I'm putting the final touches on the third (and final) chapter of a campaign that includes "The Green Zone" and "Hive Mind." Part 3 wraps up the story of the evil genius Colonel Golk, the world's foremost expert on brain/body transplantation. Obviously, the campaign isn't strictly lore-friendly.
The story of "Absolute Zero" is complete. I'd like to know if it feels cohesive, even for players who haven't run Parts 1 and 2. The avg completion time is 20 minutes, so you won't have to burn up an entire evening.
If you've got a quest you'd like me to play in trade, let me know.
Thanks!
--Switch@Sintered
The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation. Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose. Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
I was able to play it to the end. Questline is functional, but the 'blood goblin' is some kind of buggy. You can repeat the story text over and over again. Except this, it was joyable all the time.
Gah, I promised I would review this and got caught up in a bunch of other things. Will do that right now.
Here you go:
Excellent work, everything was top notch. Some tiny changes and suggestions below in the detailed notes.
I know you have more details and things to add so some of my notes might be on your to-do list already.
The Distant North:
-I would add wind sound to the spawn area since you have the blowing snow
-maybe add some scorch mark details under the respawn fire.
-I think it has already been mentioned that Gremlin by the tent where you pick up the blood doesn’t despawn.
-it seems odd that the goblin rest areas were at an angle
-you might want to despawn the snow effects when the player falls through the capsule to the map transition door.
Golk’s Final Destination
-did you try using the river section to make the waterfall? It might have a slightly better water effect. What you have works and maybe the other one doesn’t fit well.
-the respawn fire here is floating off the rock slightly. You might want to switch rocks or add something underneath since the fire on the green grass looks off. The fire giant discs are the perfect size for under those fires.
-at the end the NPC Gremlin with the Hive Mind inside is called Goblin. Is that your intention?
Find me in game with @DoctorBadger (Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
...but the 'blood goblin' is some kind of buggy. You can repeat the story text over and over again.
Glad you caught this, kisakee. Fixed!
Let me know if I can run something of yours in return.
The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation. Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose. Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Some tiny changes and suggestions below in the detailed notes.
These are great suggestions, Doc. I've incorporated them into the quest. TY for the play-through!
The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation. Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose. Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Still trading reviews! Particularly interested in hearing from people who've completed the quest with a caster class, since I'm all melee.
The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation. Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose. Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Thanks for the playthroughs. I've put the quest up for featuring.
The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation. Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose. Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
I completed all three chapters with my level 70 CW who only has an item level of 1.9k. Had no issues with the mob fights in this quest. The yetis probably gave me the most trouble, but I made it!
I thought the weapon in the vine was a nice touch. (I thought I took a screenshot, but apparently I didn't. Darn.)
Overall, I enjoyed all three chapters. The story was interesting, and I appreciated that we had some choices in dialogue. By the second chapter I was hooked .
Thanks so much, karistiana. I clarified a couple of the objectives, in response to your in-game comments.
--Switch@Sintered
Post edited by winterswitch on
The Green Zone (NW-DP66H66F6): Train at a top-secret Goblin military installation. Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose. Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Comments
5 stars/500 AD
Here you go:
Excellent work, everything was top notch. Some tiny changes and suggestions below in the detailed notes.
I know you have more details and things to add so some of my notes might be on your to-do list already.
The Distant North:
-I would add wind sound to the spawn area since you have the blowing snow
-maybe add some scorch mark details under the respawn fire.
-I think it has already been mentioned that Gremlin by the tent where you pick up the blood doesn’t despawn.
-it seems odd that the goblin rest areas were at an angle
-you might want to despawn the snow effects when the player falls through the capsule to the map transition door.
Golk’s Final Destination
-did you try using the river section to make the waterfall? It might have a slightly better water effect. What you have works and maybe the other one doesn’t fit well.
-the respawn fire here is floating off the rock slightly. You might want to switch rocks or add something underneath since the fire on the green grass looks off. The fire giant discs are the perfect size for under those fires.
-at the end the NPC Gremlin with the Hive Mind inside is called Goblin. Is that your intention?
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ
Glad you caught this, kisakee. Fixed!
Let me know if I can run something of yours in return.
Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
These are great suggestions, Doc. I've incorporated them into the quest. TY for the play-through!
Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
I thought the weapon in the vine was a nice touch. (I thought I took a screenshot, but apparently I didn't. Darn.)
Overall, I enjoyed all three chapters. The story was interesting, and I appreciated that we had some choices in dialogue. By the second chapter I was hooked .
--Switch@Sintered
Hive Mind (NW-DN9YKEVUS): Get inside a crashed alien ship to discover its purpose.
Absolute Zero (NW-DOVUXHT8P): Activate a massive teleportation machine to pursue an evil mastermind.
(Un)Academic Field Work Foundry Campaign: NWS-DAPZB2CTZ