same amount, so it is not actually a raise... but you will think it is.
    ez0sf4K.png
    Atwil "At" - Tiefling TR / Saardush - Black Dragonborn GWF / White - Tiefling OP
    Leadership Council of Civil Anarchy
    SYNERGY Alliance
  • draknalordraknalor Member Posts: 78 Arc User
    edited June 2015
    "Playing neverwinter's "end game" is beginning to feel like a chore"
    Well any of the things that are on a Daily Cap is and has always been a Chore that you need to do everyday
    " Is this to force us to spend money"
    I think that their Mind set is something like this "We'll make the Path to the end extremly long and Tedious.. But we'll Put an "Option" To skip it all in the game shop" and if Not enough people buy the option they just increase the Mobs HP or something to even further Increase the grind
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