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Short list of game breaking bugs that should be fixed ASAP.

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  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    Another thing Paladin related. The Justice tree capstone recharges your active artifact as well. I had no idea till the last patch because my Paladin is protection and that capstone was broken. But all of you Devotion guys knew it and you were silently abusing it werent you. Anyway I can pop sigil of devoted, have my fill of AP, then I hit my tab a few times and my sigil is off cooldown in a few seconds.

    That is just wrong

    Sounds like similar mechanics to the TR Knife's Edge feat that used to reduce recharge time of artifacts as well, so it was basically SigDiv, -> Bloodbath -> SigDiv -> BB... ad nauseum....Which, btw, us TR players found out and promptly reported to the devs during mod5 preview, and had it fixed before it made live

    Well, at least you noticed it. Kudos. PM the devs and report it. They don't really check out the forums nowadays, as I'm led to believe.
  • ybussi1ybussi1 Member, NW M9 Playtest Posts: 15 Arc User
    edited May 2015
    vasdamas,
    You are doing holy work on bringing the truth to light, thanks from everyone
  • vasdamasvasdamas Member Posts: 2,461 Arc User
    edited May 2015
    Patch notes.
    banging-head-on-wall.gif
  • pando83pando83 Member Posts: 2,564 Arc User
    edited May 2015
    I'd add this:

    ENCHANTS:

    Negation is like 2x more powerful than any other defensive enchant around.
    Rework it OR buff soulfoged/barkshield exc...cause Negation is right now in its own separate tier giving a noticeable and HUGE advantage to negation users over non-negation users.
    Not to mention how it synergize better with some tab abilities of specific classes *shield on tab CW cough cough*

    So unless the devs like how everyone now is jumping around looking like a shining UFO, i'd suggest to either tone down negation or buff the other enchants to a comparable level of usefulness.

    Negation is pretty much 30% DR on a separate layer in few seconds in PvP. Buff the other defensive enchats to be on par.
  • aroshniaroshni Member, Neverwinter Beta Users Posts: 11 Arc User
    edited May 2015
    pando83 wrote: »
    I'd add this:

    ENCHANTS:

    Negation is like 2x more powerful than any other defensive enchant around.
    Rework it OR buff soulfoged/barkshield exc...cause Negation is right now in its own separate tier giving a noticeable and HUGE advantage to negation users over non-negation users.
    Not to mention how it synergize better with some tab abilities of specific classes *shield on tab CW cough cough*

    So unless the devs like how everyone now is jumping around looking like a shining UFO, i'd suggest to either tone down negation or buff the other enchants to a comparable level of usefulness.

    Negation is pretty much 30% DR on a separate layer in few seconds in PvP. Buff the other defensive enchats to be on par.

    Totally agree
  • mirrorballsmirrorballs Member Posts: 877 Bounty Hunter
    edited May 2015
    I'd like to see some of the "elemental" armour enchants buffed, so it gives a specific damage resistance which cannot be bypassed, associated with that "element", in addition to its normal effects -- and then, fix Negation accordingly. I believe this would push forward NW into more "tweaking" style of character building so you can prioritize or maximize your strengths and weaknesses.

    For example:
      Negation: Works as it is, except it only provides meager 5% DR against all other effects, and max 30% against
    PHYSICAL damage
      Fireburst: Works as it is. Additionally, provides max 30% against Fire damage, 15% against Frost damage
      Frostburn: Works as it is. Additionally, provides max 30% against Frost damage, 15% against Fire damage
      Thunderhead: Works as it is. Additionally, provides "Arc" effect - 20% against Lightning damage, and directs 20% of incoming Lightning damage back to the source
      Briartwine: Works as it is. Additionally, any poisonous DoT effect on you ends 50% faster


    Just don't make one enchantment omnipotent. Give it strengths to one attribute, but leave gaping holes in other, and let the players choose which to capitalize upon, and which to give up.
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